When I read statements like this I can only question why you even want to complete Damnation other than to say you have. Especially mentioning dogs when they are very clearly designed to resist ranged damage generally.
Hey you know if you drop down to Heresy and maintain warp charges it does kill most of those things? Maybe that would just be a better experience for you? Also BB does one shot trappers on Damnation so altogether not sure what you’re on about there.
Well let’s not just make things up, eh? Psychic Communion is still completely mandatory for 3 out of 4 staves if you want to have any kind of uptime on your warp charges. Even on heresy this is mandatory, since you won’t be single-tapping a hound without six charges.
It becomes even more amusing that you talk about a global damage modifier in the same post you talk about skipping the one talent that can give you a snowball’s chance in hell of having 6 stacks when you really need to have six.
Edit: To clarify, the situations when you really need to have all the damage and peril reduction active is exactly the situations when you can’t bring out your hands and stand near-still with a 5 inch dodge distance to try and build up some stacks every 3 seconds.
The psyker buffs were a small step in the right direction, but it’s still a complete glass class that has no cannon.
You’re welcome to that opinion but it’s just straight out wrong. Ironic that you accuse others of making things up when you spend the majority of your time here just spitting vitriolic hyperbole. Lots of people run non Purgatus staffs without communion now. BBing one of the many many targets that still get one shot on Damnation once every 50 seconds is not a big ask. Would I skip both Psychic Communion AND Kinetic Barrage when not using Purgatus? Personally probably not but also I’m quite lazy about charges and just enjoy KB generally. I guarantee there are Psyker running warp battery without communion OR KB on Damnation and doing fine. The talents are specifically there if you don’t want to have to worry about the micro, so if you don’t like that micro just pick one of those talents and stop complaining warp charges aren’t completely free already.
Response to edit: I frequently get BBs off under pressure with dodge slides. That’s a you problem and again psychic communion and KB are right there if you don’t like that micro or find it too hard to get a BB off once every 50 seconds.
You keep reiterating that glass cannon shtick but I don’t really agree that’s what Psyker’s role is. They’re a Swiss army knife class in my eyes. They can cover a lot of roles at once at the cost of not being exceptional at any one of them. I find that rather invaluable in QP where I never know what kind of weapon/team comp I’ll be playing with. Genuinely one of my favourite classes to play on Heresy and Damn.
At this point just go play Vet if that’s what you prefer. Your unfounded and dogged hatred of Psyker is just tedious by now. There are things that need work like Wrack and Ruin needs to be entirely replaced, and force sword has had its utility way over nerfed to the point I’d almost never bring it personally. I lament how much harder it is to have serious discussions about things like that while we have people like you basically screaming that the whole class needs a ground up rework or some equivalent.
Oh yes I’m sure you pull off BBs all the time during dense mixed hordes. I bet you also always time things correctly so you have a 25 second window before you start losing damage and peril resist, instead of say, 10 seconds. Especially in PUGs where you are totally guaranteed to have teammates that create room for you to be bursting during near team-wipe moments. Not to mention you are never ever surrounded, so you always have somewhere to dodge to.
It’s actually really difficult to have meaningful discussions about Psyker when there are people like you that scream and whine about skill issues the moment anyone brings up any fault with any class or kit. Everything is great and clearly Psyker is a ‘glass swiss army knife’ , whatever the hell kind of design that’s supposed to be.
As for where I get the glass cannon stuff from? Oh I don’t know. Maybe FatShark and all the people they paid to do class reveals and descriptions before and shortly after the game. But hey, you’re clearly the absolute elite and know everything and you know best. After all, your opinion couldn’t possibly be wrong. Other people’s opinions are wrong, though. That’s very clear.
I can one shot Dogs with my Thunder Hammer. I can Shoot them on Vet way faster than any Psycher can BB them even if they could do it in one shot. And BTW I do play Damnation. Its why I know that.
This man is on point. Brainburst is fine. I run 6 warp charges, with no passive generation and I’m at max charges 95% of the damnation mission without much effort. With a trauma staff and no soulblaze.
Psyker is mostly fine outside of some feats being bad.
In my opinion psyker might even be 2nd best class after veteran just because of the tools you are presented with, you can theoretically answer any situation if you put enough effort.
The absolute ease of mind I get when I pick psyker knowing that no matter what game throws at me, I have an answer, which I can’t say about 3 other classes. And i got all of them to 30 and play damnation regularly.
I would only consider maybe making brainburst channel quicker and generate less peril on melee and range trash mobs but it might actually make him too good. Hardly eny reason to pick vet over psyker if psyker can clear shooter rooms with ease.
Me still using brain burst even when I’m having to clutch on psyker
visible confusion
It’s actually really difficult to have meaningful discussions about Psyker when there are people like you that scream and whine about skill issues brain burst not one shotting 90% of the enemies the moment anyone brings up any fault with any class or kit possibility they might need to improve or that psyker doesn’t need a total rework.
Good thing the Thunder Hammer is secretly a ranged weapon and can do it through walls. That’s not really comparable.
Well… actually it can do it through walls.
And I am referring to the uncharged heavy attack… not the Charge up one on Dogs. Just so you know its not even using the weapon’s special power. And that’s only one weapon. They drop that fast to Bolters, Las Rifles, etc.
Everyone but Psycher can take down the human sized specials of all calibers in one hit or faster than BB will.
That’s why I said it needs to be able to do that, and currently it does not on Damnation. It only does some of them.
The other stuff you said has already been responded to aptly by other people. I know FS advertised the class one way and that’s not how it turned out. I do understand the frustration there, but at some point you need to accept that things change and assess the class as it is now rather than how it was presented before the game was even released.
Also I did try to raise two things I do genuinely think are issues for Psyker to push us towards more productive discussion about the class. All you’ve really said sum total at this point is you think the class is bad. Doesn’t leave much specific to discuss.
I literally play every class. Zealot and Psyker the most, Ogryn next most after those 2, Vet least by a pretty wide margin.
Note how I said dogs are designed to be resistant to ranged. You then proceeded to give two examples one of which is a melee weapon and the only ranged example was for the ranged specialist class. Though even that isn’t consistently true depending on weapon. Pretty sure Vet doesn’t one shot dogs with plasma for instance but that’s besides the point really.
You do realise that as Psyker you can also bring a melee weapon that melts dogs and Muties like Caxe V? Like that option is also open to you as Psyker and is very effective. I don’t think you’ve put any thought into this whatsoever. As if listing a melee weapon specifically designed for single target when I specified ranged wasn’t evidence enough of that.
Woosh. Not sure if you’re just trying to be cheeky or genuinely missed the point that hard.
Through hordes, through walls, at range, while only needing to aim at them for a fraction of a second? Wow, I must be using the wrong guns.
I’m also curious what this apparent Thunder Hammer is, unless you’re using one specifically tooled for one shotting dogs. For reference I just experimented with a pretty normal one with 80% damage and 79% first target, it did ~1036 to 1201 depending on where I hit it with heavies. Pox hounds have 1800 health. Unless you’re specifically using a Thunder Hammer designed for one shots with thrust and damage to infested which makes it a bit of a moot point. And frankly I think the Thunder Hammer should be able to delete pox hounds with that setup, it’s putting you in the danger zone of them as a high single target, slow weapon compared to a utility ability that can lock on at huge ranges, doesn’t require you to even look at them, ignores shields, and maintains itself even through walls.
You mean dedicated ranged weapons and high single target weapons take things out faster than your flexible utility ability? Mother of god, we’ve been doing balance so wrong! Why does psyker even have weapons, after all?
Why exactly does it ‘need’ to be able to do that? Also you need to pick between ‘psyker’ and ‘brain burst,’ there’s a pretty important distinction there.
A slow, close ranged weapon, that requires good timing, does more damage than an ability with infinite range and auto-aim.
Wauw, who would’ve thought.
Almost like its balanced.
Psyker is honestly fine right now in terms of power-level. Some of the Feats could use some work to not be totally useless, but other than that it doesn’t need much. It’s already better than Ogryn, about equal with Zealot, and while its still behind Veteran, honestly Vet needs bringing down a notch to the level of Psyker/Zealot, not the other way around.
BB is the single Target Grenade equivalent of psyker. And i can still not understand why you would build the whole Build around it. Why even demand that it can one shot Bulwarks or Hounds.
No other grenade does one shots on T5 either. And they need to be timed and placed. Ogryn needs more Boxes for a Bulwark then he can carry. And Vet nades are more a Horde push back to get the team some space.
BB is a nice skill to interrupt high risk treats in situations where a sniper or a Bomber otherwise would wipe a strike team in fight with a mixed horde/Crusher/Ranger situation.
And before i take the long time consuming effort to even try to BB an Ogryn type enemy in T5 i would rather charge up my force sword and pop its head with 2 full charged attacks. And even when i just hit it with 1 charged strike of the force sword, it stuns it long enough in the process for a teammate to finish it of with a well placed strike to the head.
OK, honest question - how would you feel about Psyker and warp charge upkeep without communion if dodge slide wasn’t a thing?
You see I’m not convinced that’s an intended mechanic. It’s… just all round strange. I understand and accept it’s in the game, it’s just very strange that there’s a thing that comboes a dodge into a slide and lets you ignore most or all sources of damage, melee or ranged, no matter how bad a situation you find yourself in. There’s also the fact that with default keybinds you can’t really pull it off without breaking your fingers (or having tiny hands, maybe?), though of course that isn’t proof of intended or not, since nothing says default keybinds have to make sense.
I do find myself wondering if dodge slide is really supposed to exist and/or be the way it is - and looking at balance for the classes with an expectance of dode slide or not can make quite a bit of difference on viewpoint.
Dunno how often i told that to poeple… BB was fine and is even better yet.
a) BB´s design is about range enemies, not melee ones. Gunners, shotgunners, snipers, grenadiers and even trappers are oneshot on damnation. Yes it´ll take a bit longer than a Vet going pewpew with his lasgun, but it´s safe, you won´t lose tracking and you still have a slot open for a range weapon for other situations.
And those enemies are the most important and dangerous ones right now.
b) Ogryns are 3-tap, with atleast 2 warpcharges a bulwark needs only 2 BB´s as any other enemy left but hounds / mutants. And here we´re talking about melee enemies who actually needs to reach you. The flamer might be something special with its range, but they´re very slow compared to e.g. shotgunners.
c) Hounds and mutants are disabler. Their own purpose is to put pressure on the players. Mutants are pretty easy dodgable and even if they catch you, if you position correctly, then you won´t even get damage.
Hounds are something different, but you can already 2 tap them. To oneshot them would be way to broken. They´re similar to the assasin from V2, but they can´t come from “everywhere”, they don´t vanish suddenly etc… no. They run onto you and are easy catchable for BB. They would become useless if you can oneshot them with it. Even range weapons are not that good against them and you mostly need a decent aim caused by their random movement you don´t need with BB.
TLDR: BB does its job against the most dangerous enemies, the ranged ones, meanwhile performing still quite good against melee enemies especially bulwarks. Any buffs especially against hounds would break the games balance and would make such enemies just straight up useless.