Performance drops out of sudden recently

Issue Type (Required):

Other

Issue Description (Required):

I’ve noted steep drops in FPS after about 30-40 minutes spent in game yesterday. As I noted it due to the fact game just started to feel weird out of sudden (kinda slowish to respond), I believe it’s something that has happened lately (a few days ago) - otherwise I would notice it before, as I play it almost every day.

When I log in, I usually see about 90 fps on my rig when running around the station. In the first mission I play it fluctuates between 70 and 90 fps. But closer to the end, or when I’m back to the station, I often notice it doesn’t go over 70-75 anymore. If I wait long enough on the station, or play another mission, I start seeing 40-50fps numbers - what is borderline unplayable at higher difficulties.

Other players seem to encounter it as well (Game performance drops significantly after 1-2 games (memory leak?)), though in their case it’s been a month like that it seems. I don’t know why I only now noticed it then if it has been that long. They suspect there may be a memory leak that causes it.

EDIT:
Attached log from one of the affected sessions. I spent
10-15 minutes in the simulation, then played the event’s Auric mission which happened to be a long one (about 40 minutes). At the end of that mission my fps already was at 40-50, what felt horrible, I started to miss timings on my melee combos, couldn’t aim straight etc (I use mods here, but I’ve tried to disable them, it didn’t help).
console-2026-02-07-15.36.24-d0d7196f-3e5c-4080-bb2d-026eadd778d1.log (454.6 KB)

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

2 Likes

Literally happened to me yesterday between Havoc sessions, went to made myself a dinner and take dog for a walk, when i returned 45 minutes later and jumped back to Darktide i was missing 30 fps and mesh streamer was acting up, pretty much behaving like being disabled!

Seeing how that started happening at 20:00 CET on friday and between two sessions, i can hardly blame it on a patch!

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Yea, I just couldn’t point my finger at what changed that could possibly cause it - nothing did. I just started to play the game normally, and suddenly it felt weird at some point. Then soon after that I noticed low fps values in the Steam’s overlay that shows performance metrics. Now when I think about it, the game often crashes for me, about every 3-4 missions. So that could be what masked the issue for a while, as when the game is restarted, everything seems to be reset and I can play normally for an hour.

Here is a log of one today’s session. I spent 10-15 minutes in the simulation, then played the event’s Auric mission which happened to be a long one (about 40 minutes). At the end of that mission my fps already was at 40-50, what felt horrible, I started to miss timings on my melee combos, couldn’t aim straight etc (I use mods here, but I’ve tried to disable them, it didn’t help).
console-2026-02-07-15.36.24-d0d7196f-3e5c-4080-bb2d-026eadd778d1.log (454.6 KB)

check if switching cosmetics back and forth has any impact when the frames drop

@silentbob515 Yea, I’ve seen that thread too, no, it doesn’t seem to be the case. Also, according to that other person, they sometimes see their game underperforming right after launching it - not my case, for me it always performs well for the 1st mission, or two at best. Then I need to restart it.

I’ve done a few more observations. As GPU’s memory leakage was named as potential cause, I thought I’ll try to see its utilization via Resource Monitor’s standard widget in Windows. And all the time I was playing it (for an hour or so), it never risen above about 1/3 of total dedicated GPU’s memory (16 GBs for my card). Neither I see signs of the game consuming a lot of RAM either, consumption didn’t increase since previous time I checked.

Here is how it looks like right now, when my fps is already halved:

I don’t think it looks like a memory leakage?

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I followed hints I saw in that discussion online: [SOLVED] - Strange FPS drops after few hours of playing | Tom's Hardware Forum

And I think I found more clues. I used HWMonitor free tool to see various metrics for my hardware right after starting the game, and after an hour of running it, when I see the drop in fps counter. And there are huge differences in voltages and frequencies for GPU in those cases:

As you can see, the core metrics show much more utilization of GPU initially, with it going less performant and hot later on. Then I remembered I also saw this thread: INVESTIGATION: Poor Performance & Power Draw Issues Impacting AMD Radeon 6000 - 9000 Series GPUs - #116 by Evono

So it seems like this is exactly the case? For some reason game just start under-utilize my GPU after some time, drawing less power?

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Its the same with my 3070 except for the voltage drop, i can actually tell when it happens just by listening to GPU fans!

Having said that, can you actually check if its not your CPU bottlenecking? Because this behavior can be also put on factors outside of the GPU and what you see being merely a symptom of something else

How do I check it?

Edit:
Also, I’m still missing the point of this check. Even if it will happen to be CPU bottleneck case, the issues isn’t there at first, it only happens later if you run game long enough. And it happens consistently so far, 100% of times, and requires about the same amount of time to appear (about one hour).

Thus it’s 99.99% issue with the game, if we’ll find out this is the cause, it just means due to horrible optimization there are some parasite processers running inside it, doing useless jobs, hogging the CPU time up to a point it doesn’t have enough to generate frames for GPU to draw. So, again, something for FS to fix, I won’t be able to fix that. Neither I accept a solution of upgrading hardware just to deal with horrible optimization (without any guarantee it will help btw).

Okay, another update.

I’ve tried a few things, like enabling AMD FSR (failed completely, not sure for what reason but game is completely unplayable with FSR now, with recent drivers I’ve just installed; it’s slow af, with some notable input lag, from the start) and trying a hack of setting both minimal and maximal values for GPU’s frequencies and voltage to the one I see when fps is at its prime. The later didn’t work either, it seems my settings were ignored by the game at the end, and after another hour of play I saw both voltage and frequency dropping to low values (and fps too ofc).

What I noted as well is that now when it happened I see less utilization shown by Steam overlay BOTH for CPU and GPU, by about 10-15% But the fact BOTH of them are 20-25% below max, IMO, rules out it’s a CPU bottleneck case.

It actually doesn’t make sense, how FPS may decrease when there is huge room to grow for CPU/GPU utilization? Why it the won’t utilize that reserve? Something is seriously broken in this game’s engine.