Patch #8 Notes

Yes, you’re right. Nothing more than with other weapons and feats…
Again, that’s just my opinion.

I am absolutely not convinced that Illisi is so OP. Proof, I took Obscurus cause I think it is a better Force sword (versatile).
I often give up a weapon when it is really too much OP (flamer and PS before nerf, and I think also Bolter is really too powerful so I rarely use it). But, here, I can assure you that I did not take Illisi cause it is too powerful but cause this is a great weapon against horde, but not against single enemy. And I mainly use Trauma staff… so Illisi is redundant.

I know we disagree on this. I think Illisi is comparable to pre-nerf PS, although I’m not advocating for a Nerf. I just find that the ability to build peril with a special attack is a very good upside, instead of being a downside in any way.

Yep, isn’t it nice to have options so you can tailor your weapon selection to reduce your weaknesses…

Nice new tweaks thank you

remember to fix matchmkaing, no players found, always alone with bots and control settings not saving, Invert Y axis, toggle crouch

Gamepass? or, if no, what is your world region?

Run it with wild fire so as you’re slashing it keeps spreading through the horde. Should end up giving you a lot of free warp charges from AB and contribute noticeable cumulative damage. Though I only have experience with blazing trauma I assume it would function fairly similarly. It’s not the strongest build but it feels fairly functional to me at least again for the trauma variant.

Huh? It was doing very solid elite damage for me when I was testing it in meat grinder. The first target damage is actually kinda nutty.

How are people constantly comparing the pre -nerf PS to illisi? 5 free swings with unlimited charges vs 1 swing with 5-6 charges before going critical?
Is the power sword that terrible that it needed constant power to even be viable or are veteran players really just used to the crutch?
Does it have really low attack speed, bad damage, what is it?

The only time my illisi 1-hits anything other than shotgunners is when the slaughterer stacks are full… With the bloodthirsty crit on top, yeah, it will hack a group of ragers apart with one swing, but you have to build up the damage buffs first for that to work.
At least with my sword, it does do good damage, but not enough for the 1-hit breakpoint.
Granted, first target is a dump stat on my sword at 60%, maybe that has something to do with it.

This is great but we still need to be able to breakdown unwanted weapons (without good blessings) into plasteel! seriously! reduce the slog!

I guess I just still consider elite damage good even if it isn’t straight up one hitting Ragers without slaughterer stacks. The fact remains that it does have Slaughter though and can build those stacks extremely fast (as well at having unstable power which doesn’t require kills for the boost). Like T Hammer also requires stuff like thrust and slaughterer to get one shots and it has garbo horde clear and mobility by comparison so seems to me Illisi single target is very good in consideration of its other strengths.

Not if you use an heavy swing. However the light one is a little weak… but you can do several light swings… also with BM it can be pretty efficient against pack of enemies.
Off course, the special is mandatory for elite maniac / flak / maulers.

Totally agree. For me it is not the same… but I can explain the reasonning behind that.
Psykinetic wrath permit you to get between 10-25% damage bonus based on peril. You can combine it with kinetic deflection.
This can give you a good bonus. And as blessing you can use Unstable power (20% based on peril), slaughterer or executor to even increase more the damages (I would use slaughterer for sure).

Very easy: they are very dumb or simply lying, and need something to cry about.

Warp unleashed is 10-25%

Unstable power is up to 20% power.

You’re really under selling those feats/blessings lol.

Not at home… looked on gameslantern…

Was not sure about values, but I was thinking, while writing it, that it was lower than what I was thinking… well, now I know why :laughing:

Edit: corrected my post… thank you :wink:

Yeah the 2-5% for unstable power is per stack and it goes up to 4 stacks so that’s where the discrepancy comes from. Warp unleashed it’s probably just using the pre buff values.

Is unstable power more effective than bloodthirsty or does no one have bloodthirsty? :sweat_smile:
+25% damage & armor piercing after every charged attack sounds better to me

Definitely a lot of us don’t have Bloodthirsty :rofl:

I dunno Illisi crit mods so can’t say which is ultimately better. Unstable is power though so you gotta factor in the cleave and stagger benefits it brings, it’s not just a damage comparison. But yeah ultimately one of these two is much more accessible than the other either way.

I played Illisi extensively and also had Cycler PS pre-nerf to compare it to.

Illisi does some critical things that would make me run it on Veteran, those are:

  • Having better mobility due to having peril resistance as a dump stat and longer base dodge. This also means you travel the distance faster.
  • It is way better against shooter/shotgun groups in melee due to the better engage capability and the oneshot against shooters on light attack (you stack slaughterer with the first powered strike than you just spam lights).
  • It has infinite dodges that make you pretty much invincible outside specials (I feel like psyker’s very low dodge cooldown between dodges also comes into play here…)
  • Very good finesse and more attack speed is very fast at killing stragglers (you use push attack for this on PS)
  • No slowdown on activation is also a boon.

If we consider Class bonuses I’d consider it better than pre-nerf PS even with the bit worse horde clear speed… And I always consider Class bonuses when comparing Class weapons.

Have to say that I do value mobility and safety above killing power, that’s why I consider Caxe now flat-out better than even Cycler post-nerf PS since PS doesn’t give enough to offset the reduced safety and mobility.

Unstable power is better in general. Bloodthirsty (for example) does give you the ability to body oneshot groaners on the lowest damage (with 18+ cleave value…) on a close-to-perfect Illisi so it does have some uses.

Unstable power is very good due to it being a pretty reliable +20% power boost.

Yeah, that’s my Nish that! sure it is him!
It reminds me something btw…

Ok… I will have to test all of this…
Thanks for the inputs

I’m not getting the update, restarted steam several times now…

The game is not updating if you are using the experimental branch , when can we expect it to come?

When I try to start up the game it says to update =)

@FatsharkCatfish