Reviewers aren’t going to be kind when they realize that in 15 hours of gameplay, you’ll have tried out maybe 20% of all the existing weapons. And that’s being generous.
It’s 2022 ; pretty graphics and some pew-pew coop action isn’t going to wow them when this game is very much not user-friendly or easy to pick up by today’s standards.
Actualy this is also in mind to new players. If majority will be experienced, new ones will have trouble getting matched and may avoid the game altogether.
How does sharing things like money and hub progress, or even curious, stop new players from finding matches? You still have to grind up levels and generally won’t start pushing Threat 3 and Threat 4 until Level 5 and 20 respectively.
you get so much money it doesn’t matter if its shared (which is a bit of a cop-out, but I haven’t gone below 10k so far)
I agree that the test range should be open to all chars, but I also think its more important that its not locked behind a loading screen
the main progression of the tide games as a whole (outside of completionist content like getting all reds) is getting better at the game and feeling your skill level rise.