Bruhh I understand, I had a pox hound push a burster into even though the dog was standing still!
And the passive shockwaves that dogs emit can be really annoying, it was especially bad during year 1 where the shockwave did 1 health damage in a massive aoe and ignored toughness.
Or how you push a burster and for some reason it doesn’t want to explode.
On paper this is a cool enemy type and realising for the first time you’re supposed to push them away is cool but, this enemy type f*cking sucks especially since it’s the only enemy type you get punished by someone else on your team deciding to shoot it.
We have heard legends about people who fart just right before they leave the elevator. This might be a new kind, the kind that just stops the elevator, gets in, farts and then leaves on the same floor.
I used to disagree with this vehemently. They are intentional map design that requires awareness from the player. I still do disagree on removal, but I’ll concede they are an issue since I think Nightmares and Visions when they drastically increased the activation range on explosions. I assume it’s a bug but never saw or filed an acknowledged report.
Playing with Rumbler/Gauntlet Ogryn, either void staff psyker (but especially blast), or using any grenade or either bolt gun just sets off everything on any tile and it’s really fargin annoying in most situations.
I absolutely feel you, but keeping you on your toes is part of the game design (looking at you, single Pox ninja in my back). If a burster camps inside a door, move on but keep an ear on it in case it finally decides to make its move. Actually, way more annoying to me are the players who camp right before the open door just waiting to have the burster blow up in their face.
The second case is just the player pushing too soon. If it happens, use the time the burster needs to get up to back off a bit and finish it with ranged attacks. Surely annoying, but that is the role of Pox Bursters in the game. And again, it’s the players who rush the prone burster and keep on pushing or even attack it in melee annoy me much more than the burster whose behaviour is way more predictable than my fellow rejects.
Just a short PSA to all fellow Psykers who didn’t think of it yet: You can push a burster with Venting Shriek just as well as with a melee push. It took some time for me to realize this, but now I do it often in dicey situations when I don’t have the time to switch to melee or when I see a team mate getting jumped who won’t or can’t push it themselves. It’s also nice against burster trains.
I don’t hate poxbursters but they do represent the biggest source of health damage that I take in like 90% of runs. It’s exclusively due to teammates either shooting the thing as I’m literally in my push animation or a teammate that seemingly takes the initiative to push it themselves to walk up to it and then do nothing, I assume due to lack of stamina and not brain.
Said it before. Minecraft mob spawning mechanics - use them for all mobs. Nothing can spawn (scripted spawns obviously the exception) within a set distance of a player. Instead it spawns outside and has to use the clown doors or walk to the players. Suddenly all those choke points become somewhat useful and clearing an area means something.
Will it happen? Probably not. Leaving aside this staffs ego problems with admiting to screwing up, it would require actually figuring out how to get a truly stupid number of mobs from A to B without exponentially inflating the mob scripting which is already straining the engine at the seams. Now that could be fixed by not using mob spam as “increased difficulty”, instead having the mobs use basic tactics that get better as difficulty ramps up. But that would require more than bargain-basement scripting.
So nope. You people are stuck with the current mess. Enjoy it.
You’re telling me that you DON’T appreciate the fact that midway through their suicide jump, they change direction midair with invisible jetpacks from their azz like auto-targetting missile?
Pox bursters don’t always come out of spawn doors as well. They can pre-spawn around an open doorway or corner, with that distance it’s either 1 beep audio cue or none then insta contact. Spawn doors you’ll get so much time with multiple audio cues of it.
Normally once you open door or before going through open doorway you stand on left to sweep right side of room then stand on right to sweep left visually before proceeding like rainbox siege. Got into habit of doing visual sweep with block raised for push now.
True, in some situations (first section of Gloriana for example) the player experience would benefit from less barrels, but don’t barrels also assist in clutch situations?
Don’t they also create openings in Bulwark squadrons, burn Beast of Nurgles, and create distance between the last player standing and mixed hordes?
These are all situations that benefit from barrels - as annoying as they are, removing them completely would be a detriment.
the tox bombers are the real assholes of the game. they zone off large portions of the map and don’t stop throwing that garbage until they’re dead. i find bursters are only an issue when you have teammates that (somehow) don’t know NOT to shoot them despite being level 100+ and in an auric+ mission lol