Please nerf voidstrike

Yeah, cuz purgatus is for crowds, bolter is for ton of burst damage and plasmagun is for slow but high damage.

Voidstrike is more like plasmagun, but with charge time and slow projectile. So mostly effective in mid range.

If you wanna deal with crowd that is 90 degree wide before you - good luck. Wanna shoot down 5 elites that are not hugging each other at a time - good luck charging and throwing until critical peril. Purgatus will deal with such crowd much better. It just evaporates such problems.

Before update voidstrike was weak compared to other two options. Yeah, could destroy queue of trash, yeah, some stager on elites. Mostly useles, more like for fun.
Now it is a weapon you can rely on.

But imo Purgatus is still the pick to complete a mission, not voidstrike. Unlimited flamethrower is the unique feature in this game, not voidstrike.

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Boy would I love my Plasma Gun to perform anywhere close to where Voidstrike is now.

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Add +Ranged Damage (Elites) and voila, who needs weakspots. Otherwise, you’ll need to sneeze to achieve a 2-shot kill

That’s a 79% damage roll. If someone has an 80% roll Voidstrike, you might not even need to sneeze

Nothing wrong with Voidstrike getting a buff, it’s a welcome change. The scale of the buff, however, is questionable.

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Yeah BUT.
Did you try to leave Psykhanium?
There is like green city hologram. You can interact with it to play some other levels.

Btw, my plasmagun also can two shot this dude. If both are crits ofc.

Ye, I have tried outside the Psykhanium. I don’t have any footage because I don’t record general gameplay unless there’s something specific I want to capture.

Voidstrike only needs one with Surge. It also has a reliable source of crits with True Aim (5 weakspot hits → crit) in order to proc Surge, and does not require ammo like the Plasma Gun does.

I don’t think anyone wants to see the Voidstrike nerfed into oblivion, but it’s insanely strong right now - I think it can take a small nerf and still kick ass

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Sorry for being mean.

Current skill trees are all very unbalanced and I think voidstrike is not the worst thing right now.
Obviously they made changes not to skills but to roles.

Vet now has good grenade options, while Ogryn is more like a tank and trash cleaner. On this field I don’t think that psyker buffs are OP. Did you even see how many elites are on Heresy level?
Just let it time to settle down a bit.

Sure. I think nerf is coming anyway.
But maybe problem right now is not with voidstrike but with crit builds.

Crit has definitely seen a big rise in power :sweat_smile:

I just retested there, just to remove any variables. With no damage modifiers from the talent tree, Voidstrike crits are closer to 1300.

Perfect Timing and Warp Rider are the most likely sources of extra damage from my original screenshot (3% x5 stacks and 0-20%). There’s a 5% ranged damage node at the right side of the tree, which requires the 4% crit aura to be taken.

Man you missed out.
The two of you should have gone Pinning Fire / Blaze Away Autoshredder Pistol full magdump build.

Two of those = Deleted map
But that’s over now. hehe.

Wtf they actually removed it?
It was the best thing about that boss.

Oh so its okay for you to whine and demand nerfs to other classes (power sword, veterans ammo, etc) but the moment someone looks funny at your new toy its suddenly evil to nerf?

Hypocrite.

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I would settle for in the same zip code. When a reaper can take a full charged blessing-enhanced ultimate-boosted bolt of sun-temperature gas moving at a good clip the speed of light to the face at 5 meters and not flinch, something is very wrong. When some twit psyker who never touched a void staff before because “purg is l33t” can grab one and one or two-shot the same reaper something is very wrong.

Even before it got turned into the latest must-have, Voidstrike was a very good choice for pyskers. It had the range to deal with shooters who rarely move until hit and even a partially charged hit would usually kill them outright so zero chance they will dodge. A charged blast could blow a big hole in an oncoming horde and serveral would reduce it to a few stragglers. Against monstrosities just had to aim a bit or wait for them to stop and you could get some seriously nasty damage in. The only thing it really lacked was the ability to stagger large numbers of mobs and that was always the realm of the surge and purge staves and occassionally the trauma. What I want to know is just how the hell something that was already considered a “best available at most things” weapon got its one somewhat weakness taken away and not one QA person made a massive stink about it.

That would be akin to the time an engineer insisted that it was okay to turn off a sensor that checked for a warning label on the product “because we haven’t had a problem in months” and our entire manement just went along with it “because”. I kid you not. Six months later the company got slapped with a fine over over $300,000 US dollars because almost a hundred items with said tag missing were found by the customer and we to pay the entire cost of hiring an outside firm to sort through every single product on our site plus the customers for missing labels. That year we were in the red and that particular contract wasn’t renewed. All because someone wanted to squeeze out a few more products per hour and thought the easist way was to cut out some of the quality checks.

URANUS is simple to pin down. He’s not drunk. Just exactly the sort of person the developers want flooding the forums and tests. Too greedy to think beyond his own wants, too intentionally ignorant to ask questions about where things could be headed, and too arrogant to consider that he’s being played for a fool by someone using mind tricks right out a cheap book. Just a good little bully happy to lord his status over others while doing whatever seems easiest to keep them in their place.

Yeah every unconventional stagger source against bosses was buffed, while the brunt clubs lost the ability completely. Seriously the shovel is a joke now because you can do the same thing to the daemonhost you could always do on a chaos spawn with another source of stagger, just from punching it whenever. So whenever I see daemons I smash em

At least bring back my slaps fat shark

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Nobody will use a non-hitscan weapon, that requires charging up and landing headshots, if it doesn’t blow up heads. I’ve switched from voidstrike staff to headhunter autogun and prefer the headhunter as a psyker. No peril, it’s faster TTK. Just isn’t great against carapace.

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Based on…?

A weapon can be capable of blowing up heads, without going so far as to blow up every head effortlessly. Hell, the Voidstrike doesn’t even need headshots to blow everything up.

Given the size of the projectile, it’s quite generous with headshots, so not being hitscan doesn’t negatively impact it that much.

I don’t care. I use headhunter now. I can kill enemies running left to right just as easily as enemies running towards me. I had my 15 minutes here and now I’m going back to living. Have fun in this argument.

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Wait, what? I never asked for any nerfs. I disagreed with power sword nerf and also with the flamer’s and purgatus’ nerfs. The only thing I think is okay the current veteran, since it is still very good in my opinion. But still, I don’t like that veteran was nerfed because in a game like this, nerfing anything is very bad for the players.

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Voidstrike is indeed completely OP and not good for the health of the game. Hope nerf will come soon.

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Did you try surge?
Faster TTK with autoaim + stagger.

What are you all talking about??

Lets nerf something you like then as well.

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I can only speak for myself, but I don’t think people are necessarily out here trying to spoil other people’s fun. Voidstrike has always been my favourite staff (even if it’s not been the best staff) but right now, it does a lot of things very very well.

  • Extremely high single target damage
  • Good AOE clear/control (not the best, but it can hold its own)
  • Very low peril cost (I think both LMB and RMB require 5% or so to shoot, not including charging cost)
  • Does not depend on ammo
  • Has no significant weakness against a specific armor type (AFAIK, it does about 95% damage to Infested)

Does the weapon need the ability to stunlock bosses or the ability to easily one-shot most enemies in the game at Damnation+ difficulty in order to be a really good weapon? I don’t think so.

I don’t think it necessarily needs to completely lose the ability to two-shot the strongest enemies, but I don’t think it should be trivial to achieve - if you had some combination of Warp Rider/Perfect Timing/Scrier’s Gaze/Warp Siphon/Disrupt Destiny/True Aim etc up, then cool, you’ve created the circumstances necessary to achieve an earth-shattering hit that’ll take out any non-boss enemy. Otherwise… requiring an extra hit in less-optimal conditions isn’t a huge ask, is it?

I’m not exactly sure what you’ve specifically change - maybe a reduction in the crit/weakspot multipliers (since crit OR weakspot is nearly 2x right now, then crit AND weakspot is nearly 2.5x). Or maybe tweak Surge to do a % of the original hit’s damage, which would allow for multiple tiers of the blessing e.g. second shot does 30 - 75% of original damage

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