Ok I’d like to talk about some issues that people seem to be having with the Psyker. It seems that there’s an issue with some of the blitzes. I think that this might to have to do with a lack of experimentation or getting stuck in the meta or lack of creativity. Some of the common things that I see is that brain burst is too slow; it’s not good. Smite is too spammable - you know, it leads to a low skill cap/low skill play, and that assail is too overpowered. I am here to tell you today that this is not the case in either of these instances. This is coming from someone who only plays Auric maelstroms.
So, one of the things that you need to do as a Psyker is, always be testing different things; find different ways to utilize your talents. Look at them, see how they interact with different talents. One of the things that I love to do is cross the different paths on the talent tree. This is the whole point of having a talent tree in the first place.
With brain burst it would be slow if you are using this without any sort of augmentation the blitzes are not designed to be a primary weapon. For instance, with brain burst what I have is I use the double telekine wall and I usually put them up one after the other to stack the buff that you get reimbursed talent that increases your cast speed when using your combat ability. This does stack and it gives you increased attack speed now note that when you used enhanced psionics you get increased cast speed and lowered peril generation. If you do this while using a stem booster that increases your cast speed this makes your brain bursts feel almost instantaneous. And if you have a wave of specialists, you’ll just keep popping them one after the other faster than your teammates can keep up with you and you will dominate the kill feed. With this I also use the prescience aura so that I can use my combat ability more often this way I can get more use out of that buff.
Smite is something you do to cast a debuff on the entire group so that you can stun them and the stun is not when you’re shocking them the stun is when you release and the enemies fly back and fall to the ground that’s when you take the time to use whatever AOE staff you have and just completely nuke everything whether it’s a purgatus staff or a trauma staff, or even avoid strike staff. It is true that some people do use this blitz excessively however when you get into higher difficulties such as Auric maelstrom where there is a nurgle blessing, this is not a tenable approach in fact it is 90 even close to being sustainable le because you will just get killed while you’re stunning everything that doesn’t have a blessing and the things that do have e a blessing are just going to come through and smite you.
Assail is something that you use as a backup weapon as gun-psyker when you have to reload in my opinion. Or you use it for sniping far off targets that are shooting you from way back where, and you have to make that shot in your gun can’t make it. I use it because if you’re running assail, you’re probably going to want to run gun-psyker because why would you use assail when you have a staff that can do the job better or a different talent? Why would you run venting shriek with a staff and assail? To me, that seems ridiculous; that’s redundant, that defeats the purpose of assail. The assail is used to level an entire group of popcorn (and by popcorn, I mean like, you know, walkers or whatever) when you have to reload. That’s the best way to use it. I don’t see how assail really benefits from enhanced psionics I don’t see how assail really benefits from warp siphon. I mean, sure, you get the increased warp damage. At what cost? Assail is pretty low damage to start with.
Of course, this doesn’t mean that there isn’t a problem in lower difficulties with people spamming blitzes but the point of lower difficulties is for either more casual ual play where there’s less thought involved or learning to play your class. So if you’re frustrated that people are spamming things then perhaps you might want to change e your difficulty where the issue is less common. But the whole point of lower difficulties s is so that people can learn these talents and see how they they work in the practical sense.