[Poll] Has the perceived difficulty changed after the update?

I’m not sure if it’s because every class was buffed, but Auric HISTG is now almost laughably easy. Players were mostly just steamrolling through the enemies as they advanced, with very few situations where we had to fall back and give ground.

Even without Gold Toughness, players hardly ever went down. The only time we were really at risk of a wipe was against the boss on the new map, but I think that was mainly because many players, myself included, still didn’t understand the mechanics.

What do you guys think?

  • No significant change
  • It feels harder
  • It feels easier
0 voters

Tbh it feels kinda the same but something that does feel slightly different is gunners…which seems to be a bit spicier against my Ogryn in auric, even with my gunner curios?

I’m not sure if I’m imagining it though.

Yesterday one of my buddies notice like gunners shoot faster, but dont quote me on that for me it didnt feel much different than before.

How much games did you play to come to this conclusion?

This is my last campaign game, not even auric histg, and people still went down a couple of times… (the 4th was an Ogryn player with 0 downs, he instantly left at the end, so he’s missing from scoreboard).

Havoc got slightly easier, simply because they buffed Psyker and Ogryn which are two most meta and most important Havoc classes.

didnt even want moah rashuns, told boss im full and on diet.

still put more stuff on the platter :man_shrugging:

Nope, but my Zealot is so much stronger and I haven’t tried my Veteran yet so basically - the same, but even more power creep for the players.

Ogryn saying no to free rashuns???

The director seems to be putting the same amount of stuff in front of us but at least on the few games as Vet the extra damage from innate/extra talent points and the .5 stam regen delay is noticeable. Poxbursters and snipers doing less damage is also noticeable. Also something I want to test is how the burster damage falloff affects damage versus another poxburster, it seems like I encountered a couple cases where staggered (as in space between two bursters) bursters that previously would have blown each other up left one alive. This previously would be a risky situation to push the first burster but now it seems safer?

Easier absolutely, new weapons and huge buffs. I was trying to do a Hi-STG true solo with Veteran using my new favorite build before the update to no success, after the update I did it on the first try. :skull:

What build out of curiosity?

Overall I think its going to be easier but as always the biggest modifier is going to be your teammates :wink:

I’ve a lot of fun playing it, it’s a combat axe + double-barrel weapon specialist build using Exe stance, planning to upload the run of it soon™



I swapped these two talents around for the solo run ONLINE // SCOREBOARD

Can’t say I notice a big difference, the builds that can ruin the game still ruin the game​:man_shrugging:

Ah yes, play one easy seed run and start whining that game “too ez”. Happens every time.

Just like how “there is 10 Crushers per H40 mission now!!1”, meanwhile Auric HI:

Wish these posts waited a week :expressionless_face:

It feels to me like you’ve some stupid grudge against me or something, multiple times I’ve seen you come in with some excuse to dismiss others when I or someone says the game’s too easy.

TRUE!!!

The real difficulty level is who you play with…

For veteran it’s easier for others i didn’t notice any changes.

Wasn’t directed at you specifically, but your whinging and self-promotion are peak cringe and hyperbole, yes

No grudges here, but “too easy” and not “hard enough for skilled, high hour players” are entirely different concepts, calling a game like Darktide an easy game is frankly ridiculous.

If the game was easy people wouldn’t be dying left and right in auric and havoc.