Issue Description:
Pushing without executing a push attack will skip an attack in the combo counter. For example, the 2 handed chainsword repeats the following heavy combo:
- Horizontal sweep
- Vertical attack
See video a
This means that executing a push (not push attack) will skip the first horizontal sweep in the combo when no attack has been made, like such:
- Push
- Vertical attack
See video b
At the bottom I have included 3 videos to better show you what I mean. I also included a workaround which basically boils down to block cancelling right after you push, which increases the amount of required inputs by a lot.
See video c
Steps to Reproduce:
- Enter the meat grinder or any mission
- Equip any melee weapon
- Observe the attack pattern (swing in the air)
- Replace the first attack in the pattern with a push <— This shouldn’t happen
Platform:
Steam
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
a: Heavy combo reference
b: Bug
c: Workaround