People leaving games

Oof. Last vid is especially sad.

But hey, they must have had urgent IRL issues! Right after being netted or downed in the enemy blob!

Dude that one made me lose my mind ngl.

I noticed that this spot on this map is particulary cursed. Most of the wipes happen either there next to the tanks or on the bridge objective.

while i’m guilty of ditching the odd team that just doesn’t click when i’m “on the clock” this right there is absolute weakness and heresy on a different level.

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caught thouse tainted radio waves broadcasting nurgle signal

While pushing aggressively is often the right thing to do sometimes it’s better to hold your ground.

one of the carnival maps has a dry-wall next to a bakery(?) which all of a sudden let’s snipers laser and ultimate shoot through.

ascension riser has a wall puking hordes through wooden barricades…

oh brave new servers that has such stability in it :smile:

Yeah this bugs me to no end.

I know how to deal with players leaving the game after being downed — just make it official! A player gets knocked down and isn’t revived in time? Then within that match, they’re dead — permanently — and there’s no bot replacement either. Four players started the mission? The squad has suffered a loss, and now there are three.

How is “capturing” even explained from a lore standpoint? Crushers were smashing the downed player with massive hammers, flamers were dousing them in fire — and somehow they turn up alive and well, a kilometer away from where they fell! Why would the enemies even leave them alive in the first place? Our characters don’t take prisoners!

How does that deal with people leaving?

Deprive players of the ability to leave the game after being killed by automatically disconnecting them upon death. This way, the overall toxicity level in the game will be reduced. The player isn’t to blame for leaving — they just couldn’t survive.

In that case why not go all the way?

One Does Not Simply Meme - Imgflip

That’s one of the worst things you could do in the game, rushing to save someone can often cause you to go down as well. Always help when it’s safe. Having a team of 3 is better than a team of 2.

:wink:

tbh it’s pretty weird to see them alive in the shuttle. perhaps that was done to lower the incentive of rescuing them at all costs and losing the game. and because they get their share of the loot anyway. so happy ending for everyone if even 1 guy makes it through.

My head canon is that they aren’t the same person and the one you rescue is from another strike team that failed their mission.

Ah yes, the age old solution to people leaving is to… “checks notes” make people leave :zany_face: All that will happen is people will leave as soon as they get in to a sticky situation.
Edit: I feel the need to add, you realise this only punishes people who stay in games right?

I think a better solution is to remove penances that reward leaving. Or sadly we just have to suck it up and realise its something people will do it no matter what.

it’s even more absurd given their hands aren’t even tied so they just could get up and leave :smile:

bunch of lazy bums I tell ya

You can’t solve the problem of people leaving.

But you can easily solve the problem of me leaving by removing that completely useless, time wasting, not-score screen on defeat.

There’s no score screen and you already did a camera pan of my dead body, why am I in time out for five minutes looking at the shame screen before I’m allowed to leave and sit through another 5 minute load screen?

Isn’t just wonderfull when you quickplay and join the mission failed screen? I love having my time wasted.