I agree thereâs nothing wrong with it, at least to a certain degree. If the discrepancy becomes too high it really can be a problem.
Psyker is a glass-cannon type of class so it will naturally be weaker in terms of dmg resistance and health. Youâre not supposed to tank stuff as a psyker, youâre supposed to move around, hide and fight at a distance most of the time. Which you really can do effectively with the right weapons(many psyker players need to realize that mobility is one of the most important melee weapon stats, and the difference between a 80% mobility and 32% mobility force sword in terms of defensive play is colossal). That doesnât mean the class doesnât have some issues however.
In my own opinion the most frustrating parts of psyker gameplay is the muffled sound at high peril that strongly gimps your hearing, and some irregularities in the generation of warp charges from the 4% on kill feat(4% is too unreliable unless youâre killing huge amounts of enemies in a short amount of time). I donât think psyker needs a health or dmg buff, but some tweaks to the abilities that affect the interplay between warp charges and peril generation, and how peril affects vision and hearing.
I can understand that not everything can be perfectly equally balanced. Since the classes arenât identical there will always be some differences in terms of how much effort they each require to play effectively. The question then becomes one of degree. How much harder, in degree, should it be to most players, to play class A rather than class B?
Itâs a perfectly reasonable question to ask whether that balance has been met, and the fact that (at least it appears to be the case) that there are considerably more people who play psyker that complain the class has certain gameplay-degrading restrictions, does seem to indicate that Fatshark has made psyker a bit too difficult compared to other classes.
And yes, some classes can also be overtuned to the point where they are too easy to play.
But that could even indicate that it is both the case that (for example) Veteran Sharpshooter needs a small nerf while psyker also needs a small buff or other sort of adjustment. Simply pointing out that there are psykers who excel even at high difficulty, or classes with unorthodox specs who do the same, does nothing to rebut the point that there appears to be something off about psyker in particular.
For the record I think all classes have some issues. Ogryn have their own set of issues too.
I think itâs also worth stating that some of the issues affecting psykers is that some of the blessings on the various force staves are bugged so they donât actually work, or work differently from how theyâre described. And I think too many people are too obsessed with getting deflector force swords. Having played with a 369 modifier deflector force sword with 32% mobility, and a 349 force sword with 80% mobility, I eventually went for the 80% mobility one.