Irrespective of other feedback or complaints, I am enjoying the changes to toughness from the betas where there is much more push/pull to the bar and it is not either full or broken with little in-between. I can see how they may want to further tweak some of the specific values as they gather gameplay data but I feel this system is now going in a good direction.
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Did they fix the issue where it was still dealing damage at max toughness?