Psyker is not weak it is a playstyle/skill issue

I never said that i do.
Also, this has no relevance to the usefulness of precharging in some cases.

Who said this was the case?

I do not care about you. I care about the truth and simply respond to posts in this thread.

I am pretty sure that most people are able to very clearly understand what i am saying (i even dare say, that in the cases where they are not, it is usually not my fault). Two of the reasons might be that i spell words correctly and that i (mostly) use correct grammar.

Producing a coherent and readable text (often including multiple citations) can be helped with editing after spotting something that could be improved.
You should try it too.

I am not sure why you repeatedly suggest that i am angry or mad. I think that the way i articulate myself is actually quite civil and reasonable.

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Then don’t think Psyker should get a buff in thay regard, to make it a more fun class with more class options to viably take?

no
a buff no
There are tweaks should be made towards certain perks,but definitely NOT a buff
Psykers need no buff because it is not weak
However we can use some tweak on certain mis-designed perks along side with what weapon it intended to synergy with(maybe buff on those perks and NERF on related weapons,or just some rework),not because omg psyker bad need buff,but because currently we lacking diversity and posibility of more niche builds
But again,this aply to not only psyker,but to all classes tbh
There are a lot of perks on zelotes deserve to be tweaked too for example
Currently build diversity in general is still a joke

Personally that would be my idea of a “buff” but I think we’re in agreement so thats good. Personally I wasn’t a huge fan of the psyker playstyle so I don’t have mine fully leveled (so I can’t talk too much on balance), and maybe some more smooth perks for different playstyles could help with that.

Also yeah build diversity is pretty lacking in most departments.

The thing that current design missing is that we are generaly locked into certain fixed perks,fixed weapons,so end up we have locked into certain fixed builds,aka damnation-level-viable,this is not just psyker,but all classes suffered from it,more or less.
For example I really dont like to see every zelotes running around with a dagger with a bleeding blessing,or every vets running around with a kantrael or a bolter,with a powersword in their hands
Many people care not diversity but (how optimal their build is so they can cheese the game),but me,as a former wow hardcore player/eldenring player,I expect diversity and fun,because I dont need generic optimal everyone is using same weapon style gameplay,I can handle myself with skill and knowledge

I agree there’s nothing wrong with it, at least to a certain degree. If the discrepancy becomes too high it really can be a problem.

Psyker is a glass-cannon type of class so it will naturally be weaker in terms of dmg resistance and health. You’re not supposed to tank stuff as a psyker, you’re supposed to move around, hide and fight at a distance most of the time. Which you really can do effectively with the right weapons(many psyker players need to realize that mobility is one of the most important melee weapon stats, and the difference between a 80% mobility and 32% mobility force sword in terms of defensive play is colossal). That doesn’t mean the class doesn’t have some issues however.

In my own opinion the most frustrating parts of psyker gameplay is the muffled sound at high peril that strongly gimps your hearing, and some irregularities in the generation of warp charges from the 4% on kill feat(4% is too unreliable unless you’re killing huge amounts of enemies in a short amount of time). I don’t think psyker needs a health or dmg buff, but some tweaks to the abilities that affect the interplay between warp charges and peril generation, and how peril affects vision and hearing.

I can understand that not everything can be perfectly equally balanced. Since the classes aren’t identical there will always be some differences in terms of how much effort they each require to play effectively. The question then becomes one of degree. How much harder, in degree, should it be to most players, to play class A rather than class B?

It’s a perfectly reasonable question to ask whether that balance has been met, and the fact that (at least it appears to be the case) that there are considerably more people who play psyker that complain the class has certain gameplay-degrading restrictions, does seem to indicate that Fatshark has made psyker a bit too difficult compared to other classes.

And yes, some classes can also be overtuned to the point where they are too easy to play.

But that could even indicate that it is both the case that (for example) Veteran Sharpshooter needs a small nerf while psyker also needs a small buff or other sort of adjustment. Simply pointing out that there are psykers who excel even at high difficulty, or classes with unorthodox specs who do the same, does nothing to rebut the point that there appears to be something off about psyker in particular.

For the record I think all classes have some issues. Ogryn have their own set of issues too.

I think it’s also worth stating that some of the issues affecting psykers is that some of the blessings on the various force staves are bugged so they don’t actually work, or work differently from how they’re described. And I think too many people are too obsessed with getting deflector force swords. Having played with a 369 modifier deflector force sword with 32% mobility, and a 349 force sword with 80% mobility, I eventually went for the 80% mobility one.

There are bad players taking facts and diferent opinions as personal grudge and stalking&threat&insult me even in private messege,and reporting my posts just because the fact/opinion I hold that psyker is not weak put them in a situation which they cant throw excuse to the class being weak but had to admit that they themselves lacking skills to play that class properly.

This is pathetic attitude honestly and if you know shame,you are shaming yourself by doing so,and by this attitude you will forever complaining and forever being a bad player no matter what,hating on people dont agree with you WILL NOT make you a better player,pls remember.

4% chance gain warp charge on kill is not reliable
proceed to use aura of psykinetic
It is a sweet perk once you try it
Vet being overtunned is just because your average rpg enjoyer understand perfectly well the role of vet which is traditional shooter/dd,and their mentality could adopt it,it doesnt make vet inheritly stronger though powersword does become op broken even after the nerf
About deflector fs,if you use fs you must have deflector,3x 12% block efficience,roll 20% block efficience on your sword,to make it actualy shine,otherwise proceed to use a duelingsword which is perfectly nice pairing with surge staff.FS is for purgatus staff users,and voidstrike can use both either go aegis build or the traditional caster fireball spammer.

lol
Pretty sure that is an instant banable offense, if reported.

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Before the game got too repetitive for me, near the end of its life, I was running with stub revolver and force sword. Definitely not a tier 1 build but I played ALOT of cs and am used to landing headshots under pressure.

Basically you use force sword and brain burst mostly. You have to chain the force sword’s first light attack and the second strong attack repeatedly to deal with hordes, and use the revolver to snipe specials when it’s more convenient than using brain burst.

It actually works on damnation, and if you have good aim, which can easily be developed by playing the style, it’s a very fun build to play.

Just felt really fun to play, even though other psykers couldn’t understand it.

Again, not a top tier build, but just very satisfying if you can consistently hit headshots.

yes,really good players can work with revolver,its not the most effective build but it does work

This thread has run it’s course. Lock applied.

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