FS’s words and actions imply that the intended solution to this problem is that you quit playing until you’re willing to put up with it again.
The thing is, just as with the powercreep, balance, or whatever long-standing issue that mainly bothers dedicated fans, you like the game so much you keep playing anyway.
There very well may be some beancounter at FS who looks at the player numbers and says they’re good enough, so the ROI on making a change isn’t there. Not when they have DLC to make and sell.
Of course, if the numbers go down, there’s also no ROI on making a change.
The big difference between VT2 and DT is not the shift in ranged vs melee, not the setting, but the fact that DT was designed from the ground up to offer more profit for less investment.
Don’t expect your niche concerns, the concerns of the hardcore fans, to be addressed anytime soon: DT is good enough.
I’m not sure what the point of posting this is. Is it too cynical? It might be fairer to say that DT’s design was “overambitious,” and the game’s current state is primarily due to the slow-rolling train wreck of the launch. Maybe. That doesn’t change the game’s manifest focus of slapping new features over dryrot.
I think the point of posting is this: If you are frustrated by what seem to be inexplicably poor game design or development choices, know that they are explicable, and likely have little to do with the game itself, but a lot to do with the fraught process of paying for game design and development.
We can hope that FS will get around to improving things. But unless there’s some big change, they’re not going to spend a lot of money on it. So fetch yourself a snack and settle in. Go on, you’ve got plenty of time.