Patch 2.0 - Talents Overview

Bounty Hunter
Tier 1 Blood for Money Tithetaker Paymaster
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Open Wounds Necessary Means Weight of Fire
Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. Gain 25% increased Power when out of ammunition. Ranged weapon clip size increases ranged power level by 1% for each ammunition.
Tier 3 Smiter Assassin Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Inspired Shot Cruel Fortune Prize Bounty
Melee kills reset the cooldown of Blessed Shots. Reduces cooldown on Blessed Shots to 6 seconds. Shots affected by Blessed Shots consume no ammunition.
Tier 5 Hunter’s Pursuit Duty’s Gift Job Well Done
Ranged critical hits increases movement speed by 20% for 10 seconds. Killing an elite while out of ammunition restores 30% of max ammunition. Killing an elite or special enemy grants 1% damage reduction buff, stacking up to 30 times. Lasts until end of level or death.
Tier 6 Just Reward Double-shotted Buckshot
Killing 20 enemies resets the cooldown of Locked and Loaded. No longer regenerates passively. Modifies Victor’s sidearm to fire two powerful bullets in a straight line. Scoring a headshot with this attack reduces the cooldown of Locked and Loaded by 40%. Modifies Victor’s sidearm to fire two blasts of pellets in a devastating cone. Reduces the cooldown of Locked and Loaded by 25%.