Passive immunity to all explosive yellow barrels. I can’t describe the disappointment to go an entire 15 minutes straight in an Auric Maelstrom at 5% health with no heals and the only thing to down me are barrels that my teammates hit.
Do you use mods at all? This will help if so… Danger Zone at Warhammer 40,000: Darktide Nexus - Mods and community
Yeah, it’s a high risk/reward situation with that build for sure. It has to come with some costs of something for being so OP with attack speed & damage, right. The only thing you can really do is just be more aware of your surroundings as simplistic of an answer as that is. If you’ve played long enough, you’ll start to know where all the barrels are at from muscle memory. Personally, I pop them ahead of time with my blades depending on the map, so nobody gets fk’ed over. PUG’s is harder to play with granted because of people popping bursters or barrels at random, plus there’s the RNG-gate for skill/knowledge as well. That’s the secret hidden modifier in this game, your teammates.
As for barrel immunity, it’s interesting, but I don’t think I agree on this one. My reasoning is that if nobody else has it why just only Zealot? Everybody’s just as susceptible from being downed with low HP or ledged for that matter as crappy as that sounds, so there’s shared risk there too. I mean, it’s a part of the team/game experience after all. It’s kind of like people wanting certain immunities from disablers on particular classes, which I also don’t agree with (but obviously fixing aspects on disablers is a totally different can of worms of course that I won’t get into). I know it’s super frustrating & I get it, believe me. You just need to be more careful & always not trust your teammates to do the correct thing. In PUG’s, I treat everybody like they don’t know what they’re doing because it’s a safer assumption to just focus on you. If they cannot keep up, so be it. I got so frustrated with people popping bursters on me in PUG’s that I don’t deal with them anymore unless I’m playing with smart people in my pre-made. Then I don’t mind one bit.
Martyrdom worked in VT2 because you could reliably protect your perma health with the temporary health system (then the bot picked up a medical supply and healed you KEKW), but here our only way to reliably protect our perma health is yellow toughness, nothing else. No amount of toughness damage reduction will help due to how toughness works in general, but giving a passive way to generate yellow toughness would be incredbily OP.
I’d say Martyrdom should either cause toughness to act as a full shield (perma heallth cannot be damaged as long as you have toughness, corruption and overheads being obvious exceptions), or it should reduce our max health by say, 50% and provide the full benefit at all times.
honestly barrels in general aren’t very interesting game-wise and really don’t bring anything new or dynamic to the game and really only end up making the game more frustrating or janky. The amount of times I’ve had a barrel explode in my face during a gunner-dive in which I depend on having a sustained amount on toughness on arbities/ogryn and then suddenly dying- not because I didn’t position correctly, or I didn’t take account for specials during the dive or even if the rate of toughness loss exceeded the rate of toughness gained- but simply because I lost control of the game for a few seconds in a game where seconds matter.
Not even sure why this mechanic even exists. Fatshark’s perfectly willing to add barrel explosions to flamers which add literally nothing to the game and really only makes it more frustrating to play with- but they’re willing to remove the health loss on it… when removing it entirely would simply be a net positive to the game.
I don’t agree with that statement. The existence of specials is supposed to add layers to darktide that elevate the game’s gameplay to make players take interesting choices they otherwise wouldn’t. They are, immediately, are a pain in the ass and feel unfair when you’re unfaimiliar- yes- but the choices or measures the players could use to counter them makes the game more interesting and dynamic as a whole.
You could stick close to your team so that- if you are caught by a trapper/dog- you can have someone rescue you but thereby necessairly reducing the total space and ground your team has covered. You could also take measures to not get surrounded, by either someone playing frontline against hordes or giving up ground- which can often spiral into a more worse spot. You could also be quick and aware of their sound cues, and to either bait into coming around the to safely killing them or weaving in ranged weapons the moment they come. Or you could have someone dedicated to killing ranged but they need to be protected in exchange
What do barrels bring? They… explode- and if they explode in your face and make you take damage. Okay, what measures can I take to prevent myself from taking damage. go up and stab them, walk out of their radius… and that’s it. Clandestium Gloriana’s starting room is literally all about barrels flinging you off the map- and the premiere strategy of not dying is to just trigger every barrel- wait for it to explode and then move on? That’s not dynamic, that’s really busy-work that breaks pacing in a video game that’s all about frantic action.
Enemy gunners can shoot barrels, too. The absolute last thing a game needs is players having no agency on whether or not they lose or win a game based off things out of their control.
like if barrels were just taken in a hotpatch, it would be a net positive on the game tbh. nobody would really miss them (or even notice lol)
The thing about barrels that I dislike the most is that they do so little damage to enemies. Their sole purpose is to be annoying to the players.
If you have to clutch, let’s say; if all your teammates are downed & they’re barrels left behind it’s another layer of defence to kill maybe disablers or to drop a horde/army of armor on their @sses to save time for the pickup, it’s all about stalling time, right. This has happened a bunch of times where that has actually saved me, so I could rescue people & I have a feeling just by these comments of getting rid of them, they probably don’t clutch too much either to understand what I’m saying (not trying to be mean), lol. So, yes, there’s at least some positive connotation with the idea in my view. To me, just because people find certain things annoying doesn’t mean it should be removed. Like I’ve said, disablers, over-heads, poxbursters. There’s shared risk to a bunch of things in this game. Should we remove poxbursters, let’s say, for an example? They explode too & move around nonetheless & people can shoot them in your face to blow up from low HP; we might need to remove this as well… They’re even more dangerous if you think about it. Your reasoning doesn’t make too much sense, no offence here. I think people are being babies about this. Overreacting. If you don’t like being barreled, stay away from them, simple. Like I purposely stay away from poxes & let the team deal with them. If you don’t know where barrels are yet in this game, that’s a you problem. My question to you is why are you going near them in the first place in PUG’s? Didn’t learn your lesson the first time? I cannot even remember the last time I died from a barrel if anything, people go down to poxes much more, right. lmao.
Who cares, this is rare anyways, a needle in a haystack issue… A nothing burger. It’s a none-issue. I cannot even remember the last time this was a problem, let alone even happening & I’ve been playing tides games forever, lol.
In order to get full use of Martyrdom you are required to sit at the absolute minimum amount of health. Let’s compare this to other classes - oh wait, you can’t. This is the only class in the entire game where sacrificing health = damage. No other class in the game has anything near this.
The fact you say “barrels are meant to challenge you” while ignoring the fact that not taking a hit for an entire 15 mins in a maelstrom is much more of a challenge in itself, but a barrel hitting me equates to “challenging me” bruh.
“If you’ve played long enough you’ll know where all the barrels are by muscle memory.” In what universe do you think its normal for someone to be able to keep track of where every barrel is on the map during an Auric Maelstrom? You also do realize there are modifiers that give maps WAY more barrels than normal. So not only do you want me to memorize the regular map layout for barrels, you also want me to memorize the layout for barrels on maps for increased barrels too. Are you honestly being serious? I truly hope you were joking with that remark lol.
“Just be more aware of your surroundings” and with that I reply
Full run here -
I will try my best to become the omniscient godly reject you think I am capable of becoming.
In a world where somebody actually plays the game as a hardcore player, that’s the one my man. When you get to a point in this game where you’ve played long enough of course, you’re going to memorize everything map-wise, duh, even when I only had a few hundred hours, I had everything down pat. Not hard to explain that at all. I mean, what??? But if you’re just a casual my advice would be to tread lightly Heisenberg. How new are you anyway? If you at least have a few hundred hours, you should know the maps by now, come on man. There’s not that many maps in the first place to even play from. So, understanding where everything is & how to kite shouldn’t be a big deal. This is like Darktide-101 stuff here.
“as a hardcore player” and that’s your first mistake. You are saying the game should be colored through the lense of Havoc players AKA “hardcore players” which is what this entire forum has been fighting AGAINST.
I’m not an elitest person by any means. It’s not hard to memorize where stuff is, lmao. That’s super basic sht lol. That’s wild man.
Ohh, insults now, eh? Thanks for conceding my points. You’re welcome. ![]()
Clip 1 - You tunneled vision too hard. You had a decent amount of time to back pedal.
Clip 2 - The ogryn called out the barrel was going to blow you kinda just stood there.
If you’re Until Death is on cool down, you need to play more conservatively.
True. ^
I don’t consider being called a “tool” an insult, it’s just the truth of your mannerisms and how you are acting.
Oh so not only do I have to play at 5% health but I have to tip toe through every corner of every map or risk being killed by my teammates? Jesus, you both sound like complete morons lol.
Yeah, this barrel situation boils down to a knowledge issue, really, next.

