Pre-Order Beta Entering Pre-Launch Maintenance

Weapons sights sway more or less when you trying to aim at heretic heads.

I like that. Not being able to have perfect weapons feels more free for me, otherwise my brain goes “ew, you don’t have a red? Get the hell out of here and farm more, you scrub.” That’s why I have so many damn reds in Vermintide 2.

I don’t know, haven’t had an issue dodging with ranged.

I’d find this an issue, if there weren’t items that heal entire team and there weren’t permanent healing stations in each map. Outside of that, I consider bleedthrough a slap on a wrist punishment for making mistakes.

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Seems like mechanic made for infinite farming of a better weapon. Oh, it is.

Praise be to the servitors of fatshark!

you didn’t needed the delux edition to play the beta, it was available at any level (I only bougth the base game) and the shutdown was announced at the same time as the openning.

if you only tool the delux for this you can still refund it to try the standard.

I don’t see it as a negative to be honest.

Performance definitely did not improve after the updates. In fact they got worse for many.

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You probably should. When developer wants to hold people in game by using artificial methods, instead of concentrating on providing quality gameplay, that does not speak good good about them.
I give them that, they managed to make impressive game, just some their methods doesn’t do them any credit.

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We’re all Betas now!

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Performance and stability has constantly improved for me and at the end of the beta I had like maybe one crash or server dc.

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Dont really know what you are talking about
 ?

I didint have performance issues to start with. As for stability had like 5 crashes in 70h of gameplay

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@Fatshark_Hedge @FatsharkJulia et al, thanks for all the trouble shooting and comms throughout the beta, despite the volumes of feedback. Especially in the technical support category.

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Any progression is an artificial system to keep people playing. And still it is part of the gameplay. Heck, good repeatable gameplay is artificial way to keep people playing at the end of the day.

Can Fat Shark f-it up? AbsofĆ«ckinlutely. But if the gist of the current system is “you can’t have reds with perfect stats” I’m more content with the goal of this system, rather than V2’s.

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I’m happy they carry over progress, but worried how will we see all cinematic’s about hub etc.

Maybe start another character to see it chronologically

It said in the tutorial that dodging with ranged weapons does not dodge melee attacks.

Do those of us on the experimental branch need to do anything for launch? Will it automatically kick us off?
Will you be keeping it running if the crashing can’t be fixed by launch?

I love you Hedge. Few CMs have the balls to tell everyone that some of us contributed nothing useful to the process :laughing:

Loving the gameplay so far and looking forward to what tomorrow brings!

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They changed the dodging with ranged weapons out to break targeting for the pre-order beta (POB).

Other tutorial misinformation as of the end of the POB:
No health damage taken until toughness depleted
Psyker active ability quells 100% perils
Zealot active ability restores 100% toughness
Suppression (more bugs than deliberate change)

Good luck to all the players and devs for the launch.

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This is the first Beta I’ve left with a hopeful outlook. I’m so excited!

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