Please copers, explain

Please tell me they came through a door.

Please tell me “you just missed them, they were behind a box or something”

please tell me there are spawn points all over and i “must not know where they are”

Please tell me enemies in darktide dont teleport.

Please tell me this is a fair well made game.

Im going to be making more clips of totally fair things like this and adding them here anyone who isnt a coper who has clips themselves of darktide being “such a good fair game” feel free to drop them here so the copers can explain how its just skill issues on my end.

2 Likes

Heres me just having bad aim and once again just a skill issue on my part

Summary:

Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn’t actually fire because the heretic was already dead.

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image

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Pox that start clicking for 0.3 seconds before popping out the door next to you and exploding

Heres me just not being good and clearly not swinging at a trapper who didnt teleport backwards due to server lag

Touche, it just wouldnt suprise me with the comments ive seen on these forums. People really slurp the cope pipe of fatshark

Pretty sure even the most delusional people on this forum have seen NPCs literally spawn in front of them before. Not often, granted, but it happens.

3 Likes

We all know the netcode sucks nobody is coping about that

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I probably have some of the most optimal connection to the servers and its still a headache sometimes

1 Like

Heres me just being bad and not dodging when the very loud and clear audio cue went off for a physical attack unless the guys gun did 4x damage to me when i was behind a pillar.
Skill issue again

I thought it was general knowledge at this point that Darktide uses your field of vision to its advantage.

It will spawn enemies where you are not looking. You can verify this yourself by facing a door, then turning away from it. Enemies will invariable spawn from that door in your back.

It will speed up enemies you are not looking at. You can verify this by running away from enemies. They will always catch up and hit you in the back.

Yes, it’s a lazy way to artificially increase difficulty.

Yes, it’s not fair.

But it’s not the first game to do that kind of dirty tricks, and it won’t be the last.

Honestly all of these issues come up pretty often in threads here, so not sure who you’re railing against. Just bash Fatshark and you’re golden!

Your video editing skills are good too, and props for showing evidence of the serious jank. It’s a valuable resource and I hope it helps the right people fix the lingering issues around spawning and hit registration. That random wall death was brutal, that really sucks.

Whether by design or tragic coincidence, some spawn doors are death traps. There’s a few I can think of that I wouldn’t go near with a 10 foot pole! It’s hard to tell if there were sound cues over the music track though.

May i ask, why you would post an edited version without the original sound, when your intention is to show that there was an issue with the poxburster sound?

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