Hello. I’ve been playing my ogryn way too much and have a couple of conclusions I’ve made from my own personal style of play that may or may not apply to anyone else. That being said, here’s what I think the problems and strengths of the class are:
Problems: Toughness regeneration has dependencies, incoming ranged damage and stuns can be a bit much, heavy attack focus in traits/talents turns out to be degenerative, outgoing damage is hampered by a few factors (huge cleave targets, but only 1 target takes full damage, another target takes half damage, and the rest of them take essentially 0)
Strengths: ogryns make people happy (until their bullets get blocked), good weaponset balance (can choose ranged horde clear or single target, and also melee horde clear/single target)
What I’d change:
Talents:
Tier 1
Lynchpin: incorporates Die Hard’s double toughness function at 25% hp.
Smash em good: changed to function with light attacks but 5% toughness on light/20% on heavy
Best form of offense: changed to function with light attacks but 5% toughness on light/20% on heavy etc
Tier 2
Heavyweight: add 25% blanket ranged damage mitigation (snipers, gunners, shotgunners)
Bombs away: add 2 extra grenades. edit: maybe make the explosions on rumbler/gren gauntlet bigger as well with more targets.
Blood and thunder: 1 stack of bleed on light melee, 3 stacks on heavy, 1 stack on ranged attacks
Tier 3
Towering Presence: ALWAYS in coherency, no questions asked.
Lead the charge: add a base kit 5% movespeed/sprint efficiency/stamina regeneration bonus or a momentum based damage first target bonus maybe.
Bullfighter: currently really good already but maybe add the 50% coherency aura that towering presence used to have until my aforementioned suggestion
Tier 4
Bloodthirst: unchanged except i’d increase the range at which bleed stacks affect your damage mitigation due to ranged weapons now having bleed from blood and thunder.
Hard as nails: already pretty good for clutch plays, i would add a thorns aura so anything that hits you takes damage to differentiate it from bloodthirst and give it some additional benefit
Die Hard: 50 extra toughness.
Tier 5
Payback: add a damage debuff/increased damage taken effect to anyone that hits you to synergize with hard as nails.
Knife through butter: change it so everything that gets hit with a light attack takes 25% damage or 50% with a heavy. we already have unlimited cleave quite frankly. Ranged weapons now have armor piercing or rending.
Raging Bull: besides the bugs with this ability, i think it needs something extra like adding damage to bull rush as a stored buff (hit x minions, next bull rush does 500 damage to things ok maybe not 500 damage but something) for crowd clear.
Tier 6
Bull Gore: Generates 25 toughness on use. The bleed is changed to infinite duration because it only lasts .2 seconds now.
Unstoppable: Generates 25 toughness on use.
Non-stop violence: generates 25 toughness on use.
Coherency trait: changed to 10% melee damage increase for everyone instead of just heavy attacks.
As this is a wishlist, some things might be a bit unbalanced but for the most part these changes would add a bunch of synergy to talents that Ogryns currently do not have, give them a way to generate toughness without needing an enemy to hit or being near allies (zealots can press F, psykers have talents that regenerate toughness through quell etc, veterans also can press F with a talent or not be near enemies or whatever, i guess the point is to add some level of choice) or rely on momentum/confident strike (unlucky with rng shop? use a talent or stack them up!), and also keep ranged damage to a manageable degree. Some of the talents would also open up heavy stubber/ripper as a functional all rounder ranged weapon giving some choice to the matter. And it would open up a bunch of the other weapons to do consistent dps to a bunch of mobs instead of being shoehorned into the knife for cleave.
Also various personal wishlist stuff: grenade gauntlets being able to roll a couple of different melee blessings (come on, they’re so fun to use in melee. the heavy bug from beta was the best thing lol). Emote where we can eat the grenade box.
anyway thanks for reading 8)