That’s kind of the essence of teamwork. We form teams and take care of each other and help each other grow b/c the world would be a more miserable and dark place if we didn’t. A lot of people learn by observation as well and when they see you able to free someone from a net easily weaving in between crusher strikes they might get the idea that they can do that too one day.
sadly in 1300+ matches I may have seen less than a handful of people actually putting to use what they just witnessed.
plus those that need to learn in the first place are so overwhelmed with what’s going on they can’t reflect on it on the fly.
then again observing is one thing, repetition though is key to really getting it to work.
and that on the other hand takes many many more matches to see results.
so neither could I convey the essence of effective map traversal and how and why I pick places with the most cover, least exposition and the most net worth for your efforts, nor would I expect someone to get it straight without doing it himself for at least a couple dozen runs.
so what’s efficient in the heat of the moment?
cut your losses, salvage the situation best you can and make sure it ends in a victory screen.
if that means not picking someone up at the risk of failure I chose that route, since a) playing with strangers means I owe em nothing b) if playing with buddies or regular dudes the rules should be clear that efficiency trumps “feelings”
though I usually get them randos outta the net quick in 80%+ of cases, there are calls that need to be made and of those so far every time proven the right one.
as the director would have it lately there’s a trend of putting 2 or more trappers with asynchronous firing pattern in the same spot on auric maelstrom +, so even if you act correctly on the first sound cue with little delay there comes a second or third one flying your way.
making sure there’s no such matryoshka takes a few seconds more and sometimes not taking the bait at all.
so if the dude in question has proven to be an asset
(and we’re not talking 1 crusher or a couple poxers but room chock-full mosh pit with
)I invest in him going above and beyond.
some dude tripping over his own feet every room though?
nope, not gonna waste some much needed resources already being spend on carrying, simple economics.
it’s 40k anyways, few million guardsmen get tenderized cause its cheaper than exterminatus, whats a couple rejects
He should have picked up his teammated second after he was netted. In was safer and woudn’t cost him a wound. Instead of this he ran around like headless chicken and killed some chaff mobs.
Sure, yeah. If you don’t consider this bad - you’re the issue, not the leaver
the dude was 10% away from losing a wound anyways and by what little glimpse I got from the video that wouldn’t have taken much longer the clunky way he played either way.
so maybe stop playing savior of the downtrodden and see it for what it is, a misplay that had consequences.
them other peeps not catching on quick might have been on equal performance level thus lacking the faculties, so him fking up among his peers, big deal.
or maybe he was netted one too many times and his teammates wrote him off as not worth the trouble.
if I could tell from the measly 19 seconds instead of watching the whole match i’d win the lottery next week for sure.
if making sure the match is won by any means is an “issue” that please do everyone else in the run a favor, leave and make room for one that actually contributes.
this aint a popularity contest, the goal is to win plain and simple.
did he sign a contract with payment involved playing his wet nurse?
maybe he shouldn’t have stood there like steven hawking with 2 flat tires to begin with tunnel visioned and in slomo
and expect everyone to drop all at once coming to the rescue to put “that” back into action ?
hmm?
That’s one of the worst places in the game to be netted in, that room on gloriana seperates the wheat from the chaff. Looking from his camera it looks like he could easily be rescued but of screen there is a flamer and a sniper…I probably could have gotten him up atleast as an ogryn but I can’t say for sure.
The thing that’s kind of interesting is the video only shows one small clip of a team that’s clearly not cooperating, granted. It doesn’t show the bigger picture either… How do I know that throughout this entire match-up, this same guy wasn’t netted multiple times? Or is generally just not as skilled either. Also, this is a bit of selection-bias too. This really isn’t the most common of reasons why people leave at least in my experience with the game. Generally, they either rush or fall behind, go down, cry about it then leave. I’ve seen this literally happen hundreds of times. Besides, getting netted in my eyes is purely a skill issue, unless you’re in a buggy part of a map that has audio issues, but even then there’s mods that have those trapper noises, so you can stay alert. Personally, I hardly ever get trapped because I actually pay attention to my surroundings & when I do, I don’t btch about it, I take it like a man.
This is my experience aswell
it’s one’s own fault to be clear, but the game likes to
players by spawning silent trappers right behind them, or multiple trappers on top of each other. which probably wasn’t its concept, but increasing spawns to counter player power got it here. so it happens that you get netted and think wtf did that come from.
what also happens is that you un-net your teammates 10 times, often before they can even kiss the floor, but that one time you catch a net there’s no one around to help you, perhaps they don’t even notice that someone got netted (just like those guys that run past items you have pinged like 5 times), or, even worse, players out of their depth like those in the video, who zealously bash harmless poxers instead of sparing literally 1/2 second to pull the net off someone before he can take damage.
and if you’re waiting for rescue already, sometimes you can watch amazing play and think it’s a good game with such players, and sometimes you see people stumbling around, not knowing their way through a map or unable to hit anything not right in front of them, and then you might ask yourself if you’re not wasting your time.
overall, i think many players are overstrained with so much going on in the game, so they’re lucky when they can take care for themselves, nevermind others. it takes experience to filter the relevant things from the less important, and even small changes can have a big impact.
that true too, and many blame others for their own failure because it’s the easy way out.
but it can also be avoided easily by simply sticking together and keeping eyes open. if one catches a net, they’re free the next second, something that flows with the game just as blocking and dodging. doesn’t work when everyone is playing their own game.
These attempts to find excuses are just something. Unfortunately they don’t work. Feels like you have recognized yourself in their behaviour. Mostly likely it is so and it hit the nerve.
People don’t leave from good players just like that usually.
Did someone signed a contract to NOT leave from your game?
The more i read you guys, the more i understand that it’s YOU are the problem why people are leaving. Especially because i fairly rare see it myself(In comparison to what people describe here)
They are surrounded mostly by chaff. Hell, by would free him even before flamer could start his attack, because they are slow AF. Sniper doesn’t aim at them and generally you still could waste 2 second to get teammate up. Even is you are aimed at by sniper - it’s a matter of singe dodge or shot.
But the the dude does? Run around, killing the chaff.
The situation in that video is quite extreme, I haven’t really seen anyone left unattended to that extent.
It’s probably because that player kept going down or getting trapped over and over again.
That said, I do agree that many players are so caught up with themselves that they completely ignore what’s happening around them.
This too is one of the results of neglected balance adjustments. Most players are playing on difficulty levels well outside their skill range, so they don’t even grasp the basics. For instance, when there’s a downed teammate and someone caught in a net at the same time, which one should you prioritize? That takes a bit of judgment. Yet we have players who don’t even know where the Medicae stations are, waste Medipacks right before reaching one, skip nearby chests without detouring and then complain about having no ammo, or never bother to remap their dodge and jump keys, and then bizarrely try to jump over a Crusher’s attack instead of dodging. It’s a sorry sight all around.
And honestly, I’ve stopped helping players who are netted or downed.
Because I figure they’ll just leave the game soon anyway. In fact, most players, even if you save them from a net or pick them up, quit right after dying again. There’s simply no point in helping them.
that’s the judgement call between “a good investment” and sunk cost fallacy.
like feeling when a team clicks from the start or runs like arse, if valuable players make a mistake they’ve earned a helping hand.
on the flipside some dude looking for handouts, down on repeat, can start looking elsewhere cause every attempt lowers the chances of winning and bottom line thats why we’re playing to begin with.
at least I do, I flinch at “nt” for that kind of mindset without confidence in a positive outcome as the “default” is so alien to me it carries the vibe of “whatever man, isjussagame, man”
when in doubt I got no problems making the call to rather let the dude in question end at the pickup spot, if it saves 2 or more from a futile attempt and ending worse than pass on one player temporarily.
if he’s adamant about “aint nobody got time for this” instead of owning up his mistake, nothing of value was lost
so for everyone wondering why sometimes people aint euphoric about jumping to the rescue for the umpteenth time, maybe its a decision based on efficiency rather than collecting cumbaya brownie points
In a H40 game last night, which we were doing quite well in…the host was acting a bit “mightier than thou" and called the psycher ‘bro’ or something and so she just quit as she didn’t like it.
We lost the mission because of course no new players are allowed to join a H40…such a brilliant design choice
“it’s ma’am” 40k edition
But if I dont say gg then I will say some things I will regret.
So uh… gg.
Weird timing, I quit a match for the first time in as long as I can remember. Me, veteran, psyker, and TL 3000+ ogryn on a HISTG Maelstrom in the mission where you have to get three cryos at the end.
I spent the entire match picking up the psyker and the vet to a lesser extent, the former of which quit out of frustration or realized he was in over his head around the half-way point (the og never attempted to help anyone as far as I could see except the couple of times we knocked dogs off each other). It was pretty amazing, based on the density I’d guess it was a 3,000+ kill mission.
Made it to the very end and after the og and me finished grabbing the last cryo, I went to push the button at the top level. At this point the og was at the exit door waiting for me to do that, the vet was trying to guard my back and went down.
That {chill out} og just took off towards the jet and left us to get overwhelmed as I tried to rescue them. I just quit at that point b/c {serenity} sharing a victory with that {gentleman}.
I would love to play with the vet and psyker again any time but {breathe} shame on people like that og. Hope that wasn’t anyone here.
Edit 1: FS really needs to give us solo mode so people who are “too good” to play nice with others can {touch grass} off to their own missions.
Edit 2: Got actually kind of mad, edited the abusive parts out.
Honestly, if someone can’t even stay on their feet for a minute and keeps going down, I do think they’d be better off lowering the difficulty a bit. But personally, I love players who, even if they’re not that skilled, refuse to give up.
On the other hand, no matter how good someone is, I absolutely don’t want to play with cowards who quit the moment things get tough.
What I enjoy the most is when every member of the team is cooperative and never gives up until the very end. When someone goes down, everyone works together to bring them back, and sometimes one person carries the torch alone in a desperate relay for survival. That kind of challenging match is what I love the most, though it’s pretty rare to find.
i played havoc 40 many hours but at the end , all player end up with same playstyle and build , its really boring , so i leave the game .
most of them die instant without support skills even on havoc40 , i really wanna have quick play havoc high difficulty and every lone wolf get their done together with style.
i really think the matchmaking on havoc now make pro weaker but only easier for new comer (so the player base wont last), its kinds weird for end game play.