My Psyker is level 24 at the moment. I’ve played a decent amount of Psyker and I have a few small gripes on the psyker play loop. This is mostly a quality of life thing for me rather than balance feedback.
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When a psyker has their ranged weapon out and they switch to brain burst using the utility button (G default), then switch back using the quick swap button (Q default), it switches to their melee weapon rather than back to their ranged weapon. If swapping back from utility swapped back to the weapon you were using before switching, that would make a big difference in psyker QOL.
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If you right click to charge brain burst, left click to lock it in on a target, and then release left click, you lose your charge, making it difficult to lock down the right target in a crowd. You either have to commit to the wrong lock and kill the wrong target, or charge from scratch and take double the time (possibly longer if you need to quell).
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On a similar vein, if your target dies while charging brain burst, you shouldn’t lose your charge.
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Brain Burst should always prioritize specials over swarm mobs. It has a little bit of magnetism, but that magnetism needs to be dialed up a bit. Hitting specials in a crowd can be very difficult depending on the special.
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Force sword special should count as brain burst for the sake of perks.
Edit: Just thought of another one.
- Force staves don’t have explosion safety like brainburst does. If you start charging brainburst at 80% and release it, you’ll end up at 100% and you won’t explode. If you start charging your force staff at 80% and release it, there’s a decent chance you’ll explode, which feels a bit backwards. Force staves need a little bit more explosion protection.