Pushing increments attack combo counter

Issue Description:
Pushing without executing a push attack will skip an attack in the combo counter. For example, the 2 handed chainsword repeats the following heavy combo:

  1. Horizontal sweep
  2. Vertical attack
    See video a

This means that executing a push (not push attack) will skip the first horizontal sweep in the combo when no attack has been made, like such:

  1. Push
  2. Vertical attack
    See video b

At the bottom I have included 3 videos to better show you what I mean. I also included a workaround which basically boils down to block cancelling right after you push, which increases the amount of required inputs by a lot.
See video c

Steps to Reproduce:

  1. Enter the meat grinder or any mission
  2. Equip any melee weapon
  3. Observe the attack pattern (swing in the air)
  4. Replace the first attack in the pattern with a push <— This shouldn’t happen


Reproduction Rate:
Constant (100%)

Upload Supporting Evidence:
a: Heavy combo reference

b: Bug

c: Workaround

not a bug, this is just how the combos work as far as im aware and is intended behaviour.


Definitely a possibility, but to me it feels unnatural. Better safe than sorry :smile:

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