I do not know about everyone else’s opinion on Penance missions, but I do really think some Penance Missions need to be reworked to promote teamwork, and good cooperation. As I also do not like how you have to complete certain mission to unlock clothes/aesthetics. To begin, I do not like the word Penance, as a word to indicate that “it is supposed to be this way, as it is according to the theme”.
What I mean is; some penance missions promotes uncooperative-ness or making a player to perform less than ideal in a ‘team-based game’. I play mostly Zealot, so this is one of the example:
“Complete a mission of Heresy Threat or higher in under 10 minutes, with less than 1 Wound remaining for 75% of the time.”
“Complete a mission of Malice Threat without a single shot”
“Using a Stun Grenade, hit an enemy sniper more than 40 metres away.”
now I am complaining not because I can not complete the task, I am complaining because how such mission description means: a Zealot is going to tell the team that he will be handicapped, and being an annoyance/burden to the team. By doing so the Zealot will have to also tank insults, hates from other players, and by itself already promoting toxicity. And many players already complaining about bad teammates over many reasons that make no sense, and it is absolutely unnecessary to make people complain more about your game.
I like the ‘staying with the theme’ and all, but I think the ‘Penitence’ thing is way too much. I despise that I have to tank hates from random players, I despite that I have to limit myself into doing what I like in a mission. It is not fun, but I have to do it because of the importance of the reward.
Fatshark, you are making a game about coop play, as you once quoted “help each other out, it is a coop game”. It would be nice if the name ‘Penance’ is to be replaced to just ‘Challenges’, and not just any challenges, but missions that makes people learn new things about your game, or making people understand the mechanics of the game, or promotes the behavior of teamworking. As you clearly notice, not all new players know how the game should be played, they can not figure out by their own, please ease them with knowledges.
Since I do not have idea of what people think of Penance Mission, so what do you think?
- Is this penance thing necessary? ‘Darktide’ , criminal redeeming sins for the Emprah and all?
- what should the reward be otherwise, should Penance Mission remain?
- How would it be better to get accessories/glamours other than from Penance Mission?
- Should these challenges teach people on how to approach the game? Especially for higher difficulties? Rather than being handicaps?
- or is it really just fine as is?