PVP game mode

Since the introduction of the Mortis Trials ( training simulator) ive been wondering that now its possible to create PVP mode being part of a training simulation that would make perfect sense and not clash but fit in with the main game mode or lore :thinking: I mean what better way to sharpen your fighting skills by pitting reject against reject gladiator style.???

The reason i ponder is i have noticed a construction area to the far left of the morningstar under construction could this be for PVP :thinking: :thinking: :thinking:

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No thanks

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that means no talents, no blessings, each character the same health/toughness in a fair, skillbased quake 3 arena environment?

sure, count me in.

the second some weenie clicks a button to make the talent cover his lacking aim etc….?

nope, aint playing pokemon, go…whatever….psycatchu… do your brrrt…

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why would you think that why wounldnt any of that be included in you skill and mastery :joy:

cause I’m old-school like that and want player vs player not loadout vs loadout :face_with_tongue:

it could be used to test motoric skills such as aiming, movement, etc and how experienced a player is at it in terms of map knowledge, enemy prediction, resource management and the like.

but as soon as psyker pops a dome or gun scum makes his plucked chicken dodge and you “miss” despite your crosshair’s on his head all the time, these mmo crap mechanics negate the purpose of finding out who’s the superior player.

“hero shooters” :face_vomiting: seldom get 1vs1 balance right for a reason, as soon as there’s talents it’s always one dominant side to it

sorry for the thought but did u get owned on COD :joy: i mean PVP is hard. much harder than havoc…

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Just think about how fun it’ll be to fight Purgatus primary stagger with Flayer or Voidblast staff
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Considering the devastating succes of Vermintide PvP, which just as many people wanted, virtually none, I’m sure that will be a logical thing for Fatshark to bring to Darktide.

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thats great but i cant say Psyker rulers darktide that be heresy?

Bro, do you even English?

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Nothing about this game, its balance, classes, or weapons, is situated around PvP, and I don’t see where it would be much fun for more than a couple “for the giggles” matches.

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Agree.

What would be cool is the “PVP” they had in Vermintide 1: If both players went up to the bar and drank a beer, it would enable a fists-only brawling mode.

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Add a mess hall to the mourningstar where we can have drunken brawls.

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meet me in gloriana with the bonus barrels modifier at noon.

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In one of the leveling up cut scenes there’s something that looks like a bar in the Mourningstar. That would be amazing if they would make something like that happen.

Expectations are absolutely zero though.

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As an extremely experienced Vermintide 2 PvP gamer, the mode would be so bad in Darktide

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no need to be sorry, when pirx and I went to lan parties in the vicinity, we were shortly after barred from tournaments cause the 2 of us played their complete roster to the point of jumping from a bridge :joy:

having recorded every match and creating a mocking-video from it come next tournament, which soon had a greater audience than the event itself didn’t help with our “popularity” with the peeps organizing the event :face_with_tongue:

quake live I ended on a ~20+k/d and last game I played online was bf5 with a steady upwards 5+ and top 0.3%medic before I called online pvp quits as too stressful.

course I lost some matches back in the day but when mtw and schroet kommando as top 1 and 2 esl clans had their folk around, it was a welcome lesson as well.

thats exactly my point.

havoc isn’t “hard” as in ever shifting requirements to beat a totally different behaving enemy.

havoc is pick 3 good players, put em in meta gear and fight the waves of attrition the game throws at you.

breaking your opponent to the point he starts making nervous mistakes or screams throughout the whole sports hall, is something different altogether and a different feeling of “satisfaction”

breaking your opponent to the point he uninstalls the game and never returns to any tournaments again….

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we had folk that were too devastated to write /quit in the console and instead immortalized themselves with “uitz” since even back then we recorded every match :joy:

at soon 46 and 32 years of pvp from doom 2 onwards, its time to “retire” on that front.

plenty of “nabbels gehähnt” :joy:

btw, that you mention it, elephant memories pop back in of esl matches in call of duty 1 (yes one, uno, the first :laughing: ) when we had our strafe jumping down to a “t” we were past the middle building in carentan before the enemy even left much of his starting area :face_with_tongue:

shame those “demos” are lost to time.

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I’d very much want to honestly say to the Devs to please not try PvP, neither as Versus nor as symmetrical PvP.

  1. Does every game need PvP
  2. Would the Dev time spent on it be a good RoI
  3. Could the Dev time spent on it be spent in better way

For 1, it’s no, loads of games don’t have PvP and they’re good as they are.

For 2, well looking at VT2’s Versus, I’d argue it isn’t, also compared to VT2, here they’d have to also work in the console players (so additional difficulties.

As for 3, well depend as that’s subjective.


I wouldn’t be against FS doing their next project in the mind of their old War of the Rose/Viking games but set around an IP (for 40k, maybe as Necromunda), but even then, I’d still prefer to see more tide games from them.


So no thank you, please don’t waste time on it.

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Vermintide 2 PVP died in less than a year, do you really need any other proof that Darktide DOESN’T need PVP? Sorry, but I don’t want devs waste a couple updates on a dead gamemode, when we already get the bare minimum…

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They’re not even competent enough to balance the base game. What makes you think they can balance pvp?

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