Same. I can hardly rouse myself to submit a gamebreaking bug report at this point. Any change to the game is now at the mercy of Fatshark’s glacial development pace. I don’t expect significant class or weapon balance changes for at least another month.
Also, please reduce the volume of the sound effect triggered when hitting 100% peril. It’s way to loud.
have you played alot of damnation high intensity?
Kinetic deflection clearly one of the best feats psyker have imo
I’ll test it in the field thoroughly when The Las Vegas Armory™ rolls me a better revolver or Voidstrike.
Patch 1.0.21 soft-banned me, error 4008 every time I connect to a mission. See ya.
I’d like to see brain burst be changed to a channeled stun over short duration. Then add a talent option to either make it instant (with the same duration), lethal, or AoE. As for the warp charge generation, have it be granted when a mob affected by brain burst dies regardless of cause.
I suddenly remembered the DOOM Eternal’s Microwave Beam plasma rifle alt-fire. That would be a perfect replacement for the Brain Burst even if nothing else changes, as it would solve the damage scaling problem, damage loss on cast interrupted, player’s vulnerability to the target on cast start, lack of zone damage and it’d significantly lower time and frustration of gaining Warp Charges. It also requires line of sight, enforcing mindful use. As well as all of the above, it charges faster on enemies with lower health.
I just love the Psyker playstyle, and not relying on team-mates to not hog ammo is one thing less to worry about. I mean Vets are pure death machines, but if you get greedy bastards not looking at team ammo levels and ya Vet runs out, he may as well bugger off home.
Servers allowed me to play again. I see Brain Burst has been nerfed. Changes are unlisted. We ain’t seeing any improvements any time soon, I presume. Maybe in 2024 it will get better.
Would you mind streaming yourself playing you’re psyker so we can see what you mean? Or maybe linking a video of you in a mission something.
I would suggest would to bump the duration of Warp Charges up a bit. From 25 seconds to 35 seconds or so, or change one of the more useless feats (cough wrack and ruin cough) to increase the duration of Warp Charges. The current cooldown is way too short, and because of that upkeep on some maps can be nigh impossible.
Secondly, instead of Brain Burst adding a Warp Charge when it kills something, make Brain Burst add a Warp Charge whenever you finish casting it. Right now, Brain Burst is mostly used to take out tougher targets, like the armored Ogryns, but because you only get a Warp Charge when you kill them, you only get a charge after the fourth cast or so, and by then you could’ve lost your entire stack due to the short duration of your charges. That is if you even end up getting the kill shot.
Speaking of getting the kill shot. If a Psyker is casting Brain Burst and someone else kills the target before it completes, the Psyker should still get the Warp Charge.
Those are just some quality of life changes I think are needed for the Psyker.
Or shorten then to 15-20 sec but have them go down 1 by 1.
Or BB should just jump at the completion it was to another target if the 1st one dies before conclusion so you still get your warp charge.
I firmly disagree with removing Brain Burst altogether, it’s a great ability to clean a bothersome foe in a fight or a sniper gunner further away as it is.
And managing peril comes in place of ammo management except for the times where you want to use an autopistol for a change on a lower difficulty weekly contract etc.
Don’t have the computer that can handle recording well (playing on a laptop with a 980m, lol!).
Here’s a video of a DUO (2 players) doing damnation from the Psykers POV. Force sword and Surge Staff build.
The point to emphasize in the video is that the player is constantly switching between melee, using the staff for control, and using BB to either safely deal with trash threats at range or for dealing with specials/elites.
Edit: the video below was from the closed beta but some good lessons in it that still apply:
Edit 2: I haven’t played enough of the other classes to know how much “easier” it is to to perform at a high level compared to the psyker. It may very well be that 90% of the time a different class gets the same impact with less effort. BUT for me, I enjoy the extra things to juggle (peril, force attacks, warp charges, BB’s, etc) whether it’s harder or not. And these “extra things” also play into some unique things that psykers can do that makes them different and fun to play (doesn’t need ammo, can BB without Line of Sight, can block ranged attacks etc). If it’s harder it’s because it more complex, and that greater complexity gives you some unique options. I like that.

If it’s harder it’s because it more complex, and that greater complexity gives you some unique options. I like that.
I´m with you, but the most seem to prefer “hold LMB to clear a horde” or “use the special to decimate everything”. They don´t want to put some efford into beating heresy or damnation.
I mean… some ppl here are like:
- “Psyker is useless.”
- “Psyker is a hot mess.”
- “Psyker needs a redesign or strong buffs.”
,meanwhile they´re claiming they can clear heresy+ comfortable with it. But on top they claim every other class can do it better.
So first… never read Ogryn is better, just Zealot and Vet. Second… claims like “powersword, flamethrower etc…”.
What´s the point? They´re able to clear heresy+ comfortably, but don´t want to see that it´s balanced compared to a Vet or even Zealot on some builds? What comes after “comfortable”…“easy”?
Why should heresy+ be easy to play? Why? Why do we´ve 5 difficulties and the last 2 should get overscaled by classes or weapons? Noone knows… It´s just mostly “I don´t want to put much efford into it and of course, i don´t want to lose any run. And no matter how bad i play, please let me compete with the highest difficulties…”
Or another thing… “Psyker don´t eat up ressources especially if you use a staff.”
The argumentation is like: “But ressources doesn´t matter, they´re everywhere.”
Ok… then there´s a bolter and poeple are like “It´s balanced through reload-animations and less ammo.”
How when a horde, pack of elite or whatever is dead in a second and on top, “Ressources doesn´t matter, they´re everywhere.”
The irony is real in a lot of posts and the most stuff doesn´t even make sense.
On one side poeple claim to be the greatest, have done any penance etc… on the other hand they don´t even want to put any real efford into the game. A lot cheesed penances, a lot sit on broken weapons or even an overtuned class and call it “skilled”.
And now Psyker comes and clearly shows them that “holding LMB” is not everything in this game, and that there is a class without broken class-related weapons.
Psyker is fine. Some tweaks are needed, but clearly no major buffs or redesigns, just because poeple don´t like how it´s played or want to defeat damnation without much efford or teamplay.
The original post pretty much said it, psyker is underperforming compared to other classes in the very realm its suposed to be master of, its core systems are macro intensive and unrewarding to engage with and brainburst, a central feature to the class is its greatest point of failure. If the class feels miserable at start, middle and endgame, then something is clearly wrong.
psyker is underperforming compared to other classes in the very realm its suposed to be master of
Underperforming on what basis? Purely because a vet can snipe an elite faster? What about when that elite run out of sight? We don’t have a score board? Are you getting out killed? What’s your basics here?

its core systems are macro intensive and unrewarding to engage with
How do? Warp charges could be more impactful - but during big fighrs you’ll be at max most of the time. Peril management is fine. What’s the issue exactly ?

and brainburst, a central feature to the class is its greatest point of failure.
Again, how so? BB is incredibly useful, and its utility value goes UP at higher difficulties where there are both more opportunities and situations to leverage it. Sure, you don’t 1 shot high HP units, but it doesn’t need to for it to still be very useful.

If the class feels miserable at start, middle and endgame, then something is clearly wrong.
I don’t think it feels miserable at any of those stages. It’s unique, dynamic, and fun to play.
Posting J_sat runs as some kind of proof has to be the one of the most inane things possible, and it’s not even the first time it’s been done in Psyker threads. All kinds of yootoobers post all kinds of videos, even with intentionally gimped gear, where they pretty much solo damnation.
It’s no argument at all, posting those videos. And if, as you say, you have no experience with other classes, I would kindly suggest you have no idea what you’re talking about.

It’s no argument at all, posting those videos.
They show what´s possible with a bit of efford / skill. So how is that no argument? Just because it´s no “braindead-play”? You don´t even have to be a YOOtOOber to make that happen.
If a guy is able to solo damnation, or two to duo… a whole team with less skill should be able to defeat it too, right? But how dare if it´s just a “comfortable clear”, hm?

Underperforming on what basis? Purely because a vet can snipe an elite faster? What about when that elite run out of sight? We don’t have a score board?
On what basis is Psyker performing well? We have no scoreboard.

How do? Warp charges could be more impactful - but during big fighrs you’ll be at max most of the time. Peril management is fine. What’s the issue exactly
Yeah, it sure is more work than managing ammo though, isn’t it? And what is the payoff and the reward? What’s the thing that sets Psyker apart?

Again, how so? BB is incredibly useful, and its utility value goes UP at higher difficulties where there are both more opportunities and situations to leverage it. Sure, you don’t 1 shot high HP units, but it doesn’t need to for it to still be very useful.
Massively dubious statement. It is sometimes useful. Have you tried calculating your DPS while you’re BBing? No?

They show what´s possible with a bit of efford / skill. So how is that no argument? Just because it´s no “braindead-play”?
Oh, its you again. Once again baiting and making the dumb as hell skill argument. You know, the argument you claim you never use, but you use constantly in every single post? In fact all your posts are dripping with troll bait and incredibly offensive insinuation about the skill of anyone that disagree with you.
I’ll start posting videos of Tour de France people cycling for thousands of miles, and use it as an argument for why cycles are better than cars.
Yes yes, Mr. comfortable hot mess.
If your whole view onto the tide-series wouldn´t just be made out of 0 or 1, you would actually see why Psyker is in a good state. As i´ve said above, you can´t tell me you clear heresy+ comfortable with it and don´t see how broken a Vet or some builds on Zealot are, when it´s even easier.
Also you try to devalue any good point about Psyker at every time anyway, no matter if it´s me or someone else saying something. Please don´t tell me your questions to the guy above are no baits, without telling me they´re no baits…