Sunder Bleed Power Sword is still a top tier melee weapon in the grand scheme of the game, but we can both agree that Fatshark refuses to make changes in a timely manner. Shotguns needed numbers tweaks for years and it took a paid dlc for them to look into that.
Current Fatshark’s MO is to leave the game alone for months, then show up with game warping buffs to things that didn’t need it and then go back to sleep. Psyker has gotten a buff every patch for a year and some of those buffs have made him competitive with Ogryn and Arbites, who are both pre-patch 13 Vet incarnate.
i think today power sword is much stronger than the one in the beta, yet its miserable to play due to the number of attacks nerf
with the new talent tree that offer insane melee damage buffs stacking with patch 14 damage buffs you can easely craft the strongest melee build in the game
the point is that Power Sword didn’t need all this, i was playing it in patch 13 with no melee damage perks, (the lowest possible moment for the power sword) and the damage was just fine as it was
what they did is to leave the weapon in a pitiful state and just artificially inject it with more damage for no reason to never touch it ever again
i was completely fine killing crushers with 7 energyzed hits back when i could do 7 energyzed hits if you get what i mean
right now is just a duelling sword with better wave clear, that feels bad when playing it and makes you slower than if you were using a thunder hammer
currently it does more damage than relic blade or eviscerators, and its not ok, it should have smoother gameplay but do more modest damage
it should be COOL OK?
this is just pathetic, leaving the company instead to just rollback their errors, who cares about what the players says, one should strive to get the better results no matter what
if a game desing suck just make it stop sucking or no?
I dunno about this one. Sunder seems like a very competitive choice for your second blessing slot. Quadruple energised cleave plus the ability to cleave carapace, then a decent heavy attack bonus on top.
Agreed. It used to clear trash ok without being turned on then they never updated these stats as enemy health and mass got inflated.
Agree conceptually but personally I’d go with two energised swings at base, power cycler adds a third. That’s the point where power cycler becomes optional without power creeping the weapon (IMO it’s in a pretty perfect spot power wise).
Can’t say I agree with this. Power sword stands out to me as a weapon that currently does a good job at being very powerful while still giving a significant weakness to play around. The mobility of it is appropriate for its ability to stun lock and kill large groups (especially with sunder).
The last thing the game needs is more infinite cleave weapons. Power sword as any activated weapons need relic blade treatment. On the top of that its mobility could use a slight buff, unless I missed it since the last time I used it. PS remains a powerhouse, even if its clearly hard to please everyone.
Say, does the weapon looks like something that should have a -14% dodge?
Now here’s the thing, the current PS is a placeholder that severely overstayed its welcome, a weapon so fundamentally broken it can’t even correspond with the way it looks, something that should have been around for few weeks and fixed. A placeholder!
I’m gonna repeat it, a one-handed fast attacking short sword with a dodge of two-handed warhammer makes absolutely no sense on the most basic fundamental level and is unjustifiable!
I’d like to see a Powersword model with exceptional parry but pretty poor damage when not activated; something you can use for defense to great effect but would overheat if you tried to chain attack back to back with it.
The issue with Weapon Specialist and its unreliability still stands. In other words, there’s already a way to improve dodge, but it sucks.
I’m not asking to turn its mobility into something like DS or the knife. What I want is a functional dodge, because some attacks and situations simply can’t be blocked.
The need for frequent activation is already a significant drawback. Instead of seamlessly switching between blocking and attacking, you have to energize sword in between and that leaves you vulnerable.
I also agree with silentbob515, it doesn’t make much sense from an immersion standpoint.
Its not just about the immersion, but about the shortcut the devs took, departing from otherwise predictable relation between weapon bulk and dodge, resulting in a weapon that is genuinely broken from a design point of view.
Wanna have a power sword with -14% dodge?
Fine, make the weapon model larger and the attack speed slower.
Wanna have a short sword with -14% dodge?
Thanks Fatshark, but nah. Get back to work, do better and follow your own rules you set for all the other weapons.
Either way until the special rule that applies just for the PS is dealt with, we gonna be endlessly polishing a placeholder turd!
How do you feel about respawning? Or those mystical fairies that remove all the ammo from the mag you just threw away and autoload into your infinite supply of fresh mags? The whole toughness mechanic is fine? So long as you haven’t been shot recently, being shot isn’t a problem? That does make sense?
the lowered dodge on the PS unjustifiable? well it could be the battery thats slowing you down. a power source with that output and longevity must weigh quite a bit even with 40k tech.
in the lore the battery isnt infinite, fetch me the Nerf bat!
This, but I do use it. It’s balanced. It has a skill floor. I don’t love the clunkiness but it serves a purpose and you can learn the rhythm. The clunkiness did keep me away for a long time though.
I mean sure, I wouldn’t be against Vet getting a more consistent source of dodge distance in their tree. I’m not convinced the base weapon should have a dodge buff. There are limited knobs to tune for strengths and weaknesses, mobility just makes sense to me for power sword’s high cleave and stagger.
Not nearly enough of one on its own for what powered mode does.
Sure that’s fair and I don’t particularly have a counter argument beyond a mobility buff necessitating a damage decrease, personally I think the weapon is more volatile and enjoyable as it is. Your mileage there may vary naturally.
For me it comes down to power sword being at a very good power level currently, while I agree it needs some rough edges sanded off I’d rather not see a noticeable overall power increase. I like nerfing power cycler while increasing base energised hits by the same amount because it achieves that. Outside of Havoc power sword can two shot crushers on more than one build, I think that’s fine and my suggestion makes power cycler significantly less necessary. Pair with the also discussed buff to unpowered attacks and the cumulative effect should be generally spamming special less and being able to do potentially interesting non power cycler things.
Again nerfing damage then buffing mobility and max energised swings is a perfectly fine approach, I just find it more bland than the kinda finicky glass cannon thing current power sword does.
Buffing it as much as you’re suggesting without taking away damage or something else relevant to somewhat compensate would be unwise.
Pretty peachy about every single thing, because it follows the rules Fatshark set for it, unlike the PS which requires a special exception just to exist in some semi-balanced fashion within the game ruleset.
Yeah, you could say that.
But instead you gonna do thinking before talking and have a look at the chain sword and the chain axe, which manage that bit of yours about ahkctually power phource just fine without having to resort to special rules for dodges just for them.
And the thinking time isn’t over, we just gonna look at the Thunder hammer with the same -14% dodge distance, with the battery suddenly not being heavy at all and allowing this big chunky power hammer to be as wieldy as the short Power sword, right?
See how the logic falls apart around the PS when you try to justify it? That’s why is it indeed unjustifiable
It is a really too strong weapon, but the annoying part makes it acceptable as is.
I think several would want the relic blade mechanic used on the PS. However, there are also a part of the community that do not like how it is on a relic blade.
Think to this. The current power sword get a big energetic boost on activation. This justifies the big amount of damages.
With a relic blade system, you change totally the weapon.