Psyker staff's primary fire

This is concerning the Voidstrike and Trauma staff.

I fail to see what purpose it serves making the primary fire on either of these staffs so inaccurate. Sure, they do not consume ammo and need some way to be kept in check - but they already have mediocre DPS and inherent projectile traveling speed as is. Why does it also punish the Psyker for trying to be accurate? It’s not a skill thing either, like trying to control bloom; it’s just inherenly inaccurate for some reason.

Especially with the Voidstrike this essentially makes it pointless to ever use, as for some reason the alternate fire on that staff IS allowed to be pointpoint accurate, but not the primary fire.

It’s a fun and unique weapon, but it feels very inconsistent and punishes trying to be accurate.

If you move up, down or sideways while shooting, it is a bit wonky.
Otherwise, it is pinpoint accurate.

Problem with all projectiles type in this game, they are delayed, inacurate, inconsistent, either staff primary ball, grenades, grenade launcher and i doubt they’ll add more like this, the netcode is sh*t, can’t imagine if vermintide was made the same way, the arrows, bolts, fireballs… yikes.

Purgatus gang

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