Very straight forward, I’m just really interested in statistics here. (I tried to do a ranked choice poll but it seems like that doesn’t work the way I thought it does)
For a little background though, it’s apparently an open secret that Fatshark plans a Veteran rework next, and after that, a Psyker rework, as per playtester posts on Reddit. I’m curious how well this aligns with the actual community opinion on where the reworks are needed, first.
If results don’t align with their plans, then hopefully Fatshark will take community voices into consideration here too!
Fatshark need to desperately rework and buff ogyrn
Havoc has made that abundantly clear he has no build variety and what he does has requires such a particular style of play and higher skill requirement to do less than other classes especially less than pysker and zealot.
Vet has similar issues but at least has plasma gun ,duelling sword, shredder grenades and voc to be a legend at long range range clear and horde clear.
I tried to make this poll a ranked choice where you can pick your own priority in order but the poll builder just seemed to break when I tried. If someone’s smarter than me and can set that up somehow that would be the best way to collect these sentiments
I know people want Ogryn, but if you think VoC needs to get nerfed you need to understand that it can not be balanced in the current tree without murdering it. You have to shuffle some Talents, and maybe even change how the bottom tree looks to make any other ability competitive. The Aura and Grenades probably need some shuffling too.
Ogryn is not shining in havoc, but buffing some Talents would already do him a huge favor. Some changes to his guns and weapons would be great too. A whole rework is not required for a balance effort on him.
They nerfed him so much since the Class Overhaul
Everything but Gunlugger tree basically, but they did nerf Gunlugger a little bit a some point, at least I can remember him having 3 stacks of fire and not 2.
honestly ogryn tree should be old yeller’d outright. the others just suffer from a couple badly balanced talents (eg. duelist, tac aware, psyk aura) that should be straightened out but I don’t think they need to go overkill on. Maybe make Vet keystones less specific, since it seems to be a lot of people’s complaints (not mine).
The more I think about reading every update’s change notes and seeing ogryn nerfs (big or small), the more irksome it became. Add to that the “well ogryn was too strong so it’s good that Bart did this” toeing of the party line from some incestuous insiders and it made for sad pandas indeed. I guess the last batch was the straw that broke the ogryn’s back and people took a minute to chime in.
After seeing the pattern of nerfing, after believing that Ogryn Talent Tree Redistribution will fix some issues, after being bullied in Havoc, people noticed that Ogryns are not fine
(at the very least, I was really sad, especially after Ogryn Talent Tree Redistribution
I was prepared for some fun changes that will make a difference, but I got what I got)
Also the fact that some weapons and talents are obviously overpowered and seeing Ogryn of all Archetypes getting indirectly and directly nerfed made for some funnies
I’m not even sure what the intent for ogryn is anymore in the big (ha) pic (k) (ha!), it’s like a zealot, but worse, like a vet but worse? Less tanky than either a lot of the time (FnP gutted and borked)? Maybe Ogryn should shoot lighting from his fingtertips and call it a day?
Taps sign Some/much of the control is out, and along with it utility and the somewhat of a niche biggie carved for himself, so what’s the plan? I love big man best but I have to concede he’s significantly outshined, pigeon-holed and neglected. We won’t even go into the toys all the archetypes have to play with.
If the intent was/is more control and /or utility over raw power, then that mark has been missed by a country mile. There have been plenty of sensible ideas thrown about on the subject, including Reg’s last vid, what’s the hold-up?
For funsies, compare:
I dunno if buffing the other ogryn weapons up to the pickaxe level would sort out his lacking game role. It should be done anyway to improve his bad variety, but it fixes little for value. That’s probably up to a true cataclysm level difficulty now that we took all that nuance of enemies that are ‘elite’ surviving more than 1 hit away in Damnation. There just won’t be any value in crowd controlling until then.
Honestly I’d rather go back to patch 13 and just analyze every element of weapon changes that occurred there. Like dueling sword, why did it need double the damage but then also go from doing 1.3x crit/weakspot up to friggin 3x. If you want to bust down a Crusher in one hit in melee it really ought to require some work and risk. Like a chain weapon to the face, or a charged pick axe. Not wicky flicky saber stabs. And the power sword 6 as much as I love it whoever decided a critical push stab should kill a crusher outright went totally overboard. Etc etc. If we look at the old gold standard they aren’t anywhere close to being worth complaining about, but still solid overall. Like combat axes and heavy swords, totally forgotten about atm.
How is this even vaguely true? Meta slaving doesn’t mean there aren’t perfectly legitimate options. I’d be willing to bet I know which build you mean and I don’t think I have a single Zealot build that actually runs that setup.
Maybe I’m pre-judging and you have some great changes in mind. How would you “fix” Zealot tree?
The shooting tree keystone really only works well for heavy stubbers and not terribly well for most of the other weapons. The Tank tree keystone has been nerfed heavily and doesn’t offer more resiliency than what’s on offer in the Heavy Attack tree. The Heavy Attack tree essentially overfocuses on that, making for an often boring playstyle of just holding heavy attack repeatedly for everything, and leaving weapons like the Cleaver without much talent support.
Agreed. Veteran has the tools to make any deficiencies in the tree less evident, but Ogryns? They really need some love and care thrown in their direction and more weapons thrown to them to have the variety in tools they’re so desperately in need of.
Ogryn needs buffs, but the core concepts of his builds make sense. Kill things with heavies, be immortal, and shoot many bullets. Numeric buffs (and replacing Crunch! with something that actually works) are all that’s really needed.
Veteran outright needs his keystones torn out and replaced.