Permanent Balance discussion: Everything edition

Difficulty

Since this is a balance everything discussion I’m going to concern myself solely to the upcomming difficulty since Legend is and will be beyond any help soon.

It would be nice if we could gain back a bit of the survival trill of V1. To achieve this you just have to majorly tune down combat temp hp gen.
Doing this will improve the game in many aspects:
It will make the game massively harder without hp sponging or insane spamming necessary, It will give a major boost in viability to defensive and cc weapons while still having very viable mobility builds and it will provide much benefit to team play.

Ideally I would suggest to remove temp combat hp gen across the game and replace talent row 20 with something else but it’s not gonna happen at this point people got used to it. So the most I can hope for is that the next difficulty will be a good one.
To be clear the temp hp game play isn’t a bad thing per se as it really fits careers like Zealot and Slayer that are maniacs that live to die in battle but on the rest it doesn’t and it has completely stripped away all restraints on really skilled people, turning it into a rush and killing competition, which is not what should be a thing on the highest difficulty showing just how abusable it is.
This is by far not the end of all arguments against it but let me sub up with this:

No good, balanced and fun difficulty will succeed without tuning temp hp.


Weapons

Axe & Falch
I agree that Axe & Falch is way to good but it doesn’t stop there Dual Hammers also outclass other weapons.
Suggested solution: Rework alike S&D meaning every attack has lower dmg than an attack of the 1h version would PERIOD or making them locked to one career like slayers dual axes. This must come at the expense of the career dough like having no ranged.

Elf weapons
Are generally too good almost across the board compared to the average of other characters.
Generally speaking they are more mobile and have undeserved crit chance bonuses that heavily broke the game until the traits were fixed just so the elf wasn’t op and arguably still are 100% undeserved grantig the entirety of other build specialization by default.


Shade
Shade needs major tweaks to her ult. First nerf but also equalize ult dmg (for diversity) then nerf again but allow it’s bonus dmg to actually be boosted by the backstab passive (to reward good play). It would also be possible to move the bonus dmg to a place that ignores most of the possible modifiers to not make it weak by default or op beyond comparison as it is now. It needs to be said that loading up barrage, bombs etc. are skilled play and not getting a bonus could be weird as well. The property of crit power can be removed from the game without issues dough.


There’s more but I got lazy.