Patch 2.0 - Talents Overview

Heroes!

Below is a breakdown of the new talent trees introduced in Patch 2.0.

I firmly apologise that the tables look a little uninspired and their sizing is all whack, but I’ve little control over how the forums display these tables.

If you’re having a hard time parsing them, well - pop in game and check them out directly in the in-game interface.

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Mercenary
Tier 1 Drillmaster Mercenary’s Pride Captain’s Command
Damaging multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 The More the Merrier! Limb-Splitter Helborg’s Tutelage
Increases Power by 5% for every nearby enemy and stacks up to 5 times. Increases cleave power by 50%. Every 5 hit grants a guaranteed critical strike. Critical strikes can no longer occur randomly.
Tier 3 Mainstay Smiter Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Reikland Reaper Enhanced Training Strike Together
Increases Power by 15% when Paced Strikes is active. Paced Strikes increases attack speed by 20%. Now requires hitting 4 targets with a single attack to trigger. Paced Strikes spreads to nearby allies.
Tier 5 Stand Clear Blade Barrier Black Market Supplies
Increases dodge range by 20%. Reduces damage taken by 25% when Paced Strikes is active. Increases max ammunition by 30%.
Tier 6 Walk it Off Ready for Action On Yer Feet, Mates!
Morale Boost also reduces damage taken by effected allies by 40% for 10 seconds. Reduces cooldown of Morale Boost by 45%. No longer grants temporary health. Morale Boost also revives knocked down allies.
Huntsman
Tier 1 Taste of Victory Huntsman’s Tally Taal’s Bounty
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Maim Make 'Em Bleed One in the Eye
Ranged attacks deal 30% more damage to injured enemies… Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. Increased headshot bonus damage by 50%.
Tier 3 Bulwark Smiter Enhanced Power
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Thrill of the Hunt Makin’ It Look Easy Burst of Enthusiasm
Ranged headshots Increase reload speed by 20% for 5 seconds. After scoring a ranged headshot Markus gains 25% increased critical hit chance. Scoring a ranged headshot grants 2 temporary health. Critical headshots doubles the effect.
Tier 5 Shot Crafter Master Huntsman Longshanks
Killing a special restores 10% ammunition. Reduces damage taken by 3%. Increases to 30% after the party kills a monster. Lasts until end of mission or death. Increases movement speed by 10%.
Tier 6 Blend In Concealed Strikes Head Down and Hidden
Reduces the cooldown of Prowl by 30%. Attacking while under the effect of Prowl does not break stealth. Increases the duration of Prowl to 10 seconds.
Foot Knight
Tier 1 Back Off, Ugly! Bloody Unstoppable! Templar’s Rally
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Staggering Force Have at Thee! Crowd Clearer
Increases stagger power by 35%. Staggering an elite enemy increases power by 15% for 10 seconds. Pushing an enemy increases attack speed by 15% for 3 seconds.
Tier 3 Bulwark Mainstay Enhanced Power
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Rock of the Reikland Defensive Formation Taal’s Champion
Protective Presence also grants 20% block cost reduction. Increases damage reduction from Protective Presence by 5%. Increases power level by 10%. Removes damage reduction and no longer effects allies.
Tier 5 It’s Hero Time Counter-Punch That’s Bloody Teamwork!
Increases movement speed by 30% when an ally is incapcitated. Blocking an attack removes the stamina cost of pushing for 2 seconds. Reduces damage taken by 5% for each nearby ally.
Tier 6 Numb to Pain Trample Bull of Ostland!
Valiant Charge grants invulnerablility for 3 seconds. Enemies hit by Valiant Charge takes 20% increased damage for 5 seconds. Does not stack with similar effects. Each enemy hit with Valiant Charge grants 3% attack speed for 10 seconds. Stacks up to 10 times.
Ranger Veteran
Tier 1 Roots Running Deep Ranger Reaper Hardy Heart
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Last Resort Master of Improvisation Foe-Feller
Bardin gains a 25% Power increase when out of ammunition. Reloading a weapon reduces the cooldown of Disengage by 2 seconds. Increases attack speed by 5%.
Tier 3 Bulwark Mainstay Enhanced Power
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Share and Share Alike Grugni’s Cunning Scavenger
When an ally picks up a Survivalist cache Bardin recieves 10% ammunition. Increases ammunition restored by Survivalist caches to 30%. Killing a special has a 20% chance to drop a potion or bomb instead of a Survivalist cache.
Tier 5 No Dawdling! Exuberance Firing Fury
Increases movement speed by 10%. Headshots reduces damage taken by 30% for 5 seconds. Hitting 2 enemies with one ranged attack increases speed of Bardins next reload by 35%.
Tier 6 Ranger’s Ambush Surprise Guest Ranger’s Parting Gift
Increases the duration of Disengage stealth to 15 seconds. Disengages stealth does not break on moving outside of the smoke cloud. Activating Diseangage causes the next bomb Bardin throws within the duration of the ability to not be consumed.
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Ironbreaker
Tier 1 Rock-Breaker Grudge-Borne Hearthguard
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Drakki Wrath Blood of Grimnir Crushing Counter-Blow
Increases Drakefire attack power by 30%. Increases overheat generated by 30%. Each nearby ally increases power by 5%. Blocking an attack increases the power of Bardins next attack by 5%. Stacks up to 5 times.
Tier 3 Bulwark Smiter Enhanced Power
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Ironbreaker’s Resolve Gromril Curse Tunnel Fighter
Increases stamina regen by 50% when Gromril Armour is active. When Gromril Armour is removed all nearby enemies are knocked back. Reduces the cooldown of Gromril Armour to 13 seconds.
Tier 5 Dawi Defiance The Rolling Mountain Miner’s Rythm
When Bardins guard is broken there is a 50% chance to instantly restore all stamina. Killing enemies with melee attacks while on full stamina reduces the cooldown of Impenetrable by 2%. After landing a charged attack Bardin recovers stamina 40% faster for 2 seconds.
Tier 6 Drengbarazi Oath Oi! Wazzok! Booming Taunt
Impenetrable increases power of nearby allies by 20% for 10 seconds. Impenetrable taunt now forces monsters to attack Bardin. Increases the radius of Impenetrables taunt by 15%. Increases the duration of Impenetrable to 15 seconds.
Slayer
Tier 1 Doomseeker Slayer’s Fury Infectious Fortitude
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 A Thousand Cuts Skull-Splitter Hack and Slash
Wielding one-handed weapons in both slots increases attack speed by 10%. Dual weapons counts as one-handed. Wielding two-handed weapons in both slots increases power by 15%. Increases critical hit chance by 5%.
Tier 3 Smiter Mainstay Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Impatience High Tally Adrenaline Surge
Each stack of Trophy Hunter increases movement speed by 10%. Increases maximum stacks of Trophy Hunter by 1. On max stacks, Trophy Hunter grants cooldown reduction for Leap.
Tier 5 Oblivious to Pain Grimir’s Focus Barge
Damage taken from Elite enemies or Monsters is reduced to 10 damage or half of its original value whichever is highest. Take 50% reduced damage while charging a melee attack. Effective dodges pushes nearby small enemies out of the way.
Tier 6 Bounding Leap Dawi-Drop No Escape
Increases the range of Leap by 50%. Increases attack damage while airborne during Leap by 150%. Leap’s attack speed buff also increases movement speed by 25% for the duration.
Waystalker
Tier 1 Weavebond Dryad’s Thirst Ariel’s Boon
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Blood Shot Serrated Shots Drakira’s Alacrity
After killing an enemy with a melee attack Kerillian fires an additional arrow with her next ranged attack made within 2 seconds. Does not consume ammunition. Enemies hit by non-poisonous ranged attacks bleed for extra damage. Ranged headshots increases attack speed by 15% for 5 seconds.
Tier 3 Mainstay Assassin Enhanced Power
The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Isha’s Embrace Spirit Arrows Rejuvenating Locus
Increases Kerillian’s health regenerated from Amaranthe by 50%. Amaranthe reduces the cooldown of Trueflight Volley by 5% every tick. No longer restores health. Amaranthe also affects the other members of the party.
Tier 5 Fervent Huntress Ricochet Asrai Focus
Killing a special increases movement speed by 15% for 10 seconds. Kerillians arrows now richochet, bouncing up to 3 times or until it hits an enemy. Reduces the cooldown of Trueflight Volley by 20%.
Tier 6 Piercing Shot Loaded Bow Kurnous’ Reward
Trueflight Volley fires one piercing shot dealing heavy damage. Headshot refunds 100% cooldown. Trueflight Volley fires an additional projectile. Killing a special with Trueflight Volley restores 30% ammunition.
Handmaiden
Tier 1 Spirit Echo Martial Blessing Eternal Blossom
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Focused Spirit Oak Stance Asrai Grace
After not taking damage for 15 seconds, increases Kerillians power by 10%. Reset upon taking damage. Increases critical strike chance by 5%. Reduces the cooldown of Dash by 15% for each nearby ally.
Tier 3 Smiter Mainstay Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Willow Stance Shadowstep Wraith-Walk
Dodging grants 5% attack speed for 6 seconds. Stacks up to 3 times. Further increases dodge distance by 20%. Kerillians dodges can now pass through enemies.
Tier 5 Heart of Oak Birch Stance Quiver of Plenty
Increases max health by 15%. Reduces block cost by 30%. Increases ammunition amount by 40%.
Tier 6 Gift of Ladrielle Bladedancer Power from Pain
Kerillian disappears from enemy perception for 2 seconds after using Dash. Dashing through an enemy causes them to bleed for significant damage over time. Each enemy hit with Dash grants 5% critical strike chance for 10 seconds. Stacks up to 5 times.
Shade
Tier 1 Bleak Vigour Khaine’s Thirst Blood Kin
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Cruelty Exploit Weakness Exquisite Huntress
Increases critical strike damage bonus by 50%. Increases damage by 20% to poisoned or bleeding enemies. Headshots increases headshot damage bonus by 10% for 5 seconds. Stacks up to 10 times.
Tier 3 Smiter Assassin Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Ereth Khial’s Herald Vanish Bloodfletcher
Assassin’s Blade is increased to 75% additional damage when attacking enemies from behind. Killing an enemy with a backstab grants stealth for 3 seconds. Backstabs return 1 bolt or arrow.
Tier 5 Blood Drinker Spring-Heeled Assassin Gladerunner
Critical hits reduces damage taken by 20% for 5 seconds. Critical hits increases movement speed by 20% for 5 seconds. Increases movement speed by 10%.
Tier 6 Cloak of Mist Shadowstep Cloak of Pain
Infiltrate cooldown reduced by 45%. No longer grants a damage bonus on attacking. Infiltrate causes Kerillian to blink forward, passing through enemies. Hitting an enemy while under the effect of Infilitrate does not break stealth. Second attack does not grant bonus damage. Can only trigger once.
Witch Hunter Captain
Tier 1 Hunter’s Ardour Walking Judgement Disciplinarian
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Riposte Deathknell Flense
Blocking just as an enemy attack is about to hit causes your next melee attack to be a guaranteed critical hit. Increases headshot damage bonus by 50%. Enemies hit by melee attacks bleed for extra damage.
Tier 3 Mainstay Assassin Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Templar’s Knowledge Heretic Sighted Wild Fervour
Witch Hunt causes enemies to take an additional 5% damage. Tagging an enemy increases attack speed by 10% for 15 seconds. Witch-Hunt grants 5% increased critical hit chance to the entire party for 5 seconds when taggable enemies die.
Tier 5 Charmed Life Cast Away Always Prepared
Increases dodge range by 20%. Pushing an enemy increases stamina regeneration by 40% for 2 seconds. Increases max ammunition by 30%.
Tier 6 I Shall Judge You All! Fervency The Unending Hunt
Applies Witch Hunt to enemies hit by Animosity. Animosity grants Victor guaranteed melee critical strikes for the duration. Hitting 10 or more enemies with Animosity refunds 40% cooldown.
Bounty Hunter
Tier 1 Blood for Money Tithetaker Paymaster
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Open Wounds Necessary Means Weight of Fire
Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. Gain 25% increased Power when out of ammunition. Ranged weapon clip size increases ranged power level by 1% for each ammunition.
Tier 3 Smiter Assassin Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Inspired Shot Cruel Fortune Prize Bounty
Melee kills reset the cooldown of Blessed Shots. Reduces cooldown on Blessed Shots to 6 seconds. Shots affected by Blessed Shots consume no ammunition.
Tier 5 Hunter’s Pursuit Duty’s Gift Job Well Done
Ranged critical hits increases movement speed by 20% for 10 seconds. Killing an elite while out of ammunition restores 30% of max ammunition. Killing an elite or special enemy grants 1% damage reduction buff, stacking up to 30 times. Lasts until end of level or death.
Tier 6 Just Reward Double-shotted Buckshot
Killing 20 enemies resets the cooldown of Locked and Loaded. No longer regenerates passively. Modifies Victor’s sidearm to fire two powerful bullets in a straight line. Scoring a headshot with this attack reduces the cooldown of Locked and Loaded by 40%. Modifies Victor’s sidearm to fire two blasts of pellets in a devastating cone. Reduces the cooldown of Locked and Loaded by 25%.
Zealot
Tier 1 Sigmar’s Herald Repent! Repent! Font of Zeal
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Castigate Smite Unbending Purpose
Increases attack speed by 10% while below 50% health. Double effect while below 20% health. Every 5 hits grants a guaranteed critical strike. Critical strikes can no longer occur randomly. Increases power by 5%.
Tier 3 Smiter Mainstay Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Crusade Holy Fortitude Armour of Faith
Each stack of Fiery Faith also increases movement speed by 5%. Each stack of Fiery Faith also increases healing recieved by 15%. Each stack of Fiery Faith also reduces damage taken by 5%.
Tier 5 Devotion Redemption through Blood Calloused Without and Within
Taking damage increases movement speed by 30% for 2 seconds. Getting attacked no longer slows movement speed. Taking damage restores stamina to full. Damage taken reduced by 10%.
Tier 6 Faith’s Flurry Feel Nothing Flagellant’s Zeal
Attacks during Holy Fervour increases power by 2% for 5 seconds. Stacks up to 6 times. Health can’t be reduced below 1 for the duration of Holy Fervour. Each hit during Holy Fervour grants a stack up to 10. Each stack reduces the cooldown of Holy Fervour by 5% when the buff fades.
Battle Wizard
Tier 1 Confound Spark Thief Flame-Fettled
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Volcanic Force Immersive Immolation Lingering Flames
Fully charging spells increases it’s power by 50%. Hitting 4 or more enemies with one attack grants 20% increased attack speed for 5 seconds. Sienna’s burning effects now last until the effected enemy dies. Burning effects does not stack.
Tier 3 Bulwark Smiter Enhanced Power
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Unusually Calm Rechannel Centred
Tranquility cooldown is reduced to 3 seconds. When Tranquillity is active, Sienna’s ranged charge time is reduced by 40%. Increases the venting effect of Tranquillity by 100%.
Tier 5 Soot Shield Fires from Ash Famished Flames
Igniting an enemy reduces damage taken by 10% for 5 seconds. Stacks up to 3 times. Killing a burning enemy reduces the cooldown of Fire Walk by 3%. Burning damage over time is increased by 150%. All non-burn damage is reduced by 30%.
Tier 6 Whoosh! Kaboom! Burnout
Increases the distance of Fire Walk by 50%. Fire Walk explosion radius and damage increased. No longer leaves a burning trail. Fire Walk can be activated a second time within 10 seconds.
Pyromancer
Tier 1 Spark Smith Spirit-Binding Fiery Fortitude
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Melee killing blows grants temporary health based on the health of the slain enemy. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Ride the Fire Wind Martial Study Spirit-Casting
Increases power level by 1% every second up to a maximum of 20 stacks. Upon reaching max the effect diminishes, then starts over. Increases attack speed by 5%. Increases critical strike chance by 10% while above 80% health.
Tier 3 Smiter Mainstay Enhanced Power
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. The first enemy hit always counts as staggered.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Deathly Dissipation On the Precipice One with the Flame
Killing a special stops your spells from generating overcharge for 10 seconds. Increases ranged power by 15% when at or above critical overcharge. Critical Mass also increases attack speed by 2% per 6 overcharge and stacks up to 5 times.
Tier 5 Soul Siphon The Volans Doctrine Fleetflame
Reduces damage taken by 30% for 10 seconds after killing a special or elite enemy. No longer slowed from being overcharged. Critical hits increases movement speed by 5% for 5 seconds. Stacks up to 3 times.
Tier 6 Exhaust Bonded Flame Blazing Echo
The Burning Head also removes all overcharge. The Burning Head grants 35 temporary health when used. The Burning Head critical hits refunds it’s cooldown.
Unchained
Tier 1 Soul Quench Reckless Rampage Burn-Bloom
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Tier 2 Frenzied Flame Searing Grasp Chain Reaction
Increases attack speed by 15% while at or above high Overcharge. Push attacks ignite enemies with a light damage over time effect. Burning enemies have a small chance to explode on death.
Tier 3 Bulwark Mainstay Enhanced Power
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7%. This is calculated before other buffs are applied.
Tier 4 Dissipate Conduit Numb to Pain
Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. Reduces damage taken by 5% for 15 seconds after taking damage from venting Overcharge. Stacks up to 3 times.
Tier 5 Enfeebling Flames Burning Dregs Natural Talent
Burning enemies deal 30% less damage. Dropping below 50% health vents all Overcharge. Can only trigger every 60 seconds. Reduces overcharge generated by 10%.
Tier 6 Flame Wave Fuel for the Fire Bomb Balm
Increases the radius of Living Bomb explosion by 50%. Each enemy hit by Living Bomb increases power by 5% for 10 seconds. Stacks up to 5 times. Living Bomb restores 30 temporary health to allies.
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