Problem with zealot

Use it well (get it triggered on purpose and in the right situation) and you can get back to full hp.
It is a very strong pick.

You can usually use one of your grenades to temporarily remove the danger from the zone, while you engage in a more permanent removal via melee weapon.

These are just the synergizing picks for a crit build. None of these are mandatory.
Aside from a weapon with reasonably good mobility, i do not use any of these and i am completely fine.
If you feel like those feats are mandatory for you, the problem is not that the class does not offer good alternatives.
The problem is, that your way of navigating through the mission makes you get hit so much.
And the good thing (for you) is, that the class offers a way to deal with taking so many hits, without requiring you to improve your movement and positioning.

Consider that different difficulties/modifiers can demand different playstyles.
The same way, different feat and weapon configs can demand different playstyles.
Maybe if you did not rely on those defensive feats, you would change your playstyle so that you no longer feel like you need them.

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Dude, I’m least damage taken every time, and usually take less than 100dmg per session because I can naviguate and manage toughness, enemy flow, etc.

My gamestyle is entirely about movement and repositioning
That is my precise issue with zealot, is that without a high mobility weapon, and a good combination of feats, he can’t do what I currently do with him hahaha

Slow weapons directly go against repositioning.
When using them, you trade hits, and eventually use HR to heal back to full.

“If you don’t rely on those feats”, you mean, me using a build, like everyone else?
Also, I’m starting to take offense there hahaha
Feel free to play feat-less if you so desire.
I’ll use my feet to move around and be a zealot.

Which one is it?
Do they feel mandatory to you, because you have problems managing your toughness, or can you manage your toughness and take no damage?

(Taking so little damage is not a great sign for a zealot btw. It seems like you do not play very aggressively, since aggressive plays often force you to take damage. Not playing aggressively as a zealot, is not playing well.)


Which one is it?
Do they feel mandatory, or do you think that they are something that most others do not use, and you pick them explicitly because you like them?


My playstyle is also all about mobility.
And like i said, i use none of the feats that you claim to be mandatory.

Also, if you think that a specific playstyle basically requires a specific feat combination, would that not mean that the zealot allows for different playstyles, and supports those by offering different feats for them?

If you problem is that “a mobility focused playstyle requires me to use a mobile weapon and the zealot offers multiple feats that work well with my playstyle”, i don’t really know what to say anymore.

Multiple playstyles can only coexist, as long as not all things are good for the same thing.
If your playstyle can be achieved with any combination of everything that is available, how are other playstyles supposed to exist?

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You can have differing playstyles for one class with or without it necesitating specific talents. The way you play a class is subject to change through both your preferences and the advantages your build provides.

Still - I don’t quite get what you guys’ (@Flawless and @Keln ) disagreement here is?

Guy claims that certain things are mandatory.
They are not mandatory.

Guy finds an issue with a mobile weapon and a “good combination of feats” being required for a “mobility focused” playstyle.
It is obviously not an issue.
You pick the things that fit with what you want, and do not pick the things that do not fit.
That is how you make a setup in pretty much any game.

Guy makes completely contradictory statements.
I would like the guy to pick one of the mutually exclusive options.

That is about it.

I said SOME things felt mandatory to ME.

When I play Zealot, I pick my perks and gear because they feel mandatory.

Those are all personal impression, that leave the class in a comfortable and fun spot to play the game.

Also there is no need to be so antagonising in your interaction with people on the forum, please :slight_smile:

I believe you might be getting a bit too hung up here on what mandatory for mobility means.
Sure you can achieve a mobility centered playstyle with different feat combinations and weaponry (For instance I play combat knife crit build with holy revenant and double ult), but there is still an element involved called aggression.
How aggressive you are while playing and how many risks you wanna take also factors in and I don’t think it’s an issue for someone to say that a certain kit feels mandatory to them just because your playstyles happen to be both centered around mobility.

Premise 1:
He picks his perks and gear because they feel mandatory to him for his playstyle.
Premise 2:
Due to his playstyle - without toughness DR his toughness breaks every 2s.
Result playing his loadout:
He takes less damage.

I don’t see the contradiction here. Sure you could argue the necessity for playing in a way constantly reduces your toughness, but again that is something that seems hard to judge just from a forum post imho.

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Guy says „dmg reduction feat is mandatory for me“.

I say „if you learn to move and to manage your toughness, then the feat is not mandatory“.

Guy says „i can move and manage my toughness“.
Yet the feat is still mandatory.

Do you not see any logical issue here?

This is the same as

A: i need training wheels to ride a bike
B: if you learn how to ride a bike properly, you will not need the training wheels
A: but i can already ride a bike properly (while still needing training wheels)

This is true. And i was not antagonising you, until you contradicted yourself.

Anyway. I will leave this discussion.

I’ve run thunder hammer more than any other weapon as a Zealot and I can confidentally say I have no issues avoiding taking health damage and I don’t run any of those feats. Now maybe your playstyle involves a few different approaches than mine (i like the gunplay in DT so I bring a shotgun for spread out shooter groups for example). But unless you are intending to eat shots on toughness in order to melee those same situations, those feats are not the least bit necessary.

I’m probably running the least popular approach around here and I still play aggressive and mobile while taking little damage.

Come to think of it perhaps you could share some footage so we can know what your definition of “aggression” is.

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Ok, maybe I am just bad at using the other talents