Blessings that give the player a temporary power increase, like Pinning Fire, give this increase also to damage over time effects like Soulblaze and possibly any other source of damage.
This cannot be intentional, since the effect of Crucian Roulette on melee got fixed as well.
Steps to Reproduce: Apply Soulblaze to enemies, trigger power increasing blessing.
I’m not a dev to elaborate their logic. It works as intended for a time being. If it doesn’t make sense to you it’s not mean that it’s not working as intended.
if this was intended use of this blessing, there should be similar +power blessings on staffs.
if this is “working as intended”, i am not sure, what the intention is.
making gun pskers superior to staff users?
actually it is similar - it’s applying the effect to a completely different source of damage.
why should holding a gun in your hand after shooting double the damage of soulblaze?
i imagine, this is just because the power level is “too complex of a mechanic” to seperate it between sources of damage.
bleed or burn stacks on the zealot should also not be affected by his ult or guns, if that is still the case.
if anything, up the base damage of the dot tics to make it viable without those illogical mechanics, or even better - make the psyker ult have a similar effect.
just don’t have it on a gun - this is simply bad.
i already answered this, but have a lengthy explanation:
the damage obtainable for soulblaze using this method is far too high, because the power increase from the blessings (+100% on pinning fire IV and another +50% on blaze away IV) is intended for the auto pistol.
therefore the two things have to be separated.
did you even watch the video? that’s about 8 maulers killed in about 5 seconds, without even shooting them - on damnation difficulty, mind you.
depth? not really. just shoot one random(!) target repeatedly to apply max buff.
those +power blessings are not available on any staff, making gun psykers vastly superior to staff users.
it makes no sense having bullets improve the power of your psi-powers, a case could be made for a psi-sword, but i’d prefer it being tied to the psyker ultimate, as mentioned above. this way the massive power-up would also not be as spamable.
i agree, although i somehow doubt that it was an active decision for Vermintide, it just didn’t really matter.
i think the “power” stat is coded as a “global” buff for the player, which isn’t really the best idea, when having so many different sources of damage that could use different values for +power.
that wasn’t really the case in Vermintide and might just have been overlooked.
i would not be surprised at all if it was sold as “working as intended” until a patch months later though.
DoT interact with weapons in unintuitive ways. both +power and +damage will apply to the DoT, the DoT will proc whatever does-stuff-on-hit if you’re holding that as a melee blessing. grenades will trigger all this stuff in the same way too.
As much as Vicid would like to have you believe the shredder is much better than any of the staves, it actually isn’t. Here is some normal purga behavior doing more or less the same thing with a single channel against a mixture of damnation elites. Vicid can do his trick once every 30 seconds, whereas the staff has it on tap.