This version addresses some of the issues that arose from our balance changes, that we introduced in version 1.0.4 earlier this week.
We realized that we’ve made a few mistakes in balancing the spawns on Legend. One of the issues that we wanted to target was the lack of variety in our spawned roamers. That is, we usually ended up with large groups of Elites (Stormvermin, Maulers, Berzerkers, Plague Monks and Chaos Warriors) with too little variety.
However, the changes we introduced in our previous patch, weighting the spawns to smaller groups of roamers and capping number of Elites, left the levels feeling a bit deserted. Our eagerness to polish and balance your experience resulted in a rushed patch with too little internal testing. We are sorry. We will strive to do better in the future.
The fixes in this version should solve this - Legend should now be a fair and balanced challenge and enemy population should be sufficiently numerous. We want to provide a solid challenge that nicely scales as you progress through the difficulties with a high degree of mutability. For those that want to further tweak the resistance you are facing we hope that deeds, tomes and grims does the trick.
The hotfix also includes a fix where Champion difficulty used the same peak clamp as Legendary difficulty resulting in a tad high peaks when everything wants to spawn at the same time. This has been fine-tuned to remove the most extreme of peaks for our Champion players. Legendary has also received a suitably high clamp to keep things “fair”.
Fixes / Tweaks
- Fixed a crash for Sienna Unchained, when converting damage to Overcharge while standing in any kind of damaging liquid, most commonly Bile Troll vomit.
- Fixed a crash for when Kerillian’s Waystalker Career Skill had just been used, and she then jumped onto a ladder.
- Fixed a crash that could occur when switching cosmetics in the inventory.
- Garglechomp Hobblegob remains unchanged since 1.0.4.
Certain graphics options will prompt you to restart the game to apply them. Doing so will crash. The next time you start the game, the settings are applied.
We are aware of this issue and will fix this in the next version.