Pickaxe handling

By and large, I love the weapon handling on the Branx (heavy) pickaxe. It’s not the kind of weapon I generally favor, as specialized as it is, but the hand movements and animation are quite thoroughly developed.

However, there is a very long lag time after landing Heavy 2, longer than the weapon’s overall attack speed suggests is deliberate. It somewhat reminds me of the issues that used to plague the Mk1 club around launch time.

Overall, the pickaxes seen like an interesting new way to play the game, but I’ll have to tool around in some tougher matches to see if the overall low speed is going to be an issue.

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the heavy timing feels so weird. when i charge up i don’t know when its going to be a heavy cuz some of the animations make your arms go off screen so there is no reference point

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Pickaxe looks pretty fun I must admit. Eager to try it.

Is there a list of the various blessings anywhere?

Games Lantern is already updated.

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Amazing thanks.

Anyone able to explain Torment?

It’s a great bonus on “special hit” but does that mean it’s apllied to the next hit on the same target after you’ve “pulled them in” with the hook move? Surely it’s not applied to the hook move itself?

Yeah, it applies to the next attack after the special landed. Went from 1706 to ~2100 on a crusher headshot in my test

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Nice! Thanks.

Sounds like an essential blessing then :ok_hand:

Reminds me of when the new eviscerators dropped, along with attack inputs during the chain.

Hope they patch it soon, I’ve definitely felt it just playing around in the Meat Grinder with the pickaxes.

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I haven’t used it, but a mate told me that is a bug?

Also the heavy variant of the shock maul seems to have some weird input / timing issue when chaining the L1 → H2 horde clear combo. Rarely, but it happens, I somehow end up with H1 instead of L1.

As far as I know it’s not a bug, the Branx is intended to be very slow and unwieldy to make up for its massive damage. However, I am personally of the opinion that the H2 chain time into anything else is so slow that it feels like a bug, which means it’s probably too slow.

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There is definitely a bug with switching weapons from a pick. Not sure if it’s related to any swinging issues but quite a few times I have gone to switch to either grenade or rumbler and just goes to a no weapon state for a few seconds then goes back to pickaxe.

Is the range bugged on these things?

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I never had that with Borovian. What pick are you using?

Using the Karsolas (light) pick. I use scroll wheel to change weapons.

It’s not a common issue but after many hours/days of playing it’s happened quite a few times. At least 15-20 by now if I had to guess.

The short range is not intentional, as far as I know. I hope it gets addressed soon!

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It might just become my regular weapon if this is true.

I do love my poop shovel though :heart:

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Branx specifically is really bad.
Trying to rotate between heavies, lights and push attacks feels clunky, unpredictable, rough and it’s generally unplayable.

Idk how this went through player-testing and passed the testing. Maybe it’s a bug that appeared after pushing changes to production cos otherwise you need new player-testers who actually test things in Auric and not in Psychanium

It gives you increase power for about 4 seconds after landing a hit marker with special attack, which is basically 1 heavy.

It was playtested in Auric Damnation, and I don’t share in your experience aside from the overly long and difficult to read chain time from H2 into the unique L4 followup. It’s easy for that input to be dropped if you do it too early. If you know the timing, you can consistently chain from push attack into H2 into L4 into H2 into L4 → repeat ad infinitum for hordeclear.

I’m not opposed to cleaning up that chain time to make it easier to do the followup input, though!

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taken from the other thread we had the same argument, i wrote:

This is exactly what I thought the moment I saw the weapon attack patterns before jumping into a game.
Then I jumped into a game and tried to reproduce the said rotations (if you played the game for long enough you kinda know how the rotations work)
Long story short, it feels unresponsive, laggy, broken, as if you have lag or your inputs are not registered by the game engine, generally a very bad experience because it does NOT feel natural. I’ve played all classes all weapons and have a few thousand hours in the game. Never felt a weapon this broken. It’s even worse than the issue the new shovels had with their special attacks when they first came out

as i also said in the other thread

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