Psyker assail is too much

I mean, most of what you said is completely subjective, i was speaking more on the dps output relative to another class, but you’re talking about justifying perk point distribution and ‘objectively the best’ trees… And no assail is unique, that’s like asking can you name a psyker blitz that can do what the smoke grenade does… You went on a bit of a tangent with this one.

If a psyker is going empowered psionics and wants to use assail, then yeah its going to be pretty good until they run out of shards or they need to quell, but dont tell me that build is effective against bosses or carapace, those two enemy types hard check that kind of build. Especially on damnation, its really no fun to have to baby sit a psyker who doesn’t have an answer for those two types of enemies because they’re so in love with assail.

You need to track with assail if you want to maximise the dps so it isnt so much you use and forget it, also i’m still seeing many vets using the smg to clear something ridiculous like 5 elites 3 specials and a chunk of horde in a matter of seconds… I think you lack perspective each class has ways to completely obliterate whats infront of them in mere moments please dont act like assail is too much when the ogryn has a nuke that can be refreshed by a vet. Psyker finally has something that makes it strong and now people are complaining? Have we forgotten about the bolter and what that can do in the hands of a half decent vet who also has two krak grenades?

It doesn’t matter that assail is a blitz ability, again, perspective really helps. Assail with voidstrike is a very strong combo rn, but every class has these strong combinations of weapons that can make them very powerful. That strength can either come from a ranged or melee weapon with complimentary perks, or similarly it can come from a blitz ability in the case of the psyker. Assail isnt OP, its very good, difficult to only use it without being carried, so you’re just wrong. Sorry pal.

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Actually this point matters a great deal. It’s entirely what’s wrong about assail. Assail would be fine if it were an assail staff. It pulls too much weight for a mere blitz ability.

No, it’s way too weak to be a main staff. It’s strong for a Blitz, but that’s not a problem. Other strong Blitzes exist.
And besides, it’s already confirmened it will get nerfed anyway.

You got your wish, now let this thread die.

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Honestly I think the “nerf” is a buff. I don’t think the reduced damage on light attacks will appreciable make a dent in its spamability against trash, and the improved aimed attacks will let it better eclipse BB at killing elites and specials.

They shouldn’t have touched the damage in either direction. They need to touch the ammo supply.

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Fatshark clearly sending you and others a message that it’s supply is the DESIGN INTENT.

They get things wrong all of the time. They thought launch day Sister of the Thorn was a support career. Assail is just another item on their long list of mistakes.

Not even fatshark knows what they are doing. It’s up to us to teach them what we want and hope they actually listen.

Remember, this is the same studio that assumed Weaves in vermintide was the best thing since sliced bread and players were prepared to play it into the sunset forever. In the event? Not so much, and they sunk so much time and effort into it that it became a huge loss for the company and ensures that they will never go back and fix it (because that would cost money).

But give them time to actually sit and think for a bit, and we got Chaos Wastes instead which everyone seems to enjoy.

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That’s the problem they keep making. They rarely communicate with their community. They’re stuck in some small echo chamber with youtubers like Jsat who are out of touch.

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I don’t think it’ll make much of a difference at the ranks where current assail is a real issue. It’ll probably reduce spam at higher ranks since it’ll lose some anti-trash value there. I think the heavy attack will become a strong middleweight-elite killer.

I totally would’ve if the terrible difficulty scaling didn’t instantly scare off the entire playerbase. If they reproduced it in DT (and it didn’t suffer the same issues as in VT2) I’d probably never touch the core game mode again.

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This is why calling for nerfs should be measured and really thought through. It definitely was nerfed, and this still isn’t good enough? Lol.

BB is still a powerhouse at this, especially with empowered psionics. Smaller health pool elites sure but with ogryns? nah.

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Ive been testing abit and I think the base damage of the ability is wrong?

The ‘empowered psionics’ skill says it raises the base damage from 100 to 150. But when im testing the skill with a new preset (stopping at assail itself) the base damage seems to already be 150? Ive got nothing on my gear that raises my damage in any way. Same goes for the skill tree. At the top there arent any damage increasing skills yet at that point.

I dont like the power because I dont like how it looks. Assail isent described like this in the lore and yes im that much a nerd xD but it IS powerfull. If it warrants a nerf because of this though? Probably not.

Maybe buff smite instead. It has problems, its by far the worst pick out of the 3 Blitz options imho. I feel assail is fine, but the numbers listed in the ‘empowered psionics’ skill dont add up to what the psycanum shows. And the skill itself doesent even list damage per missle at all. Information that would be helpfull to add, actually.

Always has been wrong.
Here are the (probably correct) numbers from the patchnotes, although this does not tell us the empowered damage of the regular throw:

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I saw that post yes. But the forum is abit to…vast for me to look it through to see if it was known or not. U wouldnt know know where to start. Its good to know that its a known issue.

That said the lowest damage number I saw was 150 so im not to sure if 200 power is right either? Is it reduced? Even against unarmoured enemies?

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