The peril gain makes elite killing (the whole point of the class) quickly enough to make an impact for your team impossible
Sigh. The class was already feeling at the bottom as it already was. Unfortunate to hear and see.
You could literally spam it last beta with basically no risk; it was OP and obviously not going to last, especially since most of the T5 clears relied on it heavily.
I agree it needed a nerf cause of how spammable it was but being able to only use head burst twice before getting overcharged is insanely rough, especially considering a lot of elites in higher tiers take like 3-4 bursts to go down. With how often they arrive, it just feels like too strong of a nerf.
Sounds like it should be higher damage then. Did they change up any of the perks to compensate?
It was spammable with good micro before yes and even then the class was outpaced on elite damage at the later levels. I’m just not seeing the point in nerfing one of the more mechanically difficult to play well classes.
None that I saw. Same ones as in beta. At this point it’s heavily reduced effectiveness and use with literally no compensation. What they originally brought to the team isn’t there now, so I think they went a bit too heavy handed in the other direction.
Yeah, the spam was too crazy, but it should still be made viable from a more ‘tactical’ perspective, I think. You shouldn’t be able to clear the room of elites, but being able to take out 2-3 high priority targets before needing to cool down is reasonable, I think.
They should reduce it to the point that you get at least 3 bursts off before overcharging, or at least increase the damage because right now its abysmal. you can kill 1 elite out of a hoard of like 6-12 depending on game difficulty before having to back off and wait for your peril to cooldown to kill another.
Its way too strong of a nerf for the class that is meant to be the elite killing class, just my thoughts.
Agreed, the high peril gain is very punishing and limiting. If I’m charging up and my team kills the elite/special at the last second, then I not only spent a few seconds charging for nothing but now can’t redirect to a new target as I have too much peril after 2 casts.
I can see how it’d be op if spammable, but right now quelling never feels worth it as my headpops are rarely impactful enough to be worth standing around watching loading bars and percentages.
Quelling outside of fights feel bad as well, even while dodging during quell for speed, it’s tough to keep up with the team.
I feel like there’s a reasonable middleground we could get to with some very slight buffs.
Obviously more time with the class and improving will make a difference, but these are my first impressions.
The issue I’m having is that it’s harder to target specials and elites with chaff around.
indeed, somehow it seems even worse than in closed beta, though that might just be me… theres no prioritization on the targeting and seems to snap to trash mobs really easily
the overall psyker nerf is a bit depressing i have to admit, maybe it was spammable in closed beta but that was more of an issue with letting people touch 100% almost constantly, which is still there
but now casting brain burst also costs a LOT more… and with the cast time, difficulty to aim at correct targets through crowds, and the cost… its a unique combo of turning my psyker into a worse veteran outside of the rare moments when i can effectively counter some special at relatively long range
im not saying its useless, but its really hard to use
psyker honestly needs more abilities innate to run instead just the one
Imo the ability was too spammable, but the nerf really puts the class down from one of the best to one of the weakest. I feel that if they keep it only getting 2 bursts the recharge needs to be faster, or not slow you down as much, especially when using the staff your peril is super difficult to manage with how high its drain is currently. Youre able to get one or two good size AoE hits before getting too high of peril.
They really heavily nerfed Psyker not only does it cost more peril to mind burst but you still build peril when using a power sword to push. You can’t even move at all unless you have the perk while regening peril which leads for allot of situations where you ether let your meter go down on its own and are unable to react to an elite or you get left behind by pugs. Also the ULT no longer brings down peril to 0% instead it brings it down by half. The perks seem weaker, I kind of understand this but toughness recovery is very weak for psyker now. Lastly they made it very difficult to keep up 4 charges for the damage buff, let alone 6 (later in the perk tree.) Also the mind burst no longer stuns enemies while casting it. Apparently the official response was " its on purpose to encourage you to not use brain burst." so the class cannot even fullfill its role anymore.
Psyker needed a nerf after the closed beta. But this feels like it went too far. That said I haven’t unlocked talents yet. Once I have those my opinion might change,
a good number of the talents were nerfed as well. the level 5 talents were all hit, and psyker is super weak now, and i have noticed no buffs to them at all
This is my biggest issue in the PRB: Many enemies can be entirely untargetable when I’m almost certain I could lock-on with headpop before. This is especially frustrating when dealing with grenadier and snipers, who can position themselves at long distances or in vertical spaces where you have limited lines of sight.