Poxburster Aggro-Based Push Resistance has NEVER worked and needs to be REMOVED

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

We’ve all had those moments when a poxburster requires more than a couple nudges or even straight up IGNORES said pushes entirely and proceeds to blow up the team. We’ve been given this mumbo jumbo explanation that if the poxburster in question is not targeting you specifically, it will significantly resist your attempts to push and knock it back, only the player it is aggro’d onto can “easily”, or rather “normally” push it.

This is simply and demonstrably false.

I could be on the other side of an entire map area, cut off from the 3 other members of my team, with a poxburster running towards ME, NOT any of the other teammates directly behind it some 30m+ away, and it will still at times IGNORE my point blank push and explode in my face.

I could be the last man standing with all 3 team members awaiting rescue, with a poxburster lurking amongst the horde of elites, disablers, and specialists advancing towards me, a situation where I am, in fact, the ONLY POSSIBLE TARGET, and the poxburster will still IGNORE my pushes and explode in my face.

The cold hard truth is this: NOBODY understands how poxbursters work. Not the playerbase, nor Fatshark itself. Every attempt Fatshark has made to remedy poxburster behavior has only made them increasingly & frustratingly unpredictable.

And so I beseech thee, Fatshark, before you get cute and creative with your next poxburster “fix”, please simply do what I’m about to suggest:

Remove anything and everything in the poxburster behavior settings/parameters related to PUSH, STAGGER, and KNOCKDOWN Resistance against players. Any key word, any line of spaghetti code relating to it. In fact, make them COMPLETELY and UTTERLY vulnerable and lacking ANY resistance to ANY and ALL forms of stagger & knockback. From the slightest maximum distance push to an allied Mutant charge or Hound pounce, primed to fall down and explode from ANY source. From barrel explosions to a Psyker passing warp wind.

Whatever system you had before in regards to poxburster stagger behavior, it simply doesn’t work. IT NEVER DID.

Steps to Reproduce (Required):

  1. Enter an Auric+ online mission with an AI Director spamming specialists.
  2. Create situations where you are the only possible target of poxbursters (i.e. Last Man Standing → rest of the team waiting to be rescued)
  3. Eventually a poxburster will ignore initial push and proceed to jump and explode.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Unusual (<25%)

Platform (Required):

PC - Steam

This will probably break the entire game code. Because somewhere, someway, that code is referenced in lighting, physics, spawning, etc. And without that code being there, the entire game code explodes and destroys the planet Earth.

Fatshark are saving us. We should be thankful.

My favourite one is them having 0 sound until they’re in the air about to explode.