It’s called “Customer feedback” for most. You’re special though.
Like we knew crafting would be rolled out in December? Like we knew VT2 would get a versus mode? Like we knew that a new class would be released every three months? Like we knew so many things…
the crafting lateness was BS. Versus mods never went past the initial idea as far as we know. The new class have been announced as delayed for a while. But for sienna this is a short-mid terme window that still allow them a few months of variability for something that has been worked on for a while.
I’m mostly confident on it.
Remind yourself that overclownfidence is a slow and hilarious killer
inisidious. It’s slow and insidious killer.
How dare you botch the line?!
I dont want to be hyperbolic but what importance dose “Customer feedback” have?
I mean most the ppl maulding over the game seem to speak with the authority that wold have me believe they can just make a better game.
and dont fight a straw man hear, what I am saying is, you see a post and the person presumes they are just correct.
It’s generally accepted in dev circles that you take in customer feedback but generally either ignore or stay at arm’s length from player suggestions. Customer feedback allows you to identify pain points so you can focus on those, to do testing and such to more clearly identify why players feel the way they do about those.
This usually comes with some communication about them to at least mollify the community but Fatshark has traditionally and is still dropping the ball on the communication part. Also I don’t think anyone in Fatshark really plays the game as a player does, so they skip over all the non-core-gameplay stuff beyond ensuring basic or minimum functionality.
This guy gets it
Ye but I look here like once or twice a week to see if anything is happening.
Plus I love fatshark games.
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