Let me start off by saying I think making Brain Burst cost more peril, and not being usable at 97% peril is a great change. I was fearing that Psyker would be ‘Brain Burst: The Class’, and I’m glad it’s not. Brain Burst feels like something you want to do when you have a high-priority target rather than on both medium and high-priority targets, which I think is a great change of pace from the close beta which makes the class more dynamic. It also makes not taking a long-range weapon such as the revolver an actual concession, rather than before when you could take a staff and essentially not care because Brain Burst was your go-to long-range weapon. These changes are all healthy to the game flow of the class in my opinion.
However… It seems like its damage was nerfed, which in my opinion is possibly the opposite of what should have happened. If it now takes only 3 brain bursts to explode, and you can’t spam it on high peril, its damage should remain as high if not made higher than it was in the close beta.
Additionally, it seems like both the extra damage passive and many traits are indirectly nerfed by the number of Brain Bursts you can do now, which needs some tuning. Perhaps reduce max warp stacks while increasing the bonus each provides, etc.
The description of this ability says it ‘rests’ your peril level, but it only reduces it by 50%. I hope that this is a bug because otherwise, this feeds even further into the problems of Brain Burst which I’ve outlined above, making it less usable.
The Force Sword is not in a good place, which is a shame for such an iconic weapon. I’ve detailed my thoughts on it in this thread.
Overall, I feel like the changes made to the Psyker are in the right direction in terms of gameplay, but he definitely still needs more work to feel more usable and powerful.