ive seen some youtube channels putting out Full Gameplay of entire maps with ingame hud and everything.
(not sure if im allowed to post these)
Banter:
there was a good amount of banter, tho its hard to tell from one mission to what extend these characters can bond. aparently you can select from a number of “personalties” when costomising your class, also backgrounds like what planet they’re from and the banter is gonna go into that not sure how indepth but there are plenty conversations. overall huge potential i think.
the gamplay looks phenomenal, if you turn up bass the weapon have a hefty punch great sound design. a few things i picked up:
-the zealot had 150hp and 150shield, while the veteran had 150hp 300shield might be class specific, could also be a skillpoint used or something.
however shield is only effective against ranged and even depletes fully when getting hit in melee.
-grenades might be class specific, when all grenades are depleted it doesnt show an empy grenade slot but the same icon with a 0 next to it and it can stack up more than one, veteran seems to have fragmentation and zealot fire genades the others are unkown to me.
-stamina there is a stamina bar that gets used when sprinting. your resorvoir is very little, 2s maybe less, i suspect its not to traverse the map but help you when youre cought out.
-healthbars some enemies have them im not talking about bosses im talking about regular traitor guard i don’t know the cause or reason, however it does not seem class specific both zealot and veteran had them on screen. (also dmg numbers could be seen)
in both the videos they played the exact same characters and they had the same names might be that the footage was from the same lobby or something, however the names given seem very 40k.
Male Veteran Named Titus, Female Zealot named Mira, Ogryn named Clob, Female psyker named Skyv. potentially their basenames?
overall it looked phenomenal, and alos quite different to vermintide,
had a few qualms like enemies being hard to see when they are further away due to them having blackish amor on backrounds devoid of color, or healthbars on normal sized enemies why would i need that…
so have i missed something, and what do you think?