It now replenishes 50% of spent ammo when ability ends. Also, ability time increased from 10s to 12s.
On one hand i can finally play the twin linked stubber, on the other hand rumbler builds might be more busted now
Though I like this buff, I fear for how bad enemy spam will be with this update…
New game mode seems to take a more tactical approach at least so thats that and yeah there was alot of buffs so expect more spawn density
can’t they just insert an exception from the rule if weapon = rumbler ?
Can they ? probably
Will they ? probably no
I pitched the idea of using PBB’s ult to create 3 gold magazines like the Desperado ult does. That way Rumbler and Kickback only get 3 free shots, but the mid Rippers and Stubbers would get 3 free reloads (more than enough for essentially free use of the ult except for the Ripper).
Fun, will certainly make life of gunlugger builds easier in base game. But I doubt it will help much in Havoc, as it doesn’t fix the fundamental problem of ogryn’s tree being so “zoned” that if you go the range direction (right side), you will suck in melee. And ammo is still scarce in Havoc.
Havoc be dammed. This gamemode needs to come second when it comes to discussing balance. Base difficulties are where the majority of players are.
Agree, but still it would make more sense for ogryn tree be structured more like HS or Vet’s. Allowing you to take a fair amount of melee talents even if you go range direction. Ogryn’s tree haven’t changed (structurally) in ages.
Yay, more oppressive ranged combat options essentially removing the game from the game.
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