Plasma Gun - Rework proposal

Mechanicus would be so awesome!
The weapons are much more better build but not op, more range, more shots or such, yeah, but other than looking like Steampunk-Clockwork-Sci-Fi-Stuff, they surprisingly balanced (at least the Skitarii ones).

Right, the weapon is true to the lore and Fatshark did a good job with it (like with the Bolter!) otherwise I would not have bothered coming up with my proposal xD
About the vent, when it drills back, it looks just right indeed, only it takes too long for my liking overall.
Also, coming from real machines, it shouldn’t happen like it does. A vent goes ā€œupā€ to open and ā€œfalls backā€ if not needed anymore.
That it springs UP while doing the reload makes sense, otherwise the heat would not go down, but man, why does the Vet need to look at it while it is doing its thing?
Even worse, if you need to dodge/slide while this happens, the next time it gets pulled up, the Vet will look at the nice animation for 1-2 sec., this is just insane %D"

Except even a Lasgun makes more sense using, than the Plasma Gun overall.
(At the very least up to Diff 4)

Not to mention that it is a huge let down for being the special of the Sharpshooter (which is at least a fitting class weapon, compared with the power sword).

I don’t think the Plasmagun needs a rework. A half decent one works great right now, once you understand its niche.

The Plasmagun has a much shorter time to effect than the bolter. If you’re walking around with your ranged weapon out all the time it may not register, but given that Veterans have the best melee weapon in the game, using the power sword to clear and then quickly switching to the Plasmagun to deal with a ranged threat feels great.

If a trapper pops up while I’m using melee, I can easily swap and nail it before it can net me. When I run bolter, I’m still readying the damned thing when the net lands.

Also, I feel like folks don’t realize how powerfully it’s very high base damage per shot interacts with anything that increases damage, and the breakpoints that leads to. On difficulty 5 you can still one shot all the Ogryns if you have a decent damage roll and take ā€œBigger they areā€. That’s without ā€œDeadshotā€ or ā€œSniperā€. You can comfortably down the Bulwark, Crusher, and Reaper in the Psychanium in one ult before you need to dump heat, even shooting the Bulwark from the front. On lower difficulties, you don’t even need to go for headshots to one shot the Ogryn.

I consistently run my 74% damage Plasmagun with awful blessings over my 79% damage Bolter with good blessings, just because the utility is so much higher and the gameplay feels much smoother in my preferred playstyle. I don’t think it should be changed just because folks aren’t interested in spending 5 mins in the psychanium to figure out how it works.

Dude if Plasma Caliver is in the game(Files) then we surely get a Mechanicum Whatever. No Way around that.
Theres no point otherwise since mechanicum keeps some of the best or most Dangerous Weapons to themselves (except 1st legion).
We“ll seeeither Protector Skitarii or techpriest.
I think the first one, cause we are humble beings in DT and not Over the top (maybe Ogryn ) ^^.
No really, weapons dont make too much sense in warhammer sometimes but its fine.
Heat mechanic would be really neat tough rather than Heat AND Ammo…

I’d suggest using it correctly then; I use it in Damnation without any issues. I used the Lasgun and Bolter and settled on the Plasmagun. My fundamental reason is the 100% accuracy hip-fire; I can snipe snipers with no problem without even going into my scope. And reapers. And crusher. And bosses. Pretty much anything. Lasgun works on some things better than others and requires the scope.

Only Plasmagun downside is that you cannot exclusively rely on it, you must also use your melee.

At least up to diff 4 and otherwise the Psykanium, I can do this with the Bolter too, just easier. Not the ā€œone-shot partā€, of course, but with some bursts.
Plus, I can use it anytime I want also.

Like I tried to point out in my proposal, I do not want just an damage buff or similar, but a rework to keep the complex nature intact, but increase the usefuleness against heavy targets - especially if groups of gunners or similar show up. Because in such cases the Plasma Gun is useless because of DPS/ Heat/ … but the Bolter works and works and works… (even on the second group and some trash) all the while the Sharpshooter with the Plasma Gun needs his power sword.
Yeah, right.

That is almost the only part the plasma can do better, because of the missing ā€œset up timeā€, but nothing a dodge and some Bolter shots could not also do (+ killing the rest beside the Trapper).

Yeah, I also would only want one changed (and therefore dropped the topic about ammo in my proposal).

Overall I like the heat very much, but it should be more like the Psyker, because playing this class makes tremendously fun. Always keeping the heat (peril there) in check while pushing out damage/ CC.

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And that it is a pain to use. It would be even worse with less ammo (Vets iconic perk).

The part about ā€œ100% accuracyā€ I can not confirm. I am sure it may be mainly a skill issue on my end, but I am quite sure that, at least my plasma gun, only shoots in the ā€œareaā€ indicated by the four little arrows, meaning some shots miss the target (especially headshots).
Also the recoil makes it harder to use, especially follow-up shots.

Again a issue the Bolter shares, but still kills all targets while the Plasma Gun falters (except one lets the recoil move the bolter into the ceiling…).

Probably just a preference thing then, but I suppose my only point is I don’t think the Plasmagun is faulty in need of a rework, just focuses on people who want a different and perhaps riskier play-style.

The 100% accuracy is true; the reticle lies about the area it’ll fire in. It’s a very specific area within the reticle, and I don’t think this is a skill issue, but more of an experience thing. I got used to hip firing it so I eventually figured out where the shot goes.

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Update/ additional info:
Because I read on other threads/ posts that the weapon is 100% accurate, I tried it myself, but can not confirm this.



Tests were done in the Psykhanium, standing in the middle. Crouching or charged shots did not change the accuracy.

While the spread is rather minor, true, it is there; decreasing the damage potential of the weapon further.