Psyker's Smite visual discrepancy

Issue Description:
The lightning streams from the Smite ability don’t visually reflect the enemies they’re actually attached to.
This makes it harder to gauge which enemies are being CCed and which ones can still move.
Sometimes detached enemies are being attacked, sometimes attached enemies are not.

Platform:
Steam

Reproduction Rate:
~25%


Upload Supporting Evidence:

I’ve noticed the same thing happen with Surge Staff’s alt fire.

This really needs attention.

Just now a dog in a hunting ground map just jumped on my face in spite of being the first target in the chain, taking me out and consequently releasing all the other dogs I was controlling.

He has been staggered for a couple of seconds before just deciding it was no longer the case and attacking anyway.

EDIT: this is obviously not the first time happening, with other enemies they usually have a wind-up before the attack and I can avoid it, not so much with a dog 1 meter in front of me.

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