Psyker Buffs did what now?

Just played 2 T5 missions after the psyker buffs and literally everything still needs the exact amount of brainbursts. I dont even care that much except that brainbursting dogs 2 times just feels horrible. Are we balancing around T2 missions? What was the idea behind those changes? Just feels like they added some random numbers onto brainburst damage that have literally no impact on higher tiers. Ah yeah, Reapers now need 3 instead of 4 brainbursts with 4 stacks of warp charge. gg I guess

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I would really LOVE to hear the thought process behind the numbers percentage wise in regards to the brainburst buff because after playing with it there seems to be none

Not true.

We can now

  • 2 shot Bulwarks at Damnation difficulty with 4 WC
  • 3 shot mutants at Damnation difficulty with 6 WC
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Even if it’s true… maintaining all 6 stacks would be a pain or would look like all those first YB videos on damnation 5 at the game release… where psykers were only brainbursting things all the game & hide… you want to play like that?? I dont… because it’s “stupid” to play like that* & IMO not fun at all… but maybe you like to play like that?

*The thing is that yes it works but you know why it works? you nead a team that communicates & by most play for the psyker not for their own fun of the game. It’s not different from work & I dunno if you play to have fun & relax or you want to work… maybe you’re still in school?


Psyker on damnation? ehh most annoying is 2 brainburst to kill dog & flamer.
__
As a game DT is “playable” but feels like playing demo… or still in early access like those games on steam that are given access to play before launch :stuck_out_tongue: scam.

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Wait a minute, BB stacks maintenance was the thing that was buffed? Like it actually lasts long enough to be taken advantage of instead of vanishing all at once after 20 seconds?

Would need to check it in the testcenter, but in the 2-3 games i´ve played on damnation with Psyker i was able to oneshot shotgunners. This was not possible before if i remember correctly.

BB is one thing , but don’t the stacks increase damage from all sources?

Each stack is now independently tracked, so they each fall off 20s after a stack was gained.
Each stack now applies a 4% bonus rather than a 3% bonus (… Yay an entire 4%! total without the feat and… 6% with the feat)
Brain Burst now does 10% extra damage.

So in essence, your brain burst can now do a whooping 1044 damage to a doggo, which is still 600 damage too low. Bless you, you can of course get a whooping… checks numbers… 72 extra damage from it if you have the 6 stack version. That means instead of missing 600 damage’ish, it’s only 500!

Are you not amused.

There’s of course still no news on the vast majority of the blessings which either outright does not work on a staff (Purgatus with the… trololo Weak Spot hit transfer peril) and/or useful blessings on the actually decent staffs… So yeah. Hussar?

It’s not the case. Every 25 seconds (and not 20) 1 (one) stack falls off. You only need to BB (or gain a stack in another way) once in a 50 sec window to get back to max (if you only want to maintain max)

Honestly at least test stuff before you start posting misinfo on the forum.

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Oh god, no… What a gigantic mistake. So much there which makes a world of difference.
An entire 5 second extra and only one stack falls off. Whatever are we going to do.

Jesus Christ, get off your high horse. I get you are still miffed that you cannot do simple probability math and everyone disagrees with you on itemization and that your favourite game to shill for is having major retention issues, but come on.

No need to be such a sorry and sad person.

lol no
not since patch

Apart from the personal insults that I’m not going to comment on, 5 seconds and only 1 stack falling off is a huge difference.

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Maybe remove that part from the OP.
Unless you intend to spread misinformation.

okay I give you the bulwarks but who in their right mind brainbursts mutants its so much easier to dodge and kill them with force sword anyway point stands psyker doesnt feel “buffed” really in higher tiers

What do you exactly expect?

Psyker was already pretty balanced and able to clear any difficulty. There is no need for majorbuffs that oneshot everything. Right now Psyker has become more QoL with the warpstacks and a bit more damage to reach some breakpoints without and whilemaintaining your stacks.
It´s fine as it is.

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I feel like you’re basing that conclusion mostly on just BB breakpoints which is pretty odd with the breadth of the buffs. Higher damage from warp charges is affecting your melee and ranged slots too. Warp charges dropping off once at a time open up warp battery to builds that couldn’t really afford it before. In those cases especially post buff you’re looking at an extra +12% damage globally across your whole kit, with less micro necessary to maintain them.

Taking some reliance off feats like psychic communion also realistically opens more feat choices, like the Ult recharge on elite kill. I’m pretty sure cerebral laceration also allows more BB breakpoints, and can be a pretty big boon for your team in taking out Ogryn elites and bosses.

Psyker feels noticeably better to me after this update. I already thoroughly enjoyed them before, now with just a few feats left I’d really like to see tweaked or removed they’d be at a pretty perfect balance point in my eyes.

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Psyker buffs mainly adjusted community attitude, which was the main thing that needed adjusting.

Sounds flippant, but I was playing my Psyker a good amount before the patch and after the patch I have a hard time playing it because it’s always at least 2 Psykers and sometimes 3-4. (Once again bringing up the desire for the option to (a) see the loadouts/classes of your teammates and (b) change class/weapons prior to fully joining a mission.) So clearly it changed a meaningful amount of attitudes towards Psykers.

The main meaningful change was of course Warp Charge stacks falling off 1 at a time.

The 10% damage/stagger increase was a “Huntress buff” style change (in one Warcraft 3 patch Huntresses got a similarly meaningless increase to damage that didn’t really change their core matchups, but lo and behold suddenly many players are playing NE and using Huntresses).

It’s worth noting that BB is used against larger targets – the sort that often aren’t just shot by only the Psyker – and so as a result it’s often not meaningless to gain a little damage, because that might actually be the tipping point to kill the thing faster.

Multiple seemingly minor buffs did a lot actually.
Warp Charge decay change significantly increased the uptime of Warp Battery+Inner Tranquility+Kinetic Shield (more damage, more survivability, lower peril generation for longer time), and since it is much easier to maintain Warp Charges, Psychic Communion is no longer mandatory. That means we unlock another buffed feat - Cerebral Lacerations. +25% damage increase from it also affects Brain Bursts after the first, which were also buffed. And Warp Charges also give more damage now.

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I’m pretty much in agreement here with the OP.

Honestly the BB has to be able to one shot the Human Sized Specials in Damnation. Its pretty important. Dogs, Flamers, Trappers, etc. I understand it not one shotting Mutants, but hey 2 should still be enough.

The rest like the Elites?.. well no its not as important and don’t care about them. The Force Sword still will one shot them if you hit in the right place (Ragers) and is still pretty destructive to Crushers.