Psyker Blitzes are in a Good place!

Ok I’d like to talk about some issues that people seem to be having with the Psyker. It seems that there’s an issue with some of the blitzes. I think that this might to have to do with a lack of experimentation or getting stuck in the meta or lack of creativity. Some of the common things that I see is that brain burst is too slow; it’s not good. Smite is too spammable - you know, it leads to a low skill cap/low skill play, and that assail is too overpowered. I am here to tell you today that this is not the case in either of these instances. This is coming from someone who only plays Auric maelstroms.

So, one of the things that you need to do as a Psyker is, always be testing different things; find different ways to utilize your talents. Look at them, see how they interact with different talents. One of the things that I love to do is cross the different paths on the talent tree. This is the whole point of having a talent tree in the first place.

With brain burst it would be slow if you are using this without any sort of augmentation the blitzes are not designed to be a primary weapon. For instance, with brain burst what I have is I use the double telekine wall and I usually put them up one after the other to stack the buff that you get reimbursed talent that increases your cast speed when using your combat ability. This does stack and it gives you increased attack speed now note that when you used enhanced psionics you get increased cast speed and lowered peril generation. If you do this while using a stem booster that increases your cast speed this makes your brain bursts feel almost instantaneous. And if you have a wave of specialists, you’ll just keep popping them one after the other faster than your teammates can keep up with you and you will dominate the kill feed. With this I also use the prescience aura so that I can use my combat ability more often this way I can get more use out of that buff.

Smite is something you do to cast a debuff on the entire group so that you can stun them and the stun is not when you’re shocking them the stun is when you release and the enemies fly back and fall to the ground that’s when you take the time to use whatever AOE staff you have and just completely nuke everything whether it’s a purgatus staff or a trauma staff, or even avoid strike staff. It is true that some people do use this blitz excessively however when you get into higher difficulties such as Auric maelstrom where there is a nurgle blessing, this is not a tenable approach in fact it is 90 even close to being sustainable le because you will just get killed while you’re stunning everything that doesn’t have a blessing and the things that do have e a blessing are just going to come through and smite you.

Assail is something that you use as a backup weapon as gun-psyker when you have to reload in my opinion. Or you use it for sniping far off targets that are shooting you from way back where, and you have to make that shot in your gun can’t make it. I use it because if you’re running assail, you’re probably going to want to run gun-psyker because why would you use assail when you have a staff that can do the job better or a different talent? Why would you run venting shriek with a staff and assail? To me, that seems ridiculous; that’s redundant, that defeats the purpose of assail. The assail is used to level an entire group of popcorn (and by popcorn, I mean like, you know, walkers or whatever) when you have to reload. That’s the best way to use it. I don’t see how assail really benefits from enhanced psionics I don’t see how assail really benefits from warp siphon. I mean, sure, you get the increased warp damage. At what cost? Assail is pretty low damage to start with.

Of course, this doesn’t mean that there isn’t a problem in lower difficulties with people spamming blitzes but the point of lower difficulties is for either more casual ual play where there’s less thought involved or learning to play your class. So if you’re frustrated that people are spamming things then perhaps you might want to change e your difficulty where the issue is less common. But the whole point of lower difficulties s is so that people can learn these talents and see how they they work in the practical sense.

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First off, i agree that the psyker blitzes are completely fine as they are. The only things i would probably change are:

  • make brain rupture slightly faster and slightly stronger
  • make assail primary fire slightly more predictable.

All psyker blitzes are useful and can be very strong in the right loadout and right situation.
Just like they can all be pretty bad if the user is clueless (i.e. people trying to use brain rupture or smite as main damage source against trash mobs).


If you run purgatus staff, assail is a perfect fit.
With the other staffs, i would agree that it can be kinda redundant.


Lower difficulties are not something we should really talk about.
My buddy and i tested something a few hours ago.
Just for the lols, we took out our ogryn, grabbed Mk VII machineguns and ran a few diff 3 missions.
We could walk through the mission and literally hold down our left mouse button for about 80% of the mission, without running out of ammo.
And by that i do not mean that we were shooting at 80% of the enemies, but that we were actually holding down our left mouse button independent of enemies being present, since the moment we spawned.
If no enemies were present, we simply shot the environment, or each other.
At the end of the mission, we still had 6 ammo crate charges left.
The ammo economy on low diff missions is really something special.

For that reason, people who are seriously complaining about psyker blitzes being too spamable on low difficulties, can eat a bag of dicks.
Because it is completely irrelevant, when guns can be spammed with pretty much 100% uptime.

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Agreed, I wanted to make my post visible to fatshark so that other thread can be addressed and recognized and give positive reinforcement to FS. I like what they’ve done.

My only suggestion for assail would be to make RMB have more penetration/velocity, but it doesn’t seek. Essentially; a “dumbfire” missile for sniping.

The lock on+seek is important. Otherwise it won’t really work well for what it does.
Unless you Increase the velocity so much that it turns into a railgun projectile like shot with no travel time.

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Assail, without it’s modifiers, is great. It’s fun. And its balanced. You can use it to stagger certain enemies like packs of gunners, and clear some trash. Perfect.

With it’s 2 modifiers it’s too strong. Specifically the cleave one, although the cooldown one is close. It clears out stuff way too fast, and recharges way too quickly to have any skilled use. The base skill is fine but the modifers need to go and be replaced with some different, hopefully more unique modifiers.

Smite is just kind of mid, and than Empowered Psionics smite will can stun 2 rooms of enemies easy. Besides that it is an incredibly boring and uninteresting blitz. Needs some work to make it fun, and the EP synergy needs to have a look.

Also your BB argument completely comes down to using 1 specific build to make it feel good.

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Just say your usual “players need to be nerfed into the ground” and leave.
This seems like a case, in which you can perfectly solve your issue by yourself.
If you think that assail with additional bonuses is too strong to allow for skillful use, just do not use these additional bonuses and enjoy your skillful use.
If you want more of a challenge, because you feel like certain things do not allow you to make use of your skills: Do not use them.
If you have more fun when not using those upgrades: Do not use them.
There you go.

Other people want to use them. Let them use them.

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I’m talking about Auric Maelstroms. You clearly aren’t.

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Why would you need to? The far away targets hardly move anyway.

Snipers hardly move. Everything else does.
I do not see how the removal of the lock on from the secondary attack, would improve anything.

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Because the lock-on is unreliable for getting the target you want when you have a bunch of other mobs in the way.

Jump up and aim while in the air, then it is pretty reliable.
Same thing with Brain Rupture.

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I’ll try that, I don’t like jumping if I don’t have to, I like to keep dodging, and I don’t think you can dodge and jump at the same time.

That is correct.
You have to make sure that you won’t get hit during the airtime, or accept that you might take a hit.

You can push nearby enemies with your melee or your shriek (or do what ever you need to get a second of safety) and get a bit of distance to the nearest enemies, just before you do your jump shot.
It works pretty well.

Still though, having a “rail shot” would be kinda cool. Infinite pierce, no seeking, high velocity.

One of the two current assail upgrades could be implemented into the base ability and that penetrator shot could become a new upgrade (or more of an augment).
Alternatively, the penetrator augment could be added as a third option, in addition to the two existing upgrades.

That way, players could choose which secondary fire option they want to use. Both have their benefits and drawbacks.

A well played psyker is rare but quite a joyous sight.

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Most Psykers are pretty average but when you find that ONE… Man, it’s the most beautiful thing.

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I don’t use the modifiers. And I still have fun with assail. However I feel like it could be a far more engaging and interesting blitz if the 2 modifiers were changed into something more than spam left click whenever you feel like it with no thoughts to remove hordes.

Great conversation dude. In the future I’ll just mindlessly agree with you so that we can talk. :+1:

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Nah… The blitz’s are in a bad place.

As i have said before, Smite needs replacing completely with something new. It completely overlaps with surge staff, when really a lot of smites mechanics could be turned into blessings for said surge staff.

Assail is just OP, auto-head shots on enemies multiple times, with a rapid recharge… Oh no they added a second last time… Must heart breaking having no significant change.

And Brain Rupture needs an overhaul… You can’t even target enemies you can see if they are behind railings. Should be useless against lessers due to long charge time and peril build up, but does massive damage to specials, crushers and monstrocities.

So assail for hordes and mobs, Brain for the big tanky stuff and a new unique one to replace smite.

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Weird, but okay. Whatever floats your boat man.