Please let us exclude 1 or 2 missions from quickplay

Please let us pick 1 or 2 missions to exclude from quickplay matchmaking so that they are “blacklisted” and we don’t get queued into them.

I hate Rolling Steel with a passion.
I do not want to play it.
It is not fun for me, even if we finish it.

Yet recently, 2/3 of my matches I get thrown into that pos mission. Admittedly, I leave the lobby the minute I see that it’s for this one. It is the only mission that I will immediately leave the lobby for.

I’m certain others feel the same way about other missions.

Please let us have a modicum of control over this.

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Blacklisting certain conditions would be awesome too. I know some people like lights out but I hate it and just quit whenever I get it anyways. I know it’s terrible to want to actually see what your doing but yeah F that modifier.

I would like a system we can “blacklist” and “whitelists” modifiers and missions, like for example let’s say I want get the lights out missions achievement done, I could just tick a vox and only do lights out missions and while your at it fatshark, gives us missions on the mission board

I want the bonus of quick play but want to pick the missions

Pick 1

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I agree with that. I’m not a fan of Dark Communion myself.

Not everyone is a peasant, plebean or a helot…on the contrary there are many noblemen of good birth and great wealth who have no need for the meager bonuses from quickplay and rather seek it for the variety and surprise.

Alas with the ongoing event, the variety and surprise aspect is gonna be severely affected on account of the quickplay feeding us into the event queue.

Now i care not for the hardships and plight of the common born, but a noblemen of virtue such as myself shouldn’t be forced down such a vulgar path just because some prole thinks i’m after his dole!

TL;DR: We should be able to opt out of the events in the quickplay

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I love dark communion…
However, I hate light out…

But if you ask me, this is clearly not a priority. When the ship sinks, you don’t start to repaint it…
They have a gigantic balance problem. And part of it is linked to enemies and conditions.

Same

If you don’t like the quickplay feature pick something else on the board. My suggestion to FS would be to allow all maps to be selected at any given time, like V2. The board can have rotating modifiers

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Rolling Steel isn’t too bad without Sniper and Tox Bomber. Should those two be spammed during the Power Cell retrieval section, good luck! :+1:

Exactly, and use the past events! Shrine? Corrupted Radio? Totem? They deserve to be regular modifiers, they mix things up in interesting ways.

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Most of the time, I don’t care about qp bonuses. I play to enjoy the game.

Qp is much more “I mostly don’t care which mission I get put into and I just want to have a much better chance of getting into a group that’s not full of DT bots that deal 0 damage and get downed in 3 hits.”

x% bonus when I’m already level 30 and have enough mats to cover days of rerolls is of absolutely 0 concern to me.

See above. Most times that I select a mission manually, I’m stuck waiting for people to join for the first 5 minutes before I can make any meaningful progress on the mission instead of babysitting bots.

And again, I’d much rather just have a qp give me something as long as it’s not fraggin Rolling Steel.

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Imagine Quickplay with actual decent filters, for example: “Queue to HISTG games only”

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it depends a lot on what team you get. if you have competent people who know the goals, it’s quick work. if they don’t, you lose due to time running out even with no one down.

anyway, i’d like a filter for quickplay. dark, pox gas, train, whatever. and not being put back into a game you just left.

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FS’s words and actions imply that the intended solution to this problem is that you quit playing until you’re willing to put up with it again.

The thing is, just as with the powercreep, balance, or whatever long-standing issue that mainly bothers dedicated fans, you like the game so much you keep playing anyway.

There very well may be some beancounter at FS who looks at the player numbers and says they’re good enough, so the ROI on making a change isn’t there. Not when they have DLC to make and sell.

Of course, if the numbers go down, there’s also no ROI on making a change.

The big difference between VT2 and DT is not the shift in ranged vs melee, not the setting, but the fact that DT was designed from the ground up to offer more profit for less investment.

Don’t expect your niche concerns, the concerns of the hardcore fans, to be addressed anytime soon: DT is good enough.

I’m not sure what the point of posting this is. Is it too cynical? It might be fairer to say that DT’s design was “overambitious,” and the game’s current state is primarily due to the slow-rolling train wreck of the launch. Maybe. That doesn’t change the game’s manifest focus of slapping new features over dryrot.

I think the point of posting is this: If you are frustrated by what seem to be inexplicably poor game design or development choices, know that they are explicable, and likely have little to do with the game itself, but a lot to do with the fraught process of paying for game design and development.

We can hope that FS will get around to improving things. But unless there’s some big change, they’re not going to spend a lot of money on it. So fetch yourself a snack and settle in. Go on, you’ve got plenty of time.

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Imagine you could choose your mission and the condition you want…
I would give up quickplay

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There probably aren’t enough players for them to want to allow this

There is no need of a huge amount of players. Missions started are populated via quickplay.