[PC] Big Balance Beta - Available Now!

Why is exec sword getting nerfed but Axe and falchion, next-level broken-ness, especially on zealot, isn’t?
AF is easy to use, fast attacks give more damage way easier.
Try both weapons to solo fight a stormvermin patrol in cataclysm you will see AF is so so much easier to use and as a result so much more damage. while Xsword will struggle to get off a second /third heavy attack (first one’s free)
AF on zealot: 100% uptime on 30% power and 20% aspd
Xsword on merc: 5 to 25% power, if surrounded. 15% power and 10% aspd that can’t be activated vs chaos warriors.
Xsword on footknight: no smiter, 10% power OR 15% aspd. 15%aspd for 3 seconds costs one stamina shield and the push has to connect. Why it is weaker than willowstance which is free passive 15%aspd?

I really hope they remove that nerf and we avoid the Exec fiasco.

But, Falxe keeps getting nerfed over time, I don’t think it can take more nerfs at this point, if they still want it to be strong and fun to play. Other weapons are getting buffed so hopefully those will become interesting options also.

Yea it’s trash, and you can b*tch about it 1000 times and it leads nowhere, btw it was 5 seconds at first, which was decent, then some genius decided to make it only 2 seconds, so you got like 1s buff after you finished the push attack, and after the “feedback” that being complete garbage they decided to buff it to current 3 seconds :rofl: While as you’re pointing out is not really in line with options on other classes.

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What does " PROGRESSION WILL PERSIST BETWEEN THE BETA AND LIVE GAME" mean?

That any chests/items or games towards Weekly Quests or Okri’s challenges or character levels or similar stuff will transfer.

Example: You have 20 of 100 Champion games for IB’s hat from Okri’s challenges. You now switch to Beta and make five more games with IB so the counter will increase to 25. You also get 3 chests while playing in the Beta. You now switch back to live version. You will still have your counter at 25 and still the three new chests.

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Ok, I get it. If you install the beta you cant play with people that havent the beta?

Yes, the player pools are separated.

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Thank you for answering my questions.

You can put the S&D on HM and Waystalker and true solo Legend FoW as it is fast, has good cleave, the 2nd heavy attacks does great armour damage, pushing only costs 1 stamina(half a shield) and the push-attacks is a pretty good move-tech. DD excels in single target damage, elite clearing and is very fast meaning both Waystalker and HM can make use of it.

Niche weapons, popular or not, do not require versatility. They simply need to perform better in their intended roles. This can be done through increased; cleave, armour damage, finesse multiplier etc. I think good examples include Saltz’s Volley Crossbow, Keri’s Swift Bow and the Handgun for Kruber/Bardin. These were given changes that currently allow them to perform their intended roles without being overshadowed by other weapons. Whether these changes are too little or too much, I’ll leave that discussion to other people.

Outside of the BBB, most of the popular weapons are doing a bit too well compared to the rest of the arsenal. To give you a good example, let’s go back to the DD and S&D. In the live version, with the exception of the heavy attacks for the DD, every single attack made with these weapons has a 10% crit chance. You can put 5% crit on your weapon and 5% on to your charm.

This means 20% crit chance on the majority of your attacks with DD and ALL of your attacks for S&D. These weapons are already fast enough, this setup guarantees that you’ll have SS procced within moments of starting an engagement. And this isn’t even taking into account the talents the Elf’s careers provide. Nevermind Legend, even on Cata, HM is Elven Slayer incarnate, Shade destroys everything whilst Waystalker with hagbane(this weapon is a topic for another time) becomes one of the greatest all-rounders in the game.

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It’s actually 25% since every career has base 5% crit chance. Shade has 10% base crit chance, so this raises it to an insane 30%. Yeah that’s a bit much for weapons that are already this strong and versatile.

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30% is basically what you aim for in any game where you are using a crit based spec.

Ok but in THIS game 30% crit chance on every light attack for weapons that are already this versatile and strong is bonkers. Leaving them as they were sets an impossible bar for balancing. I’m sorry, they didn’t need it, and they still have it on a bunch of attacks anyway. Even handmaiden, who has meh synergy with them, becomes easy mode when you use SnD. They invalidated other weapons and may still continue to do so, even with them being nerfed and just about everything else getting buffed.

We’ll see I guess.

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Giving too much crit chance to crit based careers is very dangerous. Shade instakilling enemies with backstabs, or WHC instakilling enemies with crit headshots is extremely powerful, which is why giving them too much crit chance can result in them being straight overpowered. Damage at that point doesn’t matter, speed is everything, and when you got 30% crit chance, with a weapon where you get like 5 hits in 1 second, that’s a bit insane.

And even regardless, both DD’s and S&D are top tier weapons because they’re so versatile and fast, with high mobility and high DPS output. The crit chance only makes them that much stronger. Both HM and WS work super strong with both of those weapons. Hell, every single career in the game works well with those weapons, because it doesn’t even matter the talents, the weapons are just straight up strong on their own, which is dangerous when you have talents and passives that also massively increase the strength of weapons. In my mind, weapons should be mediocre, with careers, talents and loadouts making them strong, not the other way around.

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But this is the case on many other weapons also, and it will be now even more with the pseudo-random crit chance “buff”.

I think this is more about Swift Slaying issue and less about crit chance on those weapons.

It’s like, get crit and attack speed on everything so you can proc SS all the time so you can actually attack fast, block, avoid attacks, etc.

They should keep the crits on the DD and S&D and fix the traits. But again, not fix in a sense that they just remove SS, since 20% attack speed nerf would make the game feel bad imo. It would be like the Back to Basics… hardly anyone likes that. And I would say it’s mainly because attack speed is super slow in that mode.

While you are correct, my comment was ALL about explaining why S&D and DD were nerfed, hence you are completely missing the point that I was making. Most weapons do not come with 5 out 7 attacks having 10% crit chance, but DD do and it is even worse on S&D. That was my point.
Not Swift Slaying. Not Swift Slaying up time. Not Crit chance in general. Not traits. Just the fact that 2 weapons, which are already good, are ahead of the competition even more by having a lot of innate crit. I was simply explaining as to why the number of attacks having innate crit were reduced, that is all.

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Since we’re going wild with the weapons, and the Elf’s spear and shield example shows that animation changes, other than changes in their order, aren’t out of the question:
Would it be possible to make the halberd’s light sweep perfectly horizontal?
The lack of a follow-up diagonal slash from left to right has naturally always made you more vulnerable from attackers to the right, especially for such a slow weapon, and furthermore, since it doesn’t have the push angle of a spear.
And I’m not saying change anything like the damage profile, cleave values, speed or dodge counts, just test out the light sweep with a different arc in the swing.

@Brytarn

That is one of the greatest changes this game seen. Big Thanks. This will likely make Swift Slaying to proc more evenly.

Also, making talents with two effects seems like good idea. I think this way is easier to balance talents too.

But that’s what makes the weapons different, which is why I brought up the trait that is part of the issue, basically since the game released as far as I know.

Imagine there is no SS, would there still be a problem with those weapons having higher crit ? My guess is, that it wouldn’t. 5% more crit in situation where you’re not getting huge attack speed buff, would prolly be quite insignificant. Except for Shade and inst-rekt-backstabs, but that’s a class specialty.

edit: They could prolly even increase the crit/lower dmg, if they fixed the SS in some interesting way. Something I was thinking about back then in WOM beta, was like add flat 10% attack speed to everything and make SS add only 10% AS instead of 20%, 20% is just huge and kills all the other options.

Would be interesting to see how would such a change feel. And that wouldn’t even require any significant SS rework.

How does that even make sense? Have you thought about actually swinging a halberd perfectly horizontal? What is it with people wanting perfectly horizontal attacks with weapons that don’t even make sense with? I don’t even get the hype of perfectly horizontal swings, they’re so overrated and they’re hardly that much better.

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I’m also open to the possibility of just the push angle being made spear-like.
However, I would prefer to have something to alleviate the slave rat blindspot, so to speak.

But that’s not a problem, just aim lower or play better. This isn’t something needs to be alleviated. It’s like saying there’s a problem with handgun cause it doesn’t have pin-point hip-fire accuracy.

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