- Battle Wizard aims at bringing a balanced playstyle. Moving between casting spells and melee while venting overcharge through the passive.
- Pyromancer leans more into the ranged side of Sienna, unleashing a lot more spells through improved overcharge capacity and spells scaling with that overcharge, but having a harder time getting rid of accumulated overcharge mid-fight.
This suggests to me that the the devs aren’t really aware of how these classes have been played.
Battle Wizard has always been the choice for a spell-focused Sienna career. Her powerful modifiers on the level 10 talent line and her ease of venting due to Tranquility (not to mention even better venting effects from the level 20 talent line) solidified her as the ranged focused role and she has been this way for years. Literally only one talent of hers (universal level 15 talent line doesnt count), Immersive Immolation, consistently effects her melee abilities. Speaking of her melee abilities; many Battle Wizard players take the flame sword for, among other reasons, its ability to let her to get out of melee so she can go back to shooting and to keep her safe until Tranquility vents for them. Battle Wizards want to avoid melee combat as much as possible, even more so now that they are the only base game career effected by Overcharge slow.
The reason the community wanted Volans Doctrine as a passive for Pyromancer is because she was never played without it. Why? Because Pyromancer has always been the 50% melee 50% ranged career for Sienna. Not taking Volans Doctrine made her frustrating and ineffective to play. Pyromancer has always been more capable in melee due to her lack of Overcharge slow penalties and her high crit rate. Pyromancer also has more in her kit and talents that improves her melee abilities via attack speed and crit chance. This, combined with her lack of FREE VENTING, led to a pretty defining combat loop for her: get to high overcharge by picking off specials/elites or whatever with your staff, then rush into melee with your high crit weapon and finish off the stragglers at blazing speed.
I only want to clarify these careers’ identities because if any other changes are made, which I’m sure some will, I think it’s very important to remember this. Pyromancer may have been conceptualized as the ranged specialist career and Battle Wizard as the versatile ranged and melee combo career, but in reality they are reversed.
I also wanted to ask why Martial Study has remained untouched in Pyromancer’s tree? It’s underwhelming, boring, and (at least to me and others I’ve seen play her) never picked. Compared to 10% increased crit chance or up to a 25% power buff, a measly 5% attack speed buff is going to be a hard sell. Buff it or replace it.
Dissipating Rictus is very cool but needs some sort of screen effect that shows when it is about to end. As it stands now it is very easy to blow yourself up accidentally.