Psyker Assail patch 14 nerf

It’s not, you just can’t concieve a different usage of the skill and you think that what we have now is the only possible one.

Hrm, you can one-shot crit any Shotgunner or Gunner with Assail secondary except the Scab Gunner, a couple seconds to left-click dump a few shards will generally kill any of these (and probably the two other gunners next to them as well). Yeah, it’ll take you more shards to kill a Rager, Assail isn’t as effective at doing that as it once was, but nothing is, those enemies got resiliency buffs across the board, and Assail will still kill a group of them faster than many other weapons will. Against Specialists, Assail remains largely as effective as it ever was.

The idea that Assail is not competitive against “Elites” doesn’t seem to hold very true. Ogryns and Carapace-helmed Maulers, sure, Assail sucks, but was never good against those targets. Individuals Ragers? Not great, but will still kill them in about half your shard stack. Against packs of Ragers? Still solid. Gunners? Great. Shotgunners? Fantastic.

If you enter a room, and there’s a pack of Ragers, or you encounter a gantry full of Dreg Gunners, what’s going to do more work, Smite, Brain Burst, or Assail? At least in my experience with the new patch, Assail is unquestioningly my answer.

Have you tried other classes?
Ogryn with shotgun?
Veteran with plasma gun or braced auto?

As is the case with all of those who talk about how strong assail is, you do not compare it to anything.
When you compare it to things that other classes have access to, it is really not that good against any elites except shotgunners.

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Assail, a blitz ability, is not as strong as other classes’ primary weapons! Wow, who’d have thought?

Apparently not those who constantly complain about assail, because they usually claim that it outperforms everything.

And even if assail dealt equal damage to the weapons of other classes…

All classes except psyker can get pretty nutty toughness damage resistance.
Veteran has a great support ability that can give overshields to teammates as well as instantly reviving them. Psykers can‘t do that (psykers are actually the worst class for reviving).
Zealot has a great support ability, literally making players hit immune. Psykers can‘t do that.
Vet and zealot can go invisible. Psykers can’t do that.
Ogryn can taunt enemies and just stand there with the shield out, until they get bored.
Psykers can‘t do that.

The classes are supposed to be different from each other.
Nobody is crying about the great support abilities that some classes have.
Nobody is crying about the great movement abilities that some classes have.
Nobody is crying about the great survivability that some classes have.
Before patch 13, zealots could heal themselves back to 100% every 90 seconds. Nobody was crying about that.

Why is it that people cry about the psyker when ever the class gets something strong in the damage department?
Would it really be a problem, if the glass cannon actually came through with the cannon part?

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None of them has autotarget.

I’ve been playing Domination for the last couple of days and the non-assail pasyker is really a rarity.

Even at that difficulty psykers go around with assail equipped from start to finish.

I don’t think it needs to be nerfed, I actually think it needs a buff in concordance with an added limitation.
At the same time the other blitz abilities require a huge buff to be in any way competitive with Assail.

At the moment I’m sporting BB just because I’m doing the penances connected to it, but I rarely use it.

Some guns do not really need any more aim than assail does.
And those that do need more aim, also come with the benefit that the projectiles actually go where you aim.
Guns also do not require you to keep aiming at the enemy for a long time, and they also do not require you to wait for a second until the projectile arrives.

That is pretty strange. My own experience is quite different.

I have never seen that happen.
But if someone did that, they would not perform very well.

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I have just finished 4 matches, in 3 of them there was an Assail psyker.

I don’t know where you play, but in central Europe seems to be the go-to blitz.

Sicerely I would use it too if it were not for the fact that I’m restricting myself from doing it.

I did not say that i have never seen a psyker use it.
I said that i have never seen a psyker who only used assail from start to finish of a mission.

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I have, in fact I’ve got all 4 classes at 30. The fact that you’re comparing Assail to these weapons is the issue in and of itself. Nobody would compare Krak Grenade or Brain Burst or Immolation Grenade or Rock or the like to such weapons, Assail is really the only one that can be.

These weapons are either much more situational/clunkier than Assail, require far more investment in playtime and resources to obtain better performance, or both. Those other weapons are primary damage-dealing tools for the class, not a Blitz ability (that can be paired with other guns/staves in the case of the Psyker) and that you can maximize the power/utility of well before reaching 30 without any gear at all.

That doesn’t mean Assail is the single most zomgwtfbbq-powerful weapon in existence, but that it’s a very easy to use spammable generalist tool that’s usable at most ranges and against most targets, with little skill required, that far outperforms any other Blitz abilities (and many of those aforementioned weapons depending on the target armor/numbers/range).

TL;DR It effectively functions as a self-guiding weakspot-seeking Autogun with a limited but constantly regenerating magazine and a flatter damage profile across all ranges that can shoot through allies. Next to Brain Burst, Frag Grenade, Rock, etc, that’s an entirely different level of general utility, and to return to the original assertion regarding Elites, it’s far from uncompetitive except against the targets it was never competitive against.

There’s a reason I wanted Assail’s regen nerfed and not its damage. I hadn’t played with it post-nerf much until tonight and it felt rather quite anemic at killing elite gunners. The buff to rager health certainly didn’t help its case either. Right now it feels good at what Psyker is already good at–killing hordes–and weaker at quickly mopping up a small group of trash plus elites. I guess it can clear shooters pretty well but the staffs I would want that for all suffer from going to that side of the tree… Oh well!

It’d be nice to have it as something you can whip out, dispatch mixed threats to make room for yourself, and then go back to your staff or whatnot. But that’s not the direction Fatshark is taking it. Maybe a regen nerf would be too hard to balance.

I mean, bubble and Kinetic Deflection are amazing for reviving.

There wasn’t outrage about it, but I think most people probably realized it was stupidly strong.

Balance for lower difficulties is a nerf for higher difficulties. The game shouldn’t be balanced for lower difficulties. The whole idea is if it’s too easy for you at a lower difficulty then move up. The whole goal should be to experience the game as it’s meant to be played and not nerf everyone else so timid players can feel challenged. The fact is the skill is inadequate for dealing with the hordes in T-5 and must be used more situationally and in conjunction with other skills and weapons to be effective. I’d rate it’s efficacy in T-5 is 60-70% of it’s original configuration. Any more reductions and it becomes almost useless.

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That’s why the solution proposed makes it stronger than it is now, in bursts, instead of being a baseline infinite autoaim machinegun.

It amuse me that adding space in word Assail describe situation about it quite right.

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If you think of it as a staff, then you will find that it is not powerful.
The psyker’s special ability is essentially another of his weapons, another staff.
There is nothing wrong with the grenade of other classes being a special means of a long cooldown, limited in number, but with a powerful effect, while the Psyker is just another form of staff.
As a staff, it can only deal with enemies with low health and no armor, its heat generation is not low, and unlike other staffs that can be used continuously after dissipating heat.
It needs to wait for the ammunition to be restored.
Take a look at the other two ability, one that can target high-armor high-health enemies at infinite distance, and one that can control a large number of enemies at close range, similar to the old version of the Surge Staff
So, three abilities, three different functional targets, three staffs, I don’t think there’s anything to continue to nerf.
Do you think the Purgatus staff is too powerful because of a psyker will shoot fire non-stop?
He actually has a weapon that doesn’t require ammo!
But that’s what psykers are.

Nobody’s calling for nerfs, exactly the opposite.

They’re trying to solve an issue by nerfing the skill, I’m proposing to change it mechanically while undoing the nerf.

My opinion is that it’s nothing to adjust, and the psyker’s G abilities have always been seen by me as another staff, so it’s perfectly fine.
It’s not a short-term burst ability with a long cooldown, it’s just a staff, so there’s nothing wrong with a lot of spam, and that’s what it does.

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