I’m trying to make it as short as possible :-/
The gameplay loop works for me but is often hampered by the limited mission selection. All missions should be available at all times, the only thing that should change are the modifiers. Speaking of modifiers, there shouldn’t be more than 3 of the same type at a time, but every mission should have one. In order not to make this too annoying for the players, the modifiers should change every 10-30 minutes (I’m not sure what time would suit). Players should of course also be able to choose the difficulty level for each mission themselves.
Gathering and modifying gear is a difficult subject as we still don’t have the full crafting system. But I can agree with some players that the weapon shop needs to be changed a bit. It’s actually ok for me personally, but other people just don’t have that much time. I reckon cutting the cooldown in half, down to 30 minutes, would help a lot without doing a lot of work.
I’m not sure how much work this would take, but a lobby browser with the ability to set some filters and add some tags to your lobby would be extremely helpful. With this, players can ensure that they only play with people who fit their own play style. That would help a lot against those solo rambos, for example.
The Deamonhost is useless as it is now. It should be more like “Let’s take on this uphill battle” rather than “Oh my god don’t touch that thing or everyone’s gonna die”. Just reduce his health by 50% and it’ll still be a challenge without the “we must avoid it at all costs” aspect, which is just plain ridiculous at best. Because that’s what 99% of teams do, they go around and i see that over and over again, that’s a bad joke in my opinion :-/
Saying we get 70 weapons at launch was a really bad joke, not to say a lie. I’m not saying we should really have 70 completely different weapons next week. But the 40K universe at least makes it possible to have well over 70 completely different weapons. I think it’s not too difficult to add some new weapons relatively quickly. Personally, I’ve noticed that a lot of the gameplay variation depend heavily on the use of different weapons. That’s why I change frequently and need other weapons. I’m pretty sure that’s the case for a lot of players.
Something that will surprise many, is the following. I think the specials are ok, yes you heard me right. I often let scream myself when the mutant’s broken hitbox hits me and he knocks me down a few times in a row. I often scream when the Hounds come at me out of nowhere because their footsteps can only be heard from a one inch distance. I could cut my table in half when the trapper shoots his web through countless enemies or even solid objects. But what if it wasn’t, what if they were all as predictable as they were in V2? Yeah right, it would be damn boring. They have to be tough, they have to be unpredictable to ensure closer team play, it’s as simple as that.
We also need more complex and interesting side missions. Things like rescuing some guards during a fight or escorting someone. Just collecting those Grims and scriptures doesn’t fit well into 2022. Don’t get me wrong, I don’t want to have Grims and scriptures removed. Just saying they can’t be everything in 2022 when it comes to side missions, thats simply not enough anymore.
I think that’s it for now, I could say more, but I think those are the most important things at the moment. Yes, I didn’t forget that some people are still having crash and disconnect issues. I’m pretty sure these things are top priorities for Fatshark. With that in mind, I’m excited for next week’s patch and hope it makes things better for many players.
So please let me and Fatshark know what you think about all of this.