nurglings confirmed ?
no~
@FatsharkStrawHat Make the cosmetic shop actually OPEN for business. ALL the cosmetics should be always available. Atm it feels like you just don’t want our money, so for time being I will be spending it elsewhere.
Crafting overhaul next please.
Changes discussed through our player driven “testing” team should be also be seriously considered. Those people actually know and play the game.
New maps / weapons / careers should be worked on / introduced on the top of those changes. This goes without saying.
Thanks.
Maybe new penance system is what we really need…i mean we all wait crafting\enemies\new class updates and with this penance update it will be easier to us to wait for what we really want.
Welcome !
Easier to wait?
All we’ve been doing is waiting, in other games.
I’m not sitting around twiddling my thumbs on the Mourningstar waiting for Fatshark to languidly throw this half baked rubbish together.
Still waiting for the Guardsman to feel like a Guardsman career. And presumably thats further behind the Penance rework, the crafting rework-rework and the itemisation rework-rework. So I’ll be waiting a while for Fatsharks third attempt at making the classes fun.
Can you explain what this means? Or at least what you would want out of that “feel?”
At least for me, the filling of a 40k trench fighter is there, with the Chaxe and Shotguns, although part of it is the Armageddon Steel Legion set.
I agree the left side keystone isn’t the most fun, but the infantry Las still feel good to use even without a ton of talent buffs. At least last time I played.
Man its hard, I was crusading for this back around the winter. But I’ll try and phrase this as cogently as possible.
The 3 distinct trees all lead to capstones that don’t have any bearing on being a guardsman to me. At no point since the class rework did I get any sense of satisfaction. A lot of the fast paced run and gun las fighting I was doing has faded in effectiveness, and most importantly, the idea of being Las and Bayonet is so clunky that it may as well not exist - especially when you have a freaking powersword.
My point here is, that I can’t just play a grunt, without hampering myself or giving myself weird limitations.
i’m bad at this right now, explaining it.
May as well just call the career “Inquisitorial Trooper”. At least then maybe I can let this go.
I would argue that for weapon specialist, a Guatdsmen being able to effectively use both their ranged and melee weapons is essential for their survival. This might be because I’m one of those freaks who actually enjoys using weapons specialist though (It’s ranged buff needs to be better on faster firing guns however).
I think squad leader fits well and is really good right now, but obviously not a “grunt.”
When I run infantry Las as a focus, I do it without keystones. And I have fun with it and think it’s closest to pre class rework playstyle as you can get (I still think Volley Fire needs some sort of damage resist on it). The left and middle tree buffs are strong enough to make a consistent, reliable build that with the right melee weapon can deal with anything.
By this do you mean the actual bayonet? Or are you talking more of a playstyle feeling? Because the bayonet was always awful, except for the time period where it got blessings from the Combat Axe.
I do get what you are saying however. I feel it a bit to at least for classic lasgun build, but my “dream” Veteran build feeling for Darktide was always a more aggressive Trench fighter which I am able to do now much more effectively.
Yeah I mean thats the trick right? they need to cater to everyones idea of a Guardsman. And since there are a lot of regiments, that might be tricky?
But yeah, as for the bayonet, they sell people Krieg outfits? They put in the Lucius pattern lasgun? They BETTER make it work! It should be catered to in the very tree you enjoy! lol
Edit:
Am I the only one who has wondered, since this game is a sequel to Vermintide and the intention was for it to be a long-term game.
Why is the skill tree, levelling process, so damn short and small? Why not hundreds of skills and buffs? Why not have 10 different difficulties with increasing severities of modifiers and enemy intensity?
Why does it feel like barely a step forward at all from Vermintide 2?
I get that. But I do think that the priority should’ve been making the classic Cadian experience of guy with lasgun shoot good, feel amazing to play. Marksmen Focus ain’t it, and while I think the no Keystone build I run is decent and fun, it’s not as fun as it could/should be.
Would be awesome if there was a talent that made the weapon bashes and bayonet strikes better, lol, although I do believe from my testing when the Com Axe blessing effected it, talents like increased rend, melee damage, and headahot damage do work on it, although would need to test it again. Personally I’ve always thought it should be a blessing. Not Can opener, but a more unique one, (maybe literally called trench fighter lol) like increase power by 400% and have it cleave through 1 more enemy.
This seems like asking for a lot. And I would very much worry about bloat, both in difficulties and character skills.
It’s already hard enough for FS to make all the talent, blessing, and weapon interactions work correctly (looking at you Just Getting Started) which is their fault but still, that having absolutely massive trees and being able to play nice with each other, the weapons you are using, and buffs your team mates give you would be nightmarish.
As for the difficulty question, this gets into the Payday 2 problem of difficulties, which in short doesn’t really add much to the game and the “end game” difficulty is just really unfun.
I understand and agree with this statement. I would’ve liked to see more, not just content but also more unique ideas both in and out of mission. But I do feel like you are being a little hyperbolic.
Because game is in early access. Stimms (V2 potions) has arrived 4 monthes ago. Penances revamp (Okri’s challenges book) will arrive in late April.
#1 on my list, I imagine for most everyone.
New maps are the lifeblood of these types of games and need to show up fairly regularly especially given the fact that the base maps were largely copy-pastes.
Once again this scream like a halfbaked product.
It is like an early access game, sold as a full release.
We got one mode, no horde mode, no roguelite or something new.
Only after a good amount of time did we get new “classes” with expanded talent tree, and no new race or a fourth tree.
You are trying to catch up, but I am afraid that you are too far behind.
If you make a Darktide 2, please have it feature complete before launching it. And maybe wait with the MTX until you got the basic like crafting.
You showed that you can make a game with solid gameplay mechanic, but stumple (again) with everything else.
Credit to you there, its not something I immediately considered. I guess I just think of all the newer RP games with big, robust skill trees with all kinds of toys and think “yeah we could’ve had that here”. But maybe you’re right, maybe it’d just be bloat or wouldn’t fit the nature of the game.
As for difficulties, fair. I guess in time we might see more content that’ll beef us up in other ways. Still (kinda) early days yet in the game.
Hehe
Oh and yes @dragomusic exactly! I think if they could get this one thing right I swear I’ll stop whining about the Guardsman lol
@FatsharkStrawHat
“and cosmetics such as the loyalist Moebian 6th outfits.”
“we’ll be adding a full Moebian 6th set for players to unlock”
Which is it then? A singular Moebian 6th outfit for Ogryn only, or one for each class?
I don’t think “hundreds” of options would be right, but there definitely could be more. Like I said before, this is Fatshark’s fault for not making the systems interact with each other easier. I assume this is also why we aren’t getting a lot of new weapons. If the process was more streamlined, and the systems designed better, it would be far easier to make sure that these things work together, test them, and get them into the game.
I have no experience coding, but from talking to people who do this is the impression I got. So I could be completely wrong. Just my 2 cents.
For example, like I mentioned before, Just Getting Started on the Ogryn says it gives +10% attack speed. In actuality it differs weapon per weapon, and is (I think) always less than 10%. Even with the systems they have in game, they already either aren’t listed correctly or don’t work correctly.
I would hate to imagine what a 100 talent tree from Fatshark would look like.
Personally I think we have enough difficulties in the game right now, they just need to be balanced better. Maybe room for a Cataclysm equivalent if we get red weapons or more skill points, but that’s as far as I would go.
The core combat system IS a considerable step forward. I go back to play VT2 and it feels like playing an unpatched alpha version of Darktide in much the same way that Vermintide 1 feels like an unpatched alpha version of VT2. The progression is quite clear.
Yeah some of the side stuff is lacking but that is all just SIDE stuff. I don’t really care for it.
I mean this isn’t Path of Exile and isn’t meant to be. We are already stupidly strong. Enough to wreck the whole game balance if they aren’t careful which is why we are running so elite heavy anymore. Adding Ad Infinitum leveling would just aggravate that situation, trivialize enemies and make the game boring.
As with the VTs, the initial leveling is just the learning phase. A protracted tutorial. Once you hit level 30, you can actually start playing the game. From there, all progression is via actual skill. I get that some people like to “see number go up” and for now there is a mod for that which hopefully can be incorporated into the base game much like it was in the VTs but it has no actual impact either there or here.
Also, bear in mind that FS tried to expand progression VT2 but found it didn’t really work. In WoM, they increased the level cap from 30 to 35 but then found that this became the new standard that the game had to be balanced around so it was quite counterproductive.
Some people may see hitting level 30 as “beating the game” and quit after that but plenty of people I knew played through each map once in VT2 and considered the game “beaten” and quit long before getting anywhere near level 30. Everyone is going to have different degrees they want to play to and currently the game is accessible to everyone who wants to play to just beat all maps once, just hit the level cap, or those who rightly recognize that there is no “beating the game” and the fight goes ever on for in the grim, dark future there IS. ONLY. WAR.
5 months for this. Helldivers has added 10 new weapons in a month and the most you can squeak out is 4 VARIANTS SINCE LAUNCH. Dead game. What an absolute shame. It’s like the devs will work for a week then go on vacation for three. Reminds me of how many times they’ve launched a buggy mess just to disappear for months radio silent. So sad. I don’t even know why I bother checking anymore, it’s always just slop in hopes they can get players to buy the ever increasingly priced cosmetics.
As an old school Imperial Guard tabletop player, the idea of Guardsmen surviving in close combat is something a non-sequitur to my brain still