Issue Summary: When “spamming” fireballs into an area with a lot of enemies/ambient noise (usually a horde), the sound will stutter on and off until the end of the wave. The “splash” sound of the fireball may or may not linger.
Steps to Reproduce:
- Spam charged fireballs into a dense area of enemies and in a level with a lot of ambient background noise (e.g. river area of Fort Brachsenbrücke).
- Wait for stuttering.
Unusual (< 25%)