In the last community update, the first reply addressing these issues got almost twice as many likes as the community update itself, you can have whatever opinion you want, that’s fine, but it’s not a “loud minority”, the steam ratings and reviews are further proof of that.
Take a chill pill.
Well I disagree with you… i took fun at doing it.
And I’ve learnt a lot from these penances.
BUT, I would say that, when a penance is really too hard, the penance itself is not fun
TBh im a bit salty about this… my main reason to bring shield ogryn in damtaion to fish for demonhosts, and ask the spyker wanna do the penance ? so i can justifying my gear choise first then freely agro the host just for pretending im useful with those thing while turtling behind it doing jackshit ![]()
Can anyone else confirm that weapons with Thrust now deal significantly more damage than before the patch?
The patch introduced crazy amount of stutter for me, making the game unplayable…no idea if this is shaders compiling in the background or something else?
According to players posting on the steam forums its a shader issue and is resolved by playing two to 3 matches. Still no official word from fatshark on this issue. Problem is some people are reporting gpus getting bricked by trying to play these missions to solve the issue.
gpus getting bricked
?? to brick a GPU you must have played with the safety limits…
- Also, we have added a private session requirement for some Ogryn, Psyker, and Zealot penances to clarify that they require full team collaboration to be completed.
I couldn’t fall asleep and this thing started to irk me more. This is bullcrap. Those penances were not unachievable in public and you can’t force people to make “friends” and you are major a holes for even trying to do that. Another point, if these are team work penances, they NEED to reward entire team, not a single individual.
You want to make penances that require party cooperation? They have to reward full party for cooperating. Get f-ed, if you don’t.
Also, we have added a private session requirement for some Ogryn, Psyker, and Zealot penances to clarify that they require full team collaboration to be completed.
This is just karkin’ stupid
One update and we are in GTA Hobotide now.
Feels like Fatshark had a strong intention to make new cosmetics waaaay worse than the premium shop can offer.
It is quite obvious that they have once again shafted us with absolute trash as the ‘free’ cosmetics. I mean they’re not free, unfortunately we’ve all paid money for this game.
Yeah, but the worst thing that someone actually spent time making it
(while we all know there are better stuff available but not released)
Mine didn’t brick i was saying people have reported dead gpus after this update.
You was a generic term… i did not meant you personally ![]()
Reduced intensity of Soulblaze VFX on enemies to reduce eye strain.
did that not make it in? or did it go wrong? it feels like its brighter now i actually have to just leave games where its present now
It’s cool that you guys are buffing ogryn talents, but heavy attacks on ogryns are some of the worst possible things you can do at any given time so it’s not going to help with that. The only time the first two talents were useful were when grenade gauntlets were bugged and counted as heavy attacks (bring that bug back, it was awesome) or remove damage caps on most weapons.
like taking 3 seconds to swing a shovel/club and only damaging 3 things is not very fun, no matter what the talents do now.
Consider merging the toughness on heavy attack talents and adding something new, or allowing it to work with light attacks at half value. Same with the blood and thunder bleed stacks. Letting shovel/club/maul stack bleeds with light spam would go a long way to fixing parity with the bull butcher. Maybe too powerful but you literally have a class with a power weapon that ignores armor and cleaves through 8 targets before self buffing so it might be nice to get thrown a bone as an ogryn main lol.
Or just remove DMG toughness bleedthrough ? so heavy might be more viable…
It’s cool that you guys are buffing ogryn talents, but heavy attacks on ogryns are some of the worst possible things you can do at any given time so it’s not going to help with that. The only time the first two talents were useful were when grenade gauntlets were bugged and counted as heavy attacks (bring that bug back, it was awesome) or remove damage caps on most weapons.
Ogryns do the most damages, have more HP than any class and get the best toughness regen…
Frankly, you don’t think that Ogryns are already enough powerful?
disabling mods fixed that for me
Ogryns are awesome and I love playing mine (you can feel free to see all the posts I made about it when I was more active here
) but while they are powerful, they have a bunch of janks and useless talents due to not having a strong identity that threads it all together.
Everything about Ogryns screams “stagger and heavy attacks” with like 80 talents and passives dedicated to them but we’re better off spamming lights on a knife. Changing these talents won’t make that any better or attractive. In fact you’ll probably see even more shield ogryns on damnation that just plop their shield down and think they’re helping hehe.