Tier 1 |
Blood for Money |
Tithetaker |
Paymaster |
|
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. |
Melee killing blows grants temporary health based on the health of the slain enemy. |
Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. |
Tier 2 |
Open Wounds |
Necessary Means |
Weight of Fire |
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Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. |
Gain 25% increased Power when out of ammunition. |
Ranged weapon clip size increases ranged power level by 1% for each ammunition. |
Tier 3 |
Smiter |
Assassin |
Enhanced Power |
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Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. |
The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
Increases total Power Level by 7%. This is calculated before other buffs are applied. |
Tier 4 |
Inspired Shot |
Cruel Fortune |
Prize Bounty |
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Melee kills reset the cooldown of Blessed Shots. |
Reduces cooldown on Blessed Shots to 6 seconds. |
Shots affected by Blessed Shots consume no ammunition. |
Tier 5 |
Hunter’s Pursuit |
Duty’s Gift |
Job Well Done |
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Ranged critical hits increases movement speed by 20% for 10 seconds. |
Killing an elite while out of ammunition restores 30% of max ammunition. |
Killing an elite or special enemy grants 1% damage reduction buff, stacking up to 30 times. Lasts until end of level or death. |
Tier 6 |
Just Reward |
Double-shotted |
Buckshot |
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Killing 20 enemies resets the cooldown of Locked and Loaded. No longer regenerates passively. |
Modifies Victor’s sidearm to fire two powerful bullets in a straight line. Scoring a headshot with this attack reduces the cooldown of Locked and Loaded by 40%. |
Modifies Victor’s sidearm to fire two blasts of pellets in a devastating cone. Reduces the cooldown of Locked and Loaded by 25%. |