With the new PvP mode just being announced and the devs apparently still being hesitant to talk about progression based on what was said in this article:
“How this will factor into Vermintide 2’s RPG progression system is also in the works, says Wahlund.”
I wanted to say that as a primarily PvP gamer that enjoys co-op experiences too (Vermintide, L4D1/2, Deep Rock Galactic, etc…) I am totally cool with power progression in my PvE games - and totally not cool with it in my PvP games.
I’m not interested in a mode where I have an unfair power advantage because I have higher level items or trinkets than the other team. I play games like Overwatch and Dota2 where everyone has access to the same power to create an even playing field for PvP. I know not all PvP gamers feel this way, and some of them do want to have unfair advantages over their opponents.
I will play the hell out of your PvP game (like I do Overwatch) and buy hundreds of dollars worth of virtual items to support you if it’s a fair game. I probably won’t play it at all if it’s the sort of game that will have a lot of uneven contests because of time played and +stats. This is why I and many of my PvP loving friends did not play Killing Floor 2’s PvP mode when it came out (no idea if they ever changed this, we never gave it another chance). So I just wanted to share this opinion and my currently cautious optimism about the versus mode.